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Posts by snow

Wondering if I should do physical copies of this

19 hours ago 8 3 0 0

HAPPY BIRTHDAY

23 hours ago 2 0 0 0

You need to drop what you are doing and go watch/read/listen to this.

1 day ago 6 1 0 0

This Is important and something snow and her style are suited to grapple with, one punch at a time.

1 day ago 7 1 0 0
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Darling Demon Games

My car wouldn't start today, so I'm gonna be in for some expenses between Ubers and getting the thing working again. If you like what I do and want me to persevere through this nonsense, check out my erotic, silly and heartfelt games!

darlingdemoneclipse.itch.io

1 day ago 19 28 0 1
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Dead Renaissance - The Waves of the OSR | Snow Get more from Snow on Patreon

Just posted this essay about the OSR, but more so about how TTRPGs have created their own genres and these things we consider cliques or movements are actually greater extensions of what TTRPGs have done unique from other mediums.

www.patreon.com/posts/155858133

4 days ago 67 30 7 6
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the shop is open

3 days ago 94 9 4 0

oh hey i finally finished my one page TTRPG!

'Do Not Give Me A Cigarette Under Any Circumstances No Matter What I Say', a solo journaling TTRPG, releasing on Monday

free.99/pay what you want

4 days ago 38 5 0 0

nine inch noize the kind of shit they fuck to in matrix reloaded

3 days ago 8 0 0 0

This is one of my favorite zines and dare I say essays on sexual assault in fiction and how survivors cope with what happened to them. Read it. You can flinch but sit in the discomfort. Don’t look away. Looking away doesn’t make complicated rape survivors go away. They need support like anyone else.

4 days ago 23 9 1 0
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yippee!!

4 days ago 1 0 0 0

Snow being smart and cool on the internet again

4 days ago 8 2 0 0

Haha fuck this is good

4 days ago 10 1 0 0
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Our Longing for Inconvenience People are pining for old technologies—CD players, VCRs, Walkmans. What’s behind our longing for inconvenience?

People are pining for old technologies—CD players, VCRs, Walkmans. What’s behind our longing for inconvenience? www.newyorker.com/culture/essa...

4 days ago 369 75 290 626

I have no clue if we can write our way out of this and into a new understanding, but if anyone can do it Snow can and is and has been doing it.

4 days ago 6 1 0 0

I thought this was a great post, an interesting new perspective on how we categorize RPGs and how they relate to each other. It's definitely applicable to more than just the OSR.

4 days ago 5 1 0 0

This recent essay by @snow117.bsky.social is one of the best I've read around the seemingly eternal "is the #OSR dead" conversation. Honestly, it puts into words things I've felt for a long time about how #TTRPG categorization has been (and should be) done.

4 days ago 6 2 1 0

If you like writing like this and want to support it, consider donating a dollar to the patreon <3

4 days ago 9 0 0 0
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Dead Renaissance - The Waves of the OSR | Snow Get more from Snow on Patreon

Just posted this essay about the OSR, but more so about how TTRPGs have created their own genres and these things we consider cliques or movements are actually greater extensions of what TTRPGs have done unique from other mediums.

www.patreon.com/posts/155858133

4 days ago 67 30 7 6
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a screenshot of my marathon essay, clocking in at 10,221 words.

a screenshot of my marathon essay, clocking in at 10,221 words.

who want me?

4 days ago 14 0 1 0
we get going home, and between our apartment and the bus stop is a park with a decent size field.  i see my sister taking her jacket off and i can tell shes about to start running.  i think, ooh fun cute doggy~ maybe ill chase her a little :D

we got to the gate to the field and my sis told me, "ill give you 5 seconds" and she immediately starts counting down.  oh, i think, shes gonna fucking chase me ._. i start running, and kinda fast at that, but when i hear zero, i look back and see her break into a full sprint with her gf and my wife behind her

i nearly get to the other end of the park before i start to seriously lose steam, and as she comes up behind me, my sister grabes me by the jacket and throws me onto the wet grass, getting mud on my legs and arms mostly

