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Posts by Vector Interactive | Join the newsletter!

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Only 3 days till the launch of the steam page! Got lucky this time with a legendary shock effectiveness augment!

#indiegame #gamedev

1 day ago 13 4 1 0
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4 Days till the steam page launch! Here's a cool ice level instead of the beach.

#indiegame #gamedev

2 days ago 9 3 0 0
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Only 5 days till the steam page launch!

#indiegame #gamedev

2 days ago 8 2 0 0
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6 Days till the steam page launch of my 3rd game! Ready to break the game? #gamedev #indiegame

4 days ago 9 5 0 0
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In 7 days the steam page of my latest game will launch! get ready!

4 days ago 0 0 0 0
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Some late-game action, currently balancing the game and it's feeling great!

#indiegame #gamedev

3 weeks ago 9 3 0 0
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#Relaxing Event 2026 A cozy event celebrating relaxing flows, satisfying tasks, and games you can enjoy while you listen to a podcast!

Marble World is featured in #RelaxingEvent!

Check it out on Steam if you're looking for some relaxing / chill games!

store.steampowered.com/publisher/ro...

4 weeks ago 1 0 0 0
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Working on adding sound!

#indiegame #gamedev

1 month ago 10 3 0 0
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Some gameplay! Lots of polishing is happening, going to get ready for the steam page launch.

#indiegame #gamedev

1 month ago 10 2 0 0
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Added a new item recently that allows the 'freeze' elemental status to spread to nearby enemies when it's applied to one. If the enemies are close enough you can freeze the whole gang!

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

1 month ago 4 2 0 0
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XP orbs have been changed to crystals, fits the theme better!

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

1 month ago 5 3 0 0
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Working on adding JUICE to the game.

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

1 month ago 5 2 0 0
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Today's the day!

Dobbel Dungeon ๐ŸŽฒ is out now on Steam,
grab your copy while it's still hot! ๐ŸŽฎ

And don't forget to leave a review, it would help us a lot โค๏ธ

#dobbelDungeon #indiegames #outNow #Steam

1 month ago 28 15 3 2
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Added a whole bunch of new augments and mechanics, one of them is that spells and minions now can crit. That mechanic comes with its own powerful augments as well!

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

1 month ago 5 2 0 0

Feel free to add me on Discord if you have any other questions, my account name is Rinke

2 months ago 2 0 1 0
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Visibility And Wishlist Masterclass

Yeah the opening rate is quite high. I can recommend checking out the visibility / wishlist masterclass by Chris to get some more marketing tips :) it's well worth it www.progamemarketing.com/p/visibility...

2 months ago 1 0 1 0
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Added a new spell: Lightning ball, which travels in a set direction and will damage enemies inside it.

Interested? Join the mailing list! cutt.ly/ythsm7Uc

2 months ago 1 0 2 0
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You can now find augments of varied rarity. The rarity acts as a multiplier on the augment modifier. This way you can get 24 extra projectiles on just one spell alone from augments! (Visually still a WIP)

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

2 months ago 8 3 0 0
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Reworked minions to be more performant too, some are powerful alone, and some are in masses.

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

2 months ago 4 2 0 0
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Testing out performance with 20 spell slots vs a 300 enemy cap in this upcoming Path of Exile X Megabonk game.

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

2 months ago 13 3 0 0
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In this Path of Exile meets Megabonk game, finding the obelisk on a map will grant you a permanent extra spell slot for all your runs!

Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev

2 months ago 8 3 2 0

This is in Unity; the trick is to have one manager which handles all enemy movement which is more performant than having individuals do their own calcs. Then use burst for any ground/climbing checks and spread it out over multiple physics ticks :)

2 months ago 2 0 1 0
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A new enemy system in progress, up to a 1000 enemies instead of ~50. (taking some inspiration from megabonk)

#indiegame #gamedev

2 months ago 17 3 1 0
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Initially had plans for about 6 spell slots. But why stop there? The sky is now the limit, what about 25 spell slots?

#screenshotsaturday #indiegame #gamedev

2 months ago 9 2 0 0
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Spells that you find are permanently yours forever between runs, you can sell them or purchase others at shops. Spells have an augment level, which determines how many augments you can fit into one. Here's a fireball spell with 3 augment slots. (Art W.I.P.)

#indiegame #steam #gamedev

3 months ago 4 2 0 0
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Some gameplay of my upcoming action roguelike! Be the first to get beta access, join the newsletter!

cutt.ly/ythsm7Uc

#indiegame #steam #gamedev

3 months ago 11 3 0 0
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In my upcoming action roguelike where Path of Exile meets Megabonk, all ice spells can inherently freeze enemies!

Looks chill? Join the newsletter: cutt.ly/ythsm7Uc

#indiegame #indiegames #steam #gamedev

3 months ago 10 3 0 0
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One of the most common creatures you'll battle in this upcoming action roguelike, the tiny crab and it's elite version that's a lot stronger.

Interested? Join the newsletter: cutt.ly/ythsm7Uc

#indiegame #indiegames #steam #gamedev

3 months ago 11 4 0 0
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If you had to pick, mushroom hat or wizard hat?

Join the newsletter! cutt.ly/ythsm7Uc

#indiegame #gamedev

3 months ago 11 3 0 0
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Rebalanced some spells and enemies today, it's feeling a lot better already!

3 months ago 0 0 0 0