Only 3 days till the launch of the steam page! Got lucky this time with a legendary shock effectiveness augment!
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4 Days till the steam page launch! Here's a cool ice level instead of the beach.
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Only 5 days till the steam page launch!
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6 Days till the steam page launch of my 3rd game! Ready to break the game? #gamedev #indiegame
In 7 days the steam page of my latest game will launch! get ready!
Some late-game action, currently balancing the game and it's feeling great!
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Marble World is featured in #RelaxingEvent!
Check it out on Steam if you're looking for some relaxing / chill games!
store.steampowered.com/publisher/ro...
Working on adding sound!
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Some gameplay! Lots of polishing is happening, going to get ready for the steam page launch.
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Added a new item recently that allows the 'freeze' elemental status to spread to nearby enemies when it's applied to one. If the enemies are close enough you can freeze the whole gang!
Interested? Join the mailing list! cutt.ly/ythsm7Uc
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XP orbs have been changed to crystals, fits the theme better!
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Working on adding JUICE to the game.
Interested? Join the mailing list! cutt.ly/ythsm7Uc
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Today's the day!
Dobbel Dungeon ๐ฒ is out now on Steam,
grab your copy while it's still hot! ๐ฎ
And don't forget to leave a review, it would help us a lot โค๏ธ
#dobbelDungeon #indiegames #outNow #Steam
Added a whole bunch of new augments and mechanics, one of them is that spells and minions now can crit. That mechanic comes with its own powerful augments as well!
Interested? Join the mailing list! cutt.ly/ythsm7Uc
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Feel free to add me on Discord if you have any other questions, my account name is Rinke
Yeah the opening rate is quite high. I can recommend checking out the visibility / wishlist masterclass by Chris to get some more marketing tips :) it's well worth it www.progamemarketing.com/p/visibility...
Added a new spell: Lightning ball, which travels in a set direction and will damage enemies inside it.
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You can now find augments of varied rarity. The rarity acts as a multiplier on the augment modifier. This way you can get 24 extra projectiles on just one spell alone from augments! (Visually still a WIP)
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Reworked minions to be more performant too, some are powerful alone, and some are in masses.
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Testing out performance with 20 spell slots vs a 300 enemy cap in this upcoming Path of Exile X Megabonk game.
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In this Path of Exile meets Megabonk game, finding the obelisk on a map will grant you a permanent extra spell slot for all your runs!
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This is in Unity; the trick is to have one manager which handles all enemy movement which is more performant than having individuals do their own calcs. Then use burst for any ground/climbing checks and spread it out over multiple physics ticks :)
A new enemy system in progress, up to a 1000 enemies instead of ~50. (taking some inspiration from megabonk)
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Initially had plans for about 6 spell slots. But why stop there? The sky is now the limit, what about 25 spell slots?
#screenshotsaturday #indiegame #gamedev
Spells that you find are permanently yours forever between runs, you can sell them or purchase others at shops. Spells have an augment level, which determines how many augments you can fit into one. Here's a fireball spell with 3 augment slots. (Art W.I.P.)
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Some gameplay of my upcoming action roguelike! Be the first to get beta access, join the newsletter!
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In my upcoming action roguelike where Path of Exile meets Megabonk, all ice spells can inherently freeze enemies!
Looks chill? Join the newsletter: cutt.ly/ythsm7Uc
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One of the most common creatures you'll battle in this upcoming action roguelike, the tiny crab and it's elite version that's a lot stronger.
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If you had to pick, mushroom hat or wizard hat?
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Rebalanced some spells and enemies today, it's feeling a lot better already!