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Posts by Mithost

"I've got Harb." An informative screenshot from Ys III: Wanderers from Ys

"I've got Harb." An informative screenshot from Ys III: Wanderers from Ys

I've got Harb.

10 months ago 1144 497 18 14

taking SMB3 physics and putting them into kitsune tails, a widescreen game, had people complaining they moved slower than in SMB3 even though they didn't, the wider screen just made it feel like they did

3 days ago 185 23 10 1
A screenshot of a white-on-black terminal depicting a 19x19 go board in ascii graphics, with empty grid intersections as periods, and black and white as Os and #s

A screenshot of a white-on-black terminal depicting a 19x19 go board in ascii graphics, with empty grid intersections as periods, and black and white as Os and #s

It’s absolutely incredible that one of the largest Japanese-run Go servers, which has been running since 1992, is still accessed entirely via Telnet. And while most players use GUI clients that use Telnet under the hood, you can still connect manually and get ASCII graphics streamed to you

2 days ago 4123 882 10 42

please play these

3 days ago 57 15 0 0
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The unfortunate thing about The Last of Us getting a gazillion remakes is that it's being forgotten how much of a technical marvel the original PS3 game was. We really got to see the endgame of PS3 where the Cell CPU architecture was pushed to its limit. This is a game console from 2006

1 year ago 288 38 5 0

The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically.

1 week ago 220 31 10 9
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perspective version

2 months ago 7 2 1 0
Video

made Priest, High Priest, Archbishop, and Cardinal from Ragnarok Online in #blender3d

2 months ago 32 17 4 0
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How to use your imagination

When your party stays at the Inn overnight,
what do they eat?

If you ever catch yourself wondering that then
you know you’ve formed an attachment to
your characters.

With Etrian Odyssey’s characters, you only give them a name and a portrait,
so no matter how you think of the  character it’s technically just your imagination.
But even in that case, without your imagination, the character is nothing.

For example, a landsknecht who uses an axe might eat his meat with his bare
hands and no utensils, but one who wields a sword might prefer a knife and
fork at dinner. You might think differently, but... if you can imagine small
details like that, you might find that you enjoy this kind of RPG even more.

The essense is an RPG is using numbers to make calculated decisions, but if
you invest those “numbers” with your own feelings, you can spice up the game
little. Think about this:

In your party of five, three characters are dead. Two of them are alive, but they
only have a couple of HP left and no TP. They’re certain to die in their next
turn, giving you a game over. Number-wise, those characters are useless, but
how do you imagine they feel about that? What kind of people are those 2
characters who are about to die? Try to imagine things like that in the brief
time before your game ends.

Are they a landsknecht and a ronin, who’ll die facing the enemy and laughing?
Is it a protector, ordering the weak medic to run with his last breath?

The game over screen looks the same every time, but in your imagination, it
could play out very differently.

The game itself isn’t that big of a thing; what you imagine for yourself is much
more fun. We hope that the player uses this game as a tool, to create dramatic
and fun situations in your own minds.

—Kazuya Niinou

How to use your imagination When your party stays at the Inn overnight, what do they eat? If you ever catch yourself wondering that then you know you’ve formed an attachment to your characters. With Etrian Odyssey’s characters, you only give them a name and a portrait, so no matter how you think of the character it’s technically just your imagination. But even in that case, without your imagination, the character is nothing. For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... if you can imagine small details like that, you might find that you enjoy this kind of RPG even more. The essense is an RPG is using numbers to make calculated decisions, but if you invest those “numbers” with your own feelings, you can spice up the game little. Think about this: In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left and no TP. They’re certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends. Are they a landsknecht and a ronin, who’ll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath? The game over screen looks the same every time, but in your imagination, it could play out very differently. The game itself isn’t that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds. —Kazuya Niinou

Been thinking about the use of imagination in video games lately, or how I feel there are few and increasingly fewer games that ask the player to use their imagination to engage with them.

This post Kazuya Niinou wrote to accompany Etrian Odyssey often comes to mind so I decided to remake it.

