Hey, so new update for the GUI Editor, where event (like clicking) are working!
For now it's simple, but it will get more action later on :)
Join us if you want to follow the project! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game
Posts by RPG Creator
Hey, so new update for the GUI Editor, where event (like clicking) are working!
For now it's simple, but it will get more action later on :)
Join us if you want to follow the project! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game
Here is a video showing what I'm working on, upgrade on blueprint, and ability to link event in the GUI Editor (and text control) =)
I remade the UI for the Gui editor and for the Blueprint editor also.
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Here is a video showing what I'm working on, upgrade on blueprint, and ability to link event in the GUI Editor (and text control) =)
I remade the UI for the Gui editor and for the Blueprint editor also.
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
So, while the node editor is cooking, I also worked on the UI Editor on the side :)
This is still with a single component, and a simple component, but I still wanted to show it!
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
So, while the node editor is cooking, I also worked on the UI Editor on the side :)
This is still with a single component, and a simple component, but I still wanted to show it!
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Here is a video showing the blueprint feature in action, with the engine converting it in C# !
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game #Softwaredevelopment
Here is a video showing the blueprint feature in action, with the engine converting it in C# !
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game #Softwaredevelopment
A screenshot of the blueprint editor. At the top, we have a blueprint that add 2 number (one and one), then add the result with two, then check if the result is equal to four. If the result is equal to four, we print a message. Else we do nothing. Then we print another message, and stop the blueprint.
Added Add node, and comparisons node.
Fixed some bugs with how the pre-compiler was sorting each nodes.
Still have other nodes to make, but it's 'easy' to make new one.
Update on the docs soon for this :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
A screenshot of the blueprint editor. At the top, we have a blueprint that add 2 number (one and one), then add the result with two, then check if the result is equal to four. If the result is equal to four, we print a message. Else we do nothing. Then we print another message, and stop the blueprint.
Added Add node, and comparisons node.
Fixed some bugs with how the pre-compiler was sorting each nodes.
Still have other nodes to make, but it's 'easy' to make new one.
Update on the docs soon for this :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
A picture of 2 windows. On the left, we have the blueprint window, allowing to create custom script, that will then be compiled inside a C# script file. On the right, we have the produced source code of the blueprint that was on the left. Once the source code is produced, it will then be compiled in a .dll file for quicker speed.
A bigger view on the blueprint window (left).
A bigger picture of the produced code (window that was on the right)
So, it has been sometime now, I worked a lot on this feature:
The Blueprint system (V2).
This (I hope) allow everyone to make easily new thing without code!
Generated code, will be compiled in a .dll file :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
A picture of 2 windows. On the left, we have the blueprint window, allowing to create custom script, that will then be compiled inside a C# script file. On the right, we have the produced source code of the blueprint that was on the left. Once the source code is produced, it will then be compiled in a .dll file for quicker speed.
A bigger view on the blueprint window (left).
A bigger picture of the produced code (window that was on the right)
So, it has been sometime now, I worked a lot on this feature:
The Blueprint system (V2).
This (I hope) allow everyone to make easily new thing without code!
Generated code, will be compiled in a .dll file :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
We now have 4grid and 8grid based movement, fully integrated by a plugin (like all the movement system tbh) :)
(The small land of tiles is there for a reason, will talk about this soon :) )
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
We now have 4grid and 8grid based movement, fully integrated by a plugin (like all the movement system tbh) :)
(The small land of tiles is there for a reason, will talk about this soon :) )
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
A quick video showing the the load/unload of a module and the addition of a fully custom layer type, renderer, and tool with a plugin!
The layer added will be used to place "spawn point" for player character.
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
A quick video showing the the load/unload of a module and the addition of a fully custom layer type, renderer, and tool with a plugin!
The layer added will be used to place "spawn point" for player character.
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Alright, now that I said that I will try to release the first public preview for 2026..
We have a docs website here:
doc.rpgcreator.dev
Not (at all) 100% complete, but working on it!
It will allow plugin dev to get info on the engine :)
#rpg #opensource #software #indiedev #gamedev #devlog
Alright, now that I said that I will try to release the first public preview for 2026..
We have a docs website here:
doc.rpgcreator.dev
Not (at all) 100% complete, but working on it!
It will allow plugin dev to get info on the engine :)
#rpg #opensource #software #indiedev #gamedev #devlog
Posted a Itch.io devlog.
This list what I'm working on, and what I worked on. It's a long post, ngl, but I judged it necessary to explain a lots of thing that has been added!
ward727.itch.io/rpg-creator/...
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Posted a Itch.io devlog.
This list what I'm working on, and what I worked on. It's a long post, ngl, but I judged it necessary to explain a lots of thing that has been added!
ward727.itch.io/rpg-creator/...
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Collision are now working inside the game player!
Note: As everything, this is implemented with a module (aka plugin) so yes, you can make your own if you want to, or modify it :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Collision are now working inside the game player!
Note: As everything, this is implemented with a module (aka plugin) so yes, you can make your own if you want to, or modify it :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Working on the collision editor for your tile-sets!
I tried to made it so it's easy, while allowing 'complex' scenario.
Small things still need to be added (like a delete and a full square button).
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Working on the collision editor for your tile-sets!
I tried to made it so it's easy, while allowing 'complex' scenario.
Small things still need to be added (like a delete and a full square button).
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Hey, so here is some update of the engine (with the new WIP UI!)
Nothing to say more than that, except that the previewing of the brush will come soon (to know where you draw!)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Hey, so here is some update of the engine (with the new WIP UI!)
Nothing to say more than that, except that the previewing of the brush will come soon (to know where you draw!)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Now that the GameUI is "integrated" with the multi-viewport system, I can finally start to redesign the engine editor UI.
You can even add tool to the toolbar (that can be added via plugins) and more soon! :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog
Now that the GameUI is "integrated" with the multi-viewport system, I can finally start to redesign the engine editor UI.
You can even add tool to the toolbar (that can be added via plugins) and more soon! :)
Join us! :))
linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog