The Gam(bl)ing Conference will be a hybrid livestreaming event. Register for free via: tinyurl.com/thegamblingr....
Posts by Leon Xiao
We'll host a conference on the convergence between videogames and gambling in late September 2026 in Hong Kong. ๐ญ๐ฐ๐จ๐ณ
Call for papers: tinyurl.com/thegamblingcfp
Letโs think โoutside of the loot box.โ
Abstract deadline: 26 June 2026
Results notification: 20 July 2026
Conference: 28โ29 September 2026
The loot box aspect is dominating the headlines, but PEGI is starting a wider debate about the suitability of limited-time offers, battle passes, and even daily logins to children.
Thanks to @lewispackwood.bsky.social of @gibiz.bsky.social for inviting.
I note also that the non-loot box-related new rules are particularly interesting: many different things will attract a variety of age ratings.
A game's original release date is irrelevant. Its current popularity is. Loot box regulation should address what is happening now. For comparison, Australia's similar rule requires older games that substantially update (i.e., remain in continuous operation) to receive increased age ratings.
Non-retroactivity is cost-effective but fails to reflect commercial realities: most people today play and spend money on games released many years ago and will continue to do so for at least a decade more. This rule will apply to very few games that young people and parents actually care about.
Household names like Roblox, Fortnite, Brawl Stars, and Genshin Impact that were released many years ago and sell loot boxes will all keep their current (lower or the special โ!โ) age ratings.
My reactions to how PEGI will rate games with hashtag#LootBoxes 16+ from June 2026. Nice, but 99% of games won't be affected because the rule only applies to newly released games.
www.gamesindustry.biz/pegis-loot-b...
Apply for the postdoc position: www.cityu.edu.hk/hro/en/job/c...
Our current postdoc, @stantium.bsky.social, will be leaving us soon to take up an exciting new position. Like him, the new postdoc will pursue their own research interests in creative media policy and help us manage our leading, continually growing gaming and gambling regulation research group.
Current projects include:
1๏ธโฃ: Video game loot box regulatory compliance
2๏ธโฃ: Physical gambling-like products, e.g., blind boxes
3๏ธโฃ: Social media advertising repository
Apply for the RA position: www.cityu.edu.hk/hro/en/job/c...
Our RAs are enjoying very productive experiences, leading their own projects (including data collection and analysis), receiving feedback on academic writing, developing coding skills, presenting at leading international conferences (3 first-authored DiGRA talks!), and securing PhD opportunities.
Weโre recruiting a postdoc and up to 3 research assistants at the Creative Media Policy Observatory (www.cmpo.net), City University of Hong Kong.
Apply for the RA position: www.cityu.edu.hk/hro/en/job/c...
Apply for the postdoc position: www.cityu.edu.hk/hro/en/job/c...
Many other jurisdictions whose gambling law takes the same position in relation to loot boxes whose prizes could be converted into real money ("cashed out") should take the same approach, as we have argued: doi.org/10.1080/1445...
New York ๐บ๐ธ Attorney General Letitia James just sued Valve corporation for promoting ILLEGAL gambling through the hashtag#LootBoxes of its Steam games. Currently parsing through the 52-page complaintโฆ
Press release: ag.ny.gov/press-releas...
Complaint: ag.ny.gov/sites/defaul...
Another line worth pursuing is getting the Advertising Standards Authority of Singapore to do more and achieve the standard of protection being enforced by its European counterparts. It previously refused to require loot box presence disclosures, even on referral by the UK advertising regulator.
I hope the Government will also consider whether failing to provide blind/loot box probability and presence disclosures is already an "unfair practice" within the meaning of section 4 of the Consumer Protection (Fair Trading) Act 2003 (S'pore) (sso.agc.gov.sg/Act-Rev/CPFT...).
The original question referenced both physical and virtual gambling-like products, but the answer only explicitly referred to physical ones. We shall see how wide the regulations will be. I do not think a distinction should be drawn in terms of requiring basic transparency disclosures.
K. Shanmugam, on behalf of the Government, answered that blind box regulations will be introduced. The specific provisions are currently being drafted, and the suggested probability disclosure requirements are being considered.
Earlier this month, in the Singaporean Parliament ๐ธ๐ฌ, Dennis Lip Fong TAN ้็ซๅณฐ asked the Government about any plans to require probability disclosures for #BlindBoxes and #Gacha.
www.mha.gov.sg/media-room/n...
Thanks also to all presenters, attendees, reviewers, and the Universityโs many support teams (IT, catering, & events).
Thanks to our great team (Xiaoyao Ren, Elvis Lo, Xiaoyu Xiong, Yuchen Huang) and invited speakers (@hmblakey.bsky.social, Benjamin Horn, Yeonwoo Lee, @jjol33n.bsky.social, Yixiang Que, @anhthu.bsky.social, Orlando Woods, Claudia Fu, @darthtayrah.bsky.social).
2๏ธโฃ: The Gam(bl)ing Conference focused on the gaming and gambling convergence (expected September 2026)
3๏ธโฃ: GachaCon 2027 on otome games and beyond (expected February 2027)
etc.
๐ฃ Please stay tuned for more information! ๐ฃ
We will host several more game-related conferences at City University of Hong Kong:
1๏ธโฃ: History of Games (25โ27 June 2026; www.history-of-games.com/2026-hong-ko...)
69 submissions; 42% acceptance rate
60+ authors whose extended abstracts (see: www.cmpo.net/gachacon) we aim to archive in the DiGRA Digital Library
ONE gacha machine
Many probability disclosures of varying quality were hidden around the venue.
Some hard stats!
277 total registrations; 125 physical badges collected
Averaged 70 offline and 30 online attendees throughout
102 in the Discord channel and 91 in the WeChat group
Attendees came from ๐จ๐ณ(๐ญ๐ฐ)๐ฏ๐ต๐ฐ๐ท๐ธ๐ฌ๐ฎ๐ณ๐ฌ๐ง๐ฉ๐ช๐ซ๐ท๐ช๐ธ๐ณ๐ฑ๐ฉ๐ฐ๐ซ๐ฎ๐ฒ๐น๐บ๐ธ๐จ๐ฆ๐ฆ๐บ๐ง๐ท
Held our first conference! #GachaCon2026 focused on Genshin Impact, spanning #GameStudies research on storytelling, world building, player communities, gender, the Chinese industry, game design, psychology, monetisation, regulation, and beyond.
We look forward to welcoming you to City University of Hong Kong!
Please do apply and encourage early career researchers around you to give it a go! That extra push and assurance might be all it takes.
However, that claim was not sufficiently supported by evidence. [64]โ[69] This may be a further avenue to explore in the future for Austrian and EU players.