1 week ago 1225 552 10 34
Yesterday, Google chose to remove Doki Doki Literature Club from the Google Play Store. Their explanation is that the game’s content violates their Terms of Service in its depiction of sensitive themes.

DDLC is widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world, helping them feel heard, understood, and less alone on their journey. Managing to achieve that—making a truly meaningful difference by using the power of fiction to connect to others—is what I’m most grateful for. It inspires me every day to keep making cool new things, things that can really reach others, especially those in need of connection.

DDLC is available on many different major platforms, including iOS, Nintendo Switch, PlayStation, and more. We’re continuing to do everything we can to find a path forward for getting DDLC reinstated on the Google Play Store. Meanwhile, we’re also looking into potential options for alternate methods of distribution on Android devices.

We worked hard to bring DDLC to Android, and we’ve gotten to see so much love and enthusiasm from passionate Android users over these past few months. Thank you so much to the community for continuing to express your love and support for DDLC through the years. We’ll keep you updated on the future of DDLC for Android.

- Dan Salvato and the Serenity Forge Team

Yesterday, Google chose to remove Doki Doki Literature Club from the Google Play Store. Their explanation is that the game’s content violates their Terms of Service in its depiction of sensitive themes. DDLC is widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world, helping them feel heard, understood, and less alone on their journey. Managing to achieve that—making a truly meaningful difference by using the power of fiction to connect to others—is what I’m most grateful for. It inspires me every day to keep making cool new things, things that can really reach others, especially those in need of connection. DDLC is available on many different major platforms, including iOS, Nintendo Switch, PlayStation, and more. We’re continuing to do everything we can to find a path forward for getting DDLC reinstated on the Google Play Store. Meanwhile, we’re also looking into potential options for alternate methods of distribution on Android devices. We worked hard to bring DDLC to Android, and we’ve gotten to see so much love and enthusiasm from passionate Android users over these past few months. Thank you so much to the community for continuing to express your love and support for DDLC through the years. We’ll keep you updated on the future of DDLC for Android. - Dan Salvato and the Serenity Forge Team

A statement regarding the removal of DDLC from the Google Play Store:

1 week ago 3666 994 73 371

Hello @limitedrungames.com it has come to my attention that you've used mGBA in the release of Sigma Star Saga DX in an unlicensed capacity. Please rectify this immediately.

1 week ago 980 343 8 38
A third of the way through the Anachronox demo, the player encounters a
hulking alien merchant. “My sorrow runs deep,” the merchant, whose name
is Demonstrare, says. “I will only exist for the short duration of this demo.
I do not exist in the full version.
“Write the company. Tell them that you want me in the full version.”
What Demonstrare, even with his curse of self-awareness, did not
anticipate was that if anyone did ask Ion Storm to bring him over to “the
full version,” it wouldn’t have mattered. The demo shipped on a disc stuck
to the cover of a PC Gamer — where it shared space with now-forgotten

A third of the way through the Anachronox demo, the player encounters a hulking alien merchant. “My sorrow runs deep,” the merchant, whose name is Demonstrare, says. “I will only exist for the short duration of this demo. I do not exist in the full version. “Write the company. Tell them that you want me in the full version.” What Demonstrare, even with his curse of self-awareness, did not anticipate was that if anyone did ask Ion Storm to bring him over to “the full version,” it wouldn’t have mattered. The demo shipped on a disc stuck to the cover of a PC Gamer — where it shared space with now-forgotten

titles like Throne of Darkness and The Corporate
Machine — four months after Anachronox itself had
been released, and three months after Ion Storm’s parent
company had shut down the studio.
Demonstrare never made it to Anachronox. And while
twenty-five years later the game can run on modern
hardware, the demo does not. Demonstrare is gone.
Recently, I asked Richard Gaubert, the writer of
Anachronox, if the developers ever heard anything about
Demonstrare.
Gaubert didn’t even remember the character.

titles like Throne of Darkness and The Corporate Machine — four months after Anachronox itself had been released, and three months after Ion Storm’s parent company had shut down the studio. Demonstrare never made it to Anachronox. And while twenty-five years later the game can run on modern hardware, the demo does not. Demonstrare is gone. Recently, I asked Richard Gaubert, the writer of Anachronox, if the developers ever heard anything about Demonstrare. Gaubert didn’t even remember the character.