we get going home, and between our apartment and the bus stop is a park with a decent size field. i see my sister taking her jacket off and i can tell shes about to start running. i think, ooh fun cute doggy~ maybe ill chase her a little :D we got to the gate to the field and my sis told me, "ill give you 5 seconds" and she immediately starts counting down. oh, i think, shes gonna fucking chase me ._. i start running, and kinda fast at that, but when i hear zero, i look back and see her break into a full sprint with her gf and my wife behind her i nearly get to the other end of the park before i start to seriously lose steam, and as she comes up behind me, my sister grabes me by the jacket and throws me onto the wet grass, getting mud on my legs and arms mostly

she starts punching me while my mommy watches with a big smile on her face.  she roles me onto my back and pushes her boot onto my chest.  i couldnt even hope to squirm at all.  as she bends down to see me closer, she slaps my face a couple times.  i am so stunned, i cant speak or move at all.  like some prey that knows its been cornered

she eventually helps me up and gives me a little kiss before we start making the rest of the eay to our apartment.  she even gives me a piggyback ride for like half the remaining distance x3

once we are home, my mommy helps clean the dirt off me before we settle down for bed

holy fuck i think i needed that

she starts punching me while my mommy watches with a big smile on her face. she roles me onto my back and pushes her boot onto my chest. i couldnt even hope to squirm at all. as she bends down to see me closer, she slaps my face a couple times. i am so stunned, i cant speak or move at all. like some prey that knows its been cornered she eventually helps me up and gives me a little kiss before we start making the rest of the eay to our apartment. she even gives me a piggyback ride for like half the remaining distance x3 once we are home, my mommy helps clean the dirt off me before we settle down for bed holy fuck i think i needed that

My gf posting about how I hunted her yesterday after the bar~

4 days ago 8 0 0 0
From the celluloid closet: All the reading i was given was always heterosexual, every movie I saw was heterosexual, and I had to do this translation..."

From the celluloid closet: All the reading i was given was always heterosexual, every movie I saw was heterosexual, and I had to do this translation..."

5 days ago 29 5 0 0

My baby's still got it! go girl! climb climb climb!

5 days ago 13 1 0 0

Things I've learned in my 6 years as a professional TTRPG designer:

1. You can't be a critic and a creator.
2. Create a piece of media and *then* make a TTRPG about that.
3. Don't criticize creators bigger than you.
4. The bar for indie is actually much higher than you think.

5 days ago 18 1 0 0

alright. the first draft of the damned thing is done. 10k words. it's a mess right now. i think it might remain a mess for all time. idek how to release it. like, who's looking for 10k words on video games anymore?

6 days ago 10 0 0 0

It means so much to me to see Songbirds get any amount of love. It is my baby. It is the thesis of my entire body of work and if I could work on only it for the rest of my life, I would be happy.

thank you all for the downloads and rates and support.

6 days ago 22 1 1 1
The Life of a Fire
The Life of a Fire YouTube video by snow

Happy Saturday! go check out my new youtube video. it's p fweakin sweet

www.youtube.com/watch?v=dKsJ...

1 week ago 18 8 2 1

yooo if you saw this video go rate songbirds and let me really really have it in the comments section.

1 week ago 25 7 1 0

"irreversible side effects of HRT" all of life is irreversible. i cannot go back a single second in time

1 week ago 6385 1523 54 32
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The first thing I do in the Tomb of Horrors is lose a
finger, no, an entire arm to the mouth of a freakyfuck.
The girdle of femininity/masculinity is listed as
a curse. I like to sit and read injury tables in tabletop
games, I do this a lot. When I watched The Fly, I ate a
cheeseburger and wondered if meat was supposed to
be like this, and we don’t dangle our feet over the edge
of our bed because they might get stolen.
Deeper into the Tomb of Horrors, SLoth,
my dark elf priestess I carved with a chipping
push-pencil, walks through a door and loses her
god and gains a dick. This is funny for all involved.
“Wow, girl with a dick,” they say, choking on corn
ships. Somewhere in the depths of the castle, Falin
DungeonMeshi is resurrected using meat that is not
her own and she loses part of her humanity. I am a
delicate mote of consciousness, and she is helpless. I
pull apart playdoh and feel sickened imagining my arm
like that–all stringy and stretchy in the palm of my
hand.
Is it true we dreamed in black & white
before they invented technicolor?
“The first thing to do is to clarify the
difference between biological sex and psychological
gender.” Someone typed that. On a forum. I am
googling about the belt of femininity/masculinity.

