The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
Posts by Wouter van Oortmerssen
This is what we've been working on for the last 3+ months! Go play the DEMO!
Totally agree long term improving games is better for both players and devs, but what if these new trends are a sign of players (grown up with roblox etc) are just more used to jumping from hit to hit? With an overwhelming choice of games to try? What would make them stick it out with one game?
NEW DEVELOPER INTERVIEW: @voxraygames.bsky.socialโs Wouter van Oortmerssen (@wvo.bsky.social) explains why he built Skyrim with guns instead of Minecraft 2.
๐ฎ Read โ www.weloveeverygame....
#IndieDev #Minecraft #Openworld #GameDev
Big thanks to @debugmagazine.bsky.social for featuring Voxile in Issue #9! ๐
In this exclusive interview, VoxRay's Founder delves into what sets Voxile apart from other voxel-style games and how player feedback has come into play for us so far. #indiegame
Link to full article โก๏ธ debu.gg/9
A new update is live in Voxile!
From improved object logic to more polished progression, our worlds just got a whole lot more dynamic, destructible, and creative. Give the new stuff a spin and let us know what you think! #indieGameDev #indiegame
Patch Notes ๐ store.steampowered.com/news/app/228...
Surreal questy crafty voxelly FPS-RPG! ๐
We're looking for a World Designer to join our (fully remote) team! Help us build new worlds in Voxile, our FPS-RPG-Survival game built in a custom raytraced voxel game engine.
โก๏ธ Job description + how to apply:
docs.google.com/document/d/1...
#hiring #indieGameDev #indiegame #gamedev
A new Patch Update has been released for Voxile:
๐ New community-created worlds
๐ด New 'Liftonโs Rest' island
๐จ Crafting & materials progression rework
๐ฎ Gameplay & editor system updates
๐ Bug fixes & improvements
Read the Patch Notes ๐ bit.ly/VoxileUpdate1
#indieGameDev #indiegame #gamedev
Introducing Moore Games!
Years after wanting to set up a company, I've now finally gone and done it. Nerve wracking and unsure of exactly what the future holds, but the first steps have been taken :)
bsky.app/profile/moor...
The wait is overโฆ Voxile is LIVE ๐
After years of development, our FPS-RPG survival game is finally here! Explore, build, and battle your way to the top in destructible voxel worlds. #indiegame #IndieGameDev
Play Early Access โคต๏ธ store.steampowered.com/app/2283580/...
And AmigaE was made in AsmOne! (well, started with MasterSeka, but ok :)
Leave your mark in #indiegame Voxile with our Create-A-World Competition:
๐ฐ Win up to $2,500 + Steam Decks!
๐ ๏ธ Design your own island, NPCs, quests & puzzles
๐
Submit by Feb 28 - details on our Discord
Download the free Voxile demo to start building โถ๏ธ store.steampowered.com/app/2283580/...
Spring has never felt so alive in Voxile ๐ธ
Our zen level recently received a major visual makeover and we just had to show off - the raytraced water reflecting the cherry blossoms really brings things to life!
#gamedev #indiegame
Announcing Voxile!
Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! ๐
Play the demo and become a Kickstarter backer today! Links below ๐
Interview with me that covers a wide range of programming languages (and engines) I designed, leading up to Lobster (and Voxlands) ! www.youtube.com/watch?v=hDT7...
Episode 3 of the Voxel Ray Tracing in C++ series is now available:
jacco.ompf2.com/2024/05/08/r...
This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading.
Viking outpost scene credit: PabloDebusschere / Sketchfab.
Currently working on one of the first playable levels of our unannounced work-in-progress raytraced voxel fps rpg survival game!
Hello, World!