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Posts by Belden Pham

ITS PERFECT RAHHH TY JADE

1 month ago 2 0 1 0
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Personal stuff

Vail Ripper by Kiel Figgins

6 months ago 10 2 0 0

Tennocon's art and animation panel is dope, but I love love love that they showed their thumbnail passes for both gameplay and cinematics. Sooooo coooooool!!

Also the BTS on the Yareli Prime trailer was peak. Best girl energy for everyone.

9 months ago 2 0 0 0

The big day is finally here: www.ThisWeekinVideogames.com is officially live! It's 100% ad-free and you can sign up for free to get access to our news, reviews and previews, or become a supporter to get more exclusive content.

9 months ago 1016 161 91 46
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Today is my birthday! I just got laid off! 😆🎉 Anyway here is my work. lungjaw.com

9 months ago 272 138 25 2
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Painted my xiv character again yipeeee

#ffxiv

9 months ago 14 3 0 0
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Emet-Selch was one of the characters I was especially proud to work on for the set. One of the greatest «villains » with a fantastic character building. So I paid a lot of attention to his pose and expression here.
#MTG #MTGxFinalFantasy #FFXIV

11 months ago 4155 1953 90 57
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Tyyy 🙏🙏

1 year ago 0 0 0 0

Thanks man ❤️

1 year ago 1 0 0 0
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Stoked to be starting as a contract animator @ blizzard entertainment at the end of April! yipEE

1 year ago 19 0 2 0

hi, you're very cool

1 year ago 2 0 1 0
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Hello #PortfolioDay!! I'm Nat, an animator in the games industry! Wanderer: The Fragments of Fate has launched so I can share a snippet of some of the animations I worked on during my time as Animation Lead and Motion Capture Director.
We animated in MotionBuilder and Unreal Engine 5 🥸

1 year ago 43 22 7 2
Gameplay Animation: An Overview
Gameplay Animation: An Overview YouTube video by Calvlath

youtu.be/N17wHsoHiG0?...

I made a short video detailing gameplay animation, along with some responsibilities you could expect on the job.

The hope is to help shed light on some aspects of the role, as well as help newcomers have insight into how to gear their work for an application.

#animation

1 year ago 72 21 1 1
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Updated my demo reel as a birthday gift to myself :) enjoy!

1 year ago 92 18 6 1
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Good talk at the game career seminar about working as a foreigner in Japan - I asked them to be honest about salaries in tokyo, and they did it! Including some cost of living comparison

1 year ago 1778 324 38 31
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derust derust derust

#animation

1 year ago 28 3 0 0

My job at Netflix has not been renewed for another season, along with many incredible colleagues at Night School. The day I found out I got this job was one of the best days of my life, and it’s devastating to see it come to such a sudden end.

If anyone needs a game designer, let me know 💔

1 year ago 286 76 10 2
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Crushed to hear that the other shoe has dropped on Phoenix Labs today. Thinking back over the end of an era with a great team and wanting to celebrate some of the great work we did together

www.nicholaskole.art/projectdragon

1 year ago 3783 615 52 3
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this is a project I've been working on off-and-on for a little over a year. please view the youtube mirror for full credits -- lots of people were kind enough to lend their skills for this project
youtu.be/o643ntm3-p8

1 year ago 86 30 6 0
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five seven reload

1 year ago 41 12 2 0
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Dauntless Awakening reel!

Probably about time I post my stuff here anyway, twitter is exhausting these days.

#animation

1 year ago 35 8 0 0

where's the caked up playdead emote

1 year ago 2 0 0 0
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📌✨Pinned Post✨📌

I am an Associate Art Director working in R&D at Riot Games. I like to chat about #gamedev and animation.

I've got lots of ways to keep in touch, but you can always catch me weekly on @dlchypetrain.bsky.social and the #DLCbookclub.

❤️🎮
linktr.ee/latienie

1 year ago 120 15 3 0
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Another sword unsheathing ⚔️

1 year ago 619 153 6 0

Maybe we were too hard on JJ Abrams for "Somehow Palpatine returned."

1 year ago 15465 2889 12 108
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Another day in the life of me being an environment artist 😔 #gamedev

1 year ago 39 5 0 0
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This little guy is from Moss 2. He’s based on a dung beetle. He pushes his rolling cannon around, mounts, and fires it.

I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!

1 year ago 8359 1038 126 30

Magnificent 😩🫵

1 year ago 1 0 0 0