The first thing I do in the Tomb of Horrors is lose a finger, no, an entire arm to the mouth of a freakyfuck. The girdle of femininity/masculinity is listed as a curse. I like to sit and read injury tables in tabletop games, I do this a lot. When I watched The Fly, I ate a cheeseburger and wondered if meat was supposed to be like this, and we don’t dangle our feet over the edge of our bed because they might get stolen. Deeper into the Tomb of Horrors, SLoth, my dark elf priestess I carved with a chipping push-pencil, walks through a door and loses her god and gains a dick. This is funny for all involved. “Wow, girl with a dick,” they say, choking on corn ships. Somewhere in the depths of the castle, Falin DungeonMeshi is resurrected using meat that is not her own and she loses part of her humanity. I am a delicate mote of consciousness, and she is helpless. I pull apart playdoh and feel sickened imagining my arm like that–all stringy and stretchy in the palm of my hand. Is it true we dreamed in black & white before they invented technicolor? “The first thing to do is to clarify the difference between biological sex and psychological gender.” Someone typed that. On a forum. I am googling about the belt of femininity/masculinity.

I would summarize the Fruitful Void as being the space
between the written rules of the game. Vincent Baker
says, “design your game to pose a question, then don’t
design it to trample on the answers!” It is a space where
play exists even when there are no rules to support it.
It is the most human and defining aspect of tabletop
roleplaying games.
The truth is that the Fruitful Void always
exists in play. There is no void squeezed small enough
by mechanics, procedures, or rules to erase it. There is
no area left so large by white space to let it disappear.
The Fruitful Void is not one, single space
at the center of play, nor is it the sum of all the various
spaces that comprise it–It is fully itself in every
instance of its existence. Each instance equal in weight
regardless of its size.
There is no one, single person, designer or
otherwise, who can regulate the depth of the Void. It
should always be considered infinite.
There is no distinction great enough to
separate diegetic and non-diegetic rules, mechanics,
or procedures in regards to the void. They share equal
weight and should be considered one and the same.
Everything is part of play: the people,
the place, the fictional world, the means of
communication, the diegesis, the non-diegesis, work...

I would summarize the Fruitful Void as being the space between the written rules of the game. Vincent Baker says, “design your game to pose a question, then don’t design it to trample on the answers!” It is a space where play exists even when there are no rules to support it. It is the most human and defining aspect of tabletop roleplaying games. The truth is that the Fruitful Void always exists in play. There is no void squeezed small enough by mechanics, procedures, or rules to erase it. There is no area left so large by white space to let it disappear. The Fruitful Void is not one, single space at the center of play, nor is it the sum of all the various spaces that comprise it–It is fully itself in every instance of its existence. Each instance equal in weight regardless of its size. There is no one, single person, designer or otherwise, who can regulate the depth of the Void. It should always be considered infinite. There is no distinction great enough to separate diegetic and non-diegetic rules, mechanics, or procedures in regards to the void. They share equal weight and should be considered one and the same. Everything is part of play: the people, the place, the fictional world, the means of communication, the diegesis, the non-diegesis, work...

