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Posts by Monte Boyd

Thanks for all your excellent QA work @coffeecuparcade.bsky.social!

2 days ago 7 0 1 0
Preview
LS-2 9 Pin Retro Joystick New orders are on a 4 to 6 week wait.    The LS-2 is designed as the ultimate 2 button joystick for retro computers. Using the standard 9 pin Atari pinout, the LS-2 is compatible with a wide array of ...

Looking for the best damn 2 button joystick money can buy for your retro computer?

Look no further than the LS-2
Seimitu lever
Sanwa buttons
Turbo
Selectable Up as jump 2nd button

Works on #Amiga #C64 #AtariST #Atari8 and more!

retrofrog.net/products/ls-...

Like and repost pls!

3 weeks ago 31 12 0 2

Really want to walk around in this world. Looks excellent.

3 weeks ago 4 0 0 0

👀😍

3 weeks ago 3 0 0 0

Looking excellent! All that work on the scripting and engine is really paying off in now quickly you can put together some narrative.

1 month ago 2 1 0 1

It’s amazing how clear and readable it still looks.

1 month ago 1 0 0 0

Sepia! 🟧🟧🟧

1 month ago 0 0 1 0

Jake wanted to include a pun, but there wasn’t mush room left.

1 month ago 1 0 0 0
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Sent you a DM about this

1 month ago 1 0 0 0

Great progress! Looking really good. What’s golfing in relation to memory optimisation?

1 month ago 1 0 1 0

Ideal is up to 4k per tune. You can get away with less depending on the length and complexity of the instruments.

1 month ago 1 0 1 0

Check out Goattracker. A lot of C64 musicians use it so it’s a good place to start. There’s plenty of sample tunes around you can work on getting in your game as a test. To have SFX and music at the same time the tunes need to leave channel 3 empty.

1 month ago 4 0 1 0

Looking good! 😄

1 month ago 1 0 0 0

Maybe you can break it up by sections in the game. I.e. 1st section behaviours 1 - 8 are available, 2nd section 9 - 16 etc. I do something like that in infeZtation. Apologies if this is not helpful, you might not be interested in vague ideas at this point.

1 month ago 2 0 1 0

I can see the challenge there. Perhaps executing code directly on the ROM or only loading in code blocks as needed could help.

1 month ago 1 0 1 0

Is this about amount of storage memory for all the content or about what you need in memory at a single point in time?

1 month ago 1 0 1 0
Post image

I had also never heard of a Whiptail Wallaby. Pretty sure these are Swamp Wallabies we get at our house. Never been close enough to smell one though.

1 month ago 1 0 0 0

This is how I fine tuned and debug the platform collisions in infeZtation 1 and 2. Very handy

1 month ago 2 0 0 0
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❤️

1 month ago 10 2 0 0

That’s awesome to hear thanks. ☺️ I can send over some PNGs of the sprites when it’s ready if you want. Just let me know.

2 months ago 1 0 1 0

Thanks buddy.

2 months ago 1 0 0 0

Thanks Roy!

2 months ago 1 0 0 0

Thanks Dave! Glad to be of service for your testing. 😁

2 months ago 1 0 0 0

No date yet. Hopefully not too much longer. 🤞🏻

2 months ago 1 0 1 0

Thanks Todd!

2 months ago 1 0 0 0
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Thanks my friend!

2 months ago 1 0 1 0

Thanks Vinny! Will send you a copy when it’s ready.

2 months ago 1 0 1 0

Thanks Tim!

2 months ago 2 0 0 0
Video

Here's the intro to infe2tation, also showing the title screen (no menu yet) and map screen (showing only the first area unlocked). Working on the cutscenes next. #c64 #commodore64 #pixelart #8bit #retrogame #indiedev #indiegame

2 months ago 55 19 5 3

True, but they are still working on it. If you’re looking for something on a smaller scale @retrofrog.bsky.social might have something.

2 months ago 3 0 0 0