- There will still be a focus on making sure the visual identity of the game is similar to 2007 TF2.
Development will restart soon. We're back in action.
More info coming soon.
Posts by Bitl Development Studio
- Previously, Quiver Fortress had a weapon whitelist that allowed only certain weapons to be included. At the moment though, it is too big. There are plans to reduce the weapon whitelist further to reevaluate each weapon.
- Weapons will be rebalanced to fit this gameplay style. Any potential weapon inclusions would need to be adapted to this. Custom weapons already added in will be removed as they mostly don't fit with the gameplay concept. New ones will be put in their place.
- The mod will be focused on creating a faster TF2 experience. The original plan was to also include bunnyhopping, but it will be removed based on internal feedback.
Hi everyone,
A while back, I announced that Quiver Fortress would be suspended, due to it lacking a proper identity as multiple ideas for the mod have been brought in.
Quiver Fortress is a mod that will be TF2, rebalanced and retuned to be a faster experience.
It is back.
More details:
This build will be maintained as the fork is developed for archival purposes, but will not be actively developed upon. I hope that its codebase will be useful for those wishing to make their own TF2 mods.
github.com/BitlDevelopm...
I apologize for the inconvenience. (4/4)
I also have been far too busy to focus on it due to school and work, and I felt like the project was too much of a burden for me.
The code for Quiver Fortress and its assets will remain available in the BDS Base repo for those who would like to compile the latest build. (3/4)
There was no direct focus on a singular end goal and there was no defined direction regarding its development. I enjoyed developing it, however I feel like it will be better to develop projects with a more defined focus going forward. (2/3)
Hi all,
I wanted to state that Quiver Fortress' development has been suspended indefinitely.
The mod has had identity problems since its inception, with it trying to do multiple things (rebalancing, gameplay overhaul, new weapons, paying tribute to old TF games, etc). (1/4)
I've been planning for the last couple of months on ways to reduce the amount of equipment I use for music creation in order to encourage me to learn the gear I already have and introduce new pieces of gear I've been wanting to try, mainly polyphonic stuff. Hope you like chords.
Hi all,
I have decided to put the "persecution of the unwilling" album project alongside any album project on pause as I plan for a studio refresh that is planned to happen early next year.
It's planned to use Godot. I wish i could use Source but I'm unsure of the licensing situation at the moment (if i can license it)
- Quiver Fortress will become a tech demo for BDSBase, but there are no plans for a formal release at the moment.
- Survivor 2 is still planned.
Due to this announcement, here are the plans moving forward:
- There will be a FIREFIGHT RELOADED and Novetus update releasing sometime in Q1 of 2026.
- Updates will slow down for the above projects and current ones already planned. I want to try and see if i can reduce the slowing however.
I am proud to announce ZIOCRONICA properly since I haven't announced it when I talked about the ZIOCRINICA project. ZIOCRONICA is the biggest project that I have planned out, with the planning stages alone taking up almost 10 years. It's only now that my fantasy can now be finally realized. ZIOCRONICA tells the story of the Traveller, an entity without past memories, waking up in a world between Heaven, Earth and Hell, ZIOCRONICA. The land is ruled by a tyrannical dictator and his seemingly unstoppable army. The Traveller must join a fractured Resistance, broken by ideological differences that must be united for one purpose: to bring the Dictator and his empire down for good.
ZIOCRONICA is the biggest project that I have planned out, with the planning stages alone taking up almost 10 years. It's only now that my fantasy can now be finally realized. Besides its campaign, there are also plans for a new horde mode that will be a spiritual successor to FIREFIGHT RELOADED. More details will be released soon as development begins next year.
Announcing my next major project: ZIOCRONICA! A new FPS from the creator of FIREFIGHT RELOADED and Novetus.
#ganedev #indie #ziocronica
here are their names and ids:
bitl1- 1390096248551378984
bitl0 - 1390601655174565928
bitll0 - 1390091530714353815
this seems to only be a problem in Novetus, but i'm posting here as well
bitll0's profile
bitl1's profile
bitl0's profile
Hi all, I wanted to inform everyone that there's accounts trying to impersonate me on Discord.
if you get a friend request from "bitl0", "bitll0", or "bitl1", block them immediately.
the only real accounts are bitl and bitldevstudios.
potu album art
the album will have two parts. the first 4 tracks will focus on the origin of the border world, ziocronica, and its history up to that point. the rest of the album will focus on the resistance's fight for survival.
a world between three (mentioned on my dev account) has been renamed to persecution of the unwilling, the title of the planned second album that would come after a world between three. i did this so the final album feels more complete as a whole.
Bit of an update related to the ZIOCRONICA project:
- Projects can be considered non canon. You can see if a project is non canon if it has Z0 as the prefix.
Updated ids:
Z0-C1 - FIREFIGHT RELOADED CODEX
Z0-C2 - Novetus Tales of the Spheres Item
Z1-A1 - a world between three
Bit of an update for this:
C projects may now be considered non-canon, but people are allowed to make up their headcanon if C projects are canon to the ZIOCRONICA project or not.
Was used for an old novetus version as was added in as an easter egg
The Writing and recording of our next album is underway.
We’re looking forward to the new The Resistance record.
-Bitl
So, this means the following:
FIREFIGHT RELOADED's upcoming CODEX will have the designation Z1-C1, as this is the first released story in terms of canon.
The Novetus item, "Tales of the Spheres", will be Z2-C2.
a world between three will be Z3-A1.
There are multiple definitions for these project identifiers.
A - Album
S - Serial, written story.
G - Game, reserved for the unannounced project
C - Connections/cameo, used to specify the connection between the ZIOCRONICA project and a project separate from it that are connected in some form.
Then, the second part is the project identifier and the number relative to how many of the related projects there are. For example, the 10th album release would be known as A10.
To identify each release, there will be an ID system for each release in the format below:
Z#-[A-Z]#
Z means ZIOCRONICA, and specifies the project number and its order in the canon. For example, a world between three would be known as Z3.
Hi all!
Rather recently, I decided to make the ZIOCRONICA project a thing, which will be a series of various multimedia projects leading up to the release of a unannounced project. The first project in this is being developed as the "a world between three" album project.