It is impossible for a tabletop roleplaying game book
to hold the answer to every question. It is impossible
for it to hold the tools necessary to find the answer
to every question. It can’t account for every person
who will read it or what they will do with it. It’s not a
program that produces the same outcomes every time.
These books are limits of language and definition. They
can’t contain every rule, procedure, or decision. It is
an impossible task and a ridiculous thing to imagine a
game book can do. And this is by design.
I want to posit that a tabletop roleplaying
game book is purposefully incomplete and can never
be complete. Part of the beauty of tabletop roleplaying
games is that it doesn’t have all the answers and
can’t determine every possible outcome, and that by
accepting that as a starting point, the discussion of
games as books will help us understand its distinction
from play.
“Conversation is the medium in which a
roleplaying game plays,” Vincent Baker writes on his
blog. And in all conversation, there are things that
Bateson would call “muddles.” A muddle is a sort of
play that happens in conversations, where the parties
involved in the conversation work to understand that
language used in the conversation so that questions
can be answered and answers can be understood by...

It is impossible for a tabletop roleplaying game book to hold the answer to every question. It is impossible for it to hold the tools necessary to find the answer to every question. It can’t account for every person who will read it or what they will do with it. It’s not a program that produces the same outcomes every time. These books are limits of language and definition. They can’t contain every rule, procedure, or decision. It is an impossible task and a ridiculous thing to imagine a game book can do. And this is by design. I want to posit that a tabletop roleplaying game book is purposefully incomplete and can never be complete. Part of the beauty of tabletop roleplaying games is that it doesn’t have all the answers and can’t determine every possible outcome, and that by accepting that as a starting point, the discussion of games as books will help us understand its distinction from play. “Conversation is the medium in which a roleplaying game plays,” Vincent Baker writes on his blog. And in all conversation, there are things that Bateson would call “muddles.” A muddle is a sort of play that happens in conversations, where the parties involved in the conversation work to understand that language used in the conversation so that questions can be answered and answers can be understood by...

I think incentive is impossible to avoid if you are
writing mechanics for a game even if those mechanics
are diegetic or completely non-diegetic or even if
those mechanics are as simple as HP or as complex as
a legal code and to pretend like removing XP removes
incentive is missing the medium for the storygame
and i also think it’s important to look at a game text
not as a “how to be a person” guidebook that’s meant
for children and to give it the respect of a work of
art that, sure, we would hope has something to say
because even if it thinks it doesn’t have something
to say, it is saying something because that’s how the
written word works it’s how art works and we’re in a
medium that is an artistic one and i think defaulting
the art to only play is missing the rest of the medium
because the reality is that play is infinite and cannot
be limited no matter if there’s a literal script involved,
i mean, han sorbo said “i know” and the whole world
cummed their pants and when I play paper’s please it
makes me think about things differently and when i
sit down to play an osr game i look at my hp and hope
i don’t die today and when i look at moves list i don’t
just assume the game is telling me “this is all you can
do” and i instead assume that this is a living breathing
world that can exist if I choose to engage with it and
that maybe engaging with it will change me or, more...

I think incentive is impossible to avoid if you are writing mechanics for a game even if those mechanics are diegetic or completely non-diegetic or even if those mechanics are as simple as HP or as complex as a legal code and to pretend like removing XP removes incentive is missing the medium for the storygame and i also think it’s important to look at a game text not as a “how to be a person” guidebook that’s meant for children and to give it the respect of a work of art that, sure, we would hope has something to say because even if it thinks it doesn’t have something to say, it is saying something because that’s how the written word works it’s how art works and we’re in a medium that is an artistic one and i think defaulting the art to only play is missing the rest of the medium because the reality is that play is infinite and cannot be limited no matter if there’s a literal script involved, i mean, han sorbo said “i know” and the whole world cummed their pants and when I play paper’s please it makes me think about things differently and when i sit down to play an osr game i look at my hp and hope i don’t die today and when i look at moves list i don’t just assume the game is telling me “this is all you can do” and i instead assume that this is a living breathing world that can exist if I choose to engage with it and that maybe engaging with it will change me or, more...

warmth attracts cold bodies is a collection of non-fiction writing about tabletop roleplaying games. trying to understand the medium and put to words why they are so special.

Find it on itch: snowttrpg.itch.io/warmth-attra...

people seem to enjoy it~

3 weeks ago 26 11 3 1