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Posts by thiefbug

On another note:
Steam capsule is done, steam page is almost completely set up - just a few elements missing.

I'm focusing a lot on learning the piano properly at the moment and learning music theory here and there which is also gonna come in handy for the game.

7 months ago 2 0 0 0

Constantly tired again.
I need to slow things down again as soon as I can.

Game is not exactly on hold, but it's just not a priority at the moment.

I did finish a few more mechanics and another Mini-Game recently.

I also don't want to make a game that just looks good on video

7 months ago 0 0 0 0

Also:
YouTube feels like poison to game development.
You start so quickly to just work in things that look good on video but don't feel good.
So that will take another back seat, only with the occasional update

7 months ago 0 0 0 0

Game needs to take a backseat for a moment as I have other priorities.

Not gonna rush it and won't pressure myself into working on it.

It's done when it's done.
It won't be a big hit either way, just a little story I'd like to tell.

Once it's done, I'll move on... So why rush now?

7 months ago 1 0 0 0

The stupid thing about this is that I already have OBS up when working on the game, since I use the instant replay feature to generate snippets for shorts and videos

7 months ago 0 0 0 0

I'm considering to start streaming game development...

I'm just kind of scared of making promises again I can't keep.

On the other hand, it would help greatly for visibility when it comes to my game.

Meeeeh

7 months ago 0 0 1 0
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I had to get something done this weekend at least... so at least I set everything up that the time of day and progression state can advance when a task is done ... yay?

#screenshotsaturday #unity #gamedev #notactuallsaturday #indiedev

7 months ago 12 2 0 0

Along with my next devlog, I'll start looking for testers.

The game loop is almost done, just very bare bones.

I'll need feedback on things like movement and art direction...

Dunno whether I should use my existing discord or make a new one though

7 months ago 2 0 0 0

16 Gameplay tasks,
5 Progression States,
11 UI Elements (Thus, 44 Frames),
3 Scene Settings,
6 Cut Scenes,
5 Music Themes,
and a couple of misc. sound effects missing.

That's when I can start polishing for the demo.

Yeah, End of october doesn't sound so realistic anymore, does it?

8 months ago 1 0 0 0
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Will produce less shorts from now on.
Pumping out content all the time, even if it is just short form content, really messes with my brain.

8 months ago 0 0 0 0
A place once warm - devlog Day 15 (Shoot me)
A place once warm - devlog Day 15 (Shoot me) YouTube video by thiefbug

www.youtube.com/shorts/vSJ2w...

I never validated my idea and just worked on it, which is next level dumb.

Feedback on the idea would be appreciated wherever

#unity #indiedev #indiegames #gamedev #gaming

8 months ago 10 3 0 0

I'm in absolute machine mode as of late.
Thanks to the climate in Malta, I got so used to heat that I can just work normally.

Gotta quickly cut the new short and then I gotta hop off for today

8 months ago 1 0 0 0
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You can now feed the cubs!
They still lack some animations, but they will look for food if they are hungry and you drop something in the den!

(Steam page for "A place once warm" going up ... next month, I think)

#unity #indiedev #indiegames #gamedev #gaming

8 months ago 13 3 0 0

I tried to take yesterday and today slow ... but relaxing just isn't exactly for me, I guess.

Resubmitted my tax information to steam, put my old game out of early access and started creating the store page for 'A place once warm'

Not done yet ... need a capsule art, so it'll still need some time

8 months ago 2 0 0 0

Back from Malta and spent a lot of money on assets.

Either I'll continue today or tomorrow, not sure.

But I want to get a demo and the steam page out asap

8 months ago 2 0 0 0
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Huh, that short (and the next one) were rushed because I didn't have time and suddenly people watch it ... Dafuq is dis?

8 months ago 1 0 0 0

Thank you :)

There's a promotional event in November that my game would fit perfectly for and I really don't wanna miss that opportunity.

8 months ago 0 0 0 0

Oh god, I just realized that I should have a polished demo by the end of october ...
The majority of the mechanics already work decent enough, so three months should be enough to work something up.

8 months ago 2 0 1 0

Almost done with work and then time to pack up for Malta.

Quickly built a watering system using an ESP and some relais and made hydrogel balls for my tomato plants... hope this works.

Then I'll quickly pre-record two yt shorts and schedule them... and then it's actually time to pack, lol

8 months ago 0 0 0 0
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I think I reloaded the page and the video 10 times now, hoping it would not be in "twitter preview" quality ... okay, guess I can stop refreshing now

8 months ago 1 0 0 0
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Here's a screenshot that hopefully doesn't suffer from compression.

Still a lot to work on, but now it's time for bed

8 months ago 0 0 0 0

compression go brrrrr ... oh well, whatever

8 months ago 1 0 2 0
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So since I won't be home for roughly a week from tomorrow on ... here's my current progress.
Just did the drawings ... the fox mood is still kinda off though, might have to redraw that

Also dunno about the UI position yet

#unity #indiedev #indiegames #gamedev #gaming

8 months ago 18 5 2 0

Haven't used any form of social media in such a long time, feels like I don't even know how to interact with people on the internet anymore, lol.

So uh, a little late to the party, but hi?

8 months ago 3 0 0 0