Here is a little bit of @duncanfyfe.net's afterword for "How Can We Bear to Throw Anything Away?"

1 month ago 437 65 5 3
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I've seen this come up a few times at this point, so I'd like to clarify!

Serenity Forge published the console versions of Slay the Princess, but we (Black Tabby Games) developed the game.

Serenity Forge is developing Fractured Blooms internally, and we're not involved in that project! ^^

2 weeks ago 168 20 3 0
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This genuinely might be one of my favourite things ever LMAO

Can't decide if you should stop playing and quit the game? Click "Maybe" and let the wheel decide!

3 weeks ago 1 1 0 0

Here are Dave and David's full unedited comments for those interested:

3 weeks ago 7837 3243 91 71
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Mary [GOLF] (commission for @hexathome.bsky.social)

4 weeks ago 12 5 0 0
Example of CSP running on linux.

Example of CSP running on linux.

Hi exciting update for those who follow me for CSP on linux.

I finally finished putting together an install script that brings a bunch of fixes for Clip Studio Paint Linux users.

Currently looking for people to test across different distros, thank you!

github.com/parka6060/CS...

1 month ago 317 182 15 9
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VNDB founder Yorhel passed away on March 17, 2026.

He created the website in September 2007, which eventually became one of the largest visual novel databases on the internet.

vndb.org/t24787

4 weeks ago 1109 572 10 36
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minkydoodles (@minkydoodles) Check out minkydoodles's commissions and portfolio! | This is the bin to throw my art in. Mom of two just trying to get by. Artist with a passion. ...

⭐COMMISSIONS
my friend from college is opening up her commissions, please have a look and send your requests: vgen.co/minkydoodles

1 month ago 6 3 0 0
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Priest from Ragnarok Online for @mithost.ca

1 month ago 7 3 0 0

Every time I learn something new about how this game works I am filled with a combination of dread, appreciation, and morbid fascination

Please give us more

1 month ago 2 0 0 0

A few games shift around every time I do one of these, but each of these games has affected my brain and how I approach games in a positive (*moderate volume incorrect buzzer*) way.

1 month ago 0 0 0 0
Nine images of video game covers in a grid. The games pictured are "Tales of Symphonia", "Cave Story", "Monster Hunter Tri", "Lost Kingdoms II", "Void Stranger", "Stepmania", "Towerfall", "Satisfactory", and "Endless Online".

Nine images of video game covers in a grid. The games pictured are "Tales of Symphonia", "Cave Story", "Monster Hunter Tri", "Lost Kingdoms II", "Void Stranger", "Stepmania", "Towerfall", "Satisfactory", and "Endless Online".

help

1 month ago 2 0 1 0
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JOB OPENING AT GB PATCH GAMES 🗣️

We're looking for new Ren’py programmers to join our studio! Our team is currently working on a slice-of-life visual novel called Our Life: Now & Forever, and we are bringing on at least one new programmer to help complete the game.

#gamejobs #programmer #renpy

1 month ago 170 118 3 2
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cape!

1 month ago 8 2 0 0
Video
1 month ago 385 158 0 0

Hannah and I will be there!

1 month ago 3 0 1 0

Have you ever used 3d posing tools (like the CSP models) in your workflow? I am trying to wean off them a bit because of how much time it takes up, but it's been a hard transition.

1 month ago 0 0 0 0

on one hand it's sad how the dungeon has kind of stopped existing as something to be explored and braved in rpgs (including mmorpgs) but also I can't even pin that one entirely on computer games because dnd ALSO lost interest in dungeoneering

2 months ago 63 10 4 0

These turned out so good!! 🙏

2 months ago 1 0 0 0