Here's the spaghetti if anyone is interested
Posts by Jasozz
I've been tinkering with a "spoopy ghost" shader for Bonerooms and stumbled on a neat effect just using some noise to burn down the screen space color, which gives you a neat "ghosting" effect
You can also invert the burn to get an additive "fog" look too
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sometimes I'll dream about a tune and wake up with it ringing in my ears and I do a mad scramble to my PC to try and slap it down in FL Studio because I will instantly forget it if I hear anything else
so I decided to start compiling a mini-album of these little unfinished tunes
3DR had reached out when I had only shown off a few little sprite and weapon tests, and I put this together in a month-ish as a "proof of concept" because I wasn't comfortable accepting any kind of deal when I didn't even have any gameplay put together yet!
upgraded the wound system to support more wounds!
also ping
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Just the visuals, raycasts and collisions are still handled by the player/enemy scripts
working on the beginnings of a damage system, thanks to some shader coaching from @benjungwirth.bsky.social !
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hans wtf are you doin'
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these nazis are such pushovers
๐ฅ
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hey do y'all want to play the "v001" super early build of CULTIC I sent to 3D Realms way back in early 2021 as a "proof of concept"?
built in a month in the late night hours after my full-time job - this is where it all started
drive.google.com/file/d/1cvUl...
I uploaded the Cultmas tracks to the soundtrack a couple of weeks ago?
Ch2 was the final planned piece of content
I forgot to schedule a post and I'm out of town so enjoy my doodled ad!
CULTIC is 20% off for the Steam Spring Sale!
he's just a lil' guy
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Mostly just YouTube videos of people firing them in slow-mo, and good ol' WoG
There is vertical/horizontal movement for the shake, and pitch tilt for the recoil. I usually have these as sliders in accessibility options so folks can reduce as needed
See I *know* I'm not good at physics or math haha, I generally do the ol' "doesn't work? Try making it negative" approach until things look right
Used some of @kenney.nl's awesome assets for this little venture, great stuff - definitely check them out
bsky.app/profile/kenn...
tinkering with trying to write some arcadey vehicle physics, trying to do a suspension from scratch without using physics joints
it was an adventure lol
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No need to be, your work looks awesome! Our 1911s look like they could be from the same game haha
bsky.app/profile/foxh...
oh man i really wanna make fun of this nvidia stuff but i'm more excited about finally finishing the p08 woohoooo
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Okay the Luger P08 is *finally* ready for texturing - I didn't realize how much asymmetrical detail was still needing done since the last time I worked on it!
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goofy lil' cultist's face when you point a goofy lil' c96 at him
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595 tris
256x256px texture
wee 96 (just a lil' guy)
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