π₯ I'm excited to finally reveal my upcoming game! #DivineGambit
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βοΈ The gambit begins now - which side will you pick?
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Posts by Rika Lim
I am just happy to escape the cold for a bit but the heat is unforgiving omg π« π. See you soon! β¨
And also the view of the rooftop πβ¨.
Glad to be back in Singapore β€οΈβ¨, we are staying in one of the interesting hotel with colorful aesthetic. I really love the design of the laundry room π€©.
The former Disco Elysium devs at Dark Math Games have secured a seven-figure investment for debut game XXX Nightshift
I look forward to what next year has to offer and also what I will be working on more too πβ¨. And also as always, my inbox is always open for people to reach out for mentorship and advices regards to level design and so on πππ».
Happy holidays in advance! π₯³
I am glad I made the decision to move on to something less mental-draining and opportunity to take my time to get back on track to become more productive again. And I do hope people out there who feel the same way, will also give themselves the time and space to do so tooπ.
I felt really bad and lack of motivation working through the entirety of last year, especially after all the improvement that I have tried push and did, eventually equal to the amount of nothingness. Everything was just going on an infinite loop that didn't move forward at all. It was very draining.
Last working day of the year! Some reflection before the holidays comeπβ¨. It has really been an exciting year compared to the last. Going back to the foundation and relearning things have been really fun βΊοΈ. And I can say for sure now it is the best decision I made for my sanity and mental healthβ¨.
I love the challenge of fitting everything in a way that is clear and readable, and also giving the flexibility to separate out the information at the same time for relevant department to work withβ¨.
The satisfaction of creating a map overview with perfectly aligned icons and legend that reflected exactly the function of what everything is in game, and helping people to get a good overview of the available content and our current progression is π.
Adding components are easy and removing them can be challenging sometimes, time-block and test what works the best for you and your level. I have tested a couple of different veggie/salad mix available in the supermarket to get the best combo with the sauce after all ππ« .
When you have that base foundation, you will start to iterate; to get the right amount of obstacles, balancing out the frustration and remove/replace any unnecessary components that is not complementing with the level's overall progression and flow.
When it comes to building a level, it is similarβ¨. You will assemble your list of gameplay ingredients together based on the flow you wanted in your level, and test to see how well they played to your intention.
You know how sometimes when you see the recipe online, but you still need experiment a little to get the right timing of the not so overly cooked egg, the right amount of the different sauces and how well all the ingredients you have gathered are going to be mixed well at the end.
I recently started to prep my meals again after discovering the incredible mixture of ponzu and crispy chili oil sauce for cold somen noodles. I am addicted to that even though it may not be the right season for it π.
Over the last few years, I've learned a lot about game design (and I still have a ton more to learn!). In the interest of helping others, I wanted to share a few key concepts that I've picked up. Note that this is geared toward pitching to publishers, and as with any wisdom, YMMV. A thread. 1/ π²βοΈ
π perhaps it is time to fire up my Switch again for this cozy catto game β€οΈβ¨
youtu.be/m--_d_5udxE?...
Ah yessh π© the cold/cough bug always love to visit whenever there is a change of weather or an incoming occasion when you have to travel abroad π« . Looks like I am likely going to miss a couple of events for these two weeks π.
I usually like to use keywords and location/gameplay one-liners, both as a reminder and reference of what kind of experience that I want to create as my end goal β¨.
Questions like "What is the story behind the building?", "What is the main thematic of this district and this space?", "What is in its vicinity that can also be used to create some cool gameplay moments along with it?", and many more can allow you to connect the dots up nicely.
You also have to know what gameplay ingredients (e.g. planks, pipes, barrels, metal wires and fencing, etc) you can extract out from that list of components to encourage players to explore and interact with the location.
For example, if you are creating a building under construction, you will be able to hopefully identify the different components you need to construct a semi-built building without having to do a one-to-one copy of it.
The usage of references is a great way to ground your level or a location you are working on within a district. The scale, structure and connection within the real world can help you out in crafting a much logical and believable level, especially if you are working on a more realistic game setting.
This is too relatable at times ππ« .
π Another wonderful game from the developers behind Detention and Devotion, great to see they are back in action once more π€©!
Just 10 more days till I am back in SG again π€©β¨. The last trip was bittersweet π₯². I was stuck there last Feb because of my work permit issue but thanks to that, I was also able to spend more time with my family and friends π₯°.
Looking forward to spending time with them again and also the food π€€.
a poorly drawn cat made with black pen in a high textured paper, the cat is sitting very strangely, with its legs up
the picture that inspired the drawing, the cat is white and has some orange and black spots on its forehead
chilling
It is one of my favorite and top horror game! It hits close to home with all the relatable culture and religion too. And the emotional ending is so well done, I love Lady of the Pier songβ€οΈ. Good luck and looking forward to seeing their new game πβ¨.
Just finished Camellya's story in @wutheringwaves.bsky.social. In turns of how she came to be was pretty interesting and the character development over time. I would love to see more complex characters in the future that may not be too over leaning in favor of our main protagonist every time π.