The Tides of Ys is a game in which you use the tides to solve puzzles, and make the bells of the mythical city of Ys ring once again.
Visit Ombre Vives' website to read more about the game and the team!
linktr.ee/OmbresVives
#gamedev #indiedev #indiegame
Posts by Sextant Studios ๐๐ Flocking Hell is now on Steam!
I've been building The Totemist for a while now & today it finally has a Steam page.
Narrative occult shop sim. Craft totems & talismans, help people with their struggles, and try to figure out what's wrong with the town.
Wishlist:
store.steampowered.com/app/4545470
#gamedev #indiegame #pixelart
The bluesky address is @attie.ai and it really needs to be in the top five accounts blocked on this platform. This is honestly some of the most tonedeaf shit Iโve seen from BS and thats saying something
PARADROP IS OUT - Use tactical drops to win an island war in this micro RTS. Destroy bases while avoiding anti-aircraft guns and enemy air support. Take on 10 missions in an epic campaign, or challenge another player in battle mode! #paradrop #gamedev #godot #godot2d #indiegame #rts #browsergame
I recorded a gameplay video. I wanted to crop it to the game window + trim the timing.
After failing with multiple open-source tools, I ended up using ffmpeg:
`ffmpeg -ss 4 -i "input.mp4" -vf "crop=635:556:817:211" -to 10 output.mp4`
Long live the command line ๐ค #IndieDev #GameDev
Day 21: Cards are working, ICE subroutines are working, we're damaging each other! We have a gameplay loop. Now time to make an actual game. #GameDev #IndieDev #Godot #Cyberpunk #Deckbuilding #Idler
#TurnBasedThursdayFest - Celebrating everyone who makes, plays, and loves turn-based video games! - TurnBasedFest.com #Gaming promo banner.
Final hours of this year's #TurnBasedThursdayFest!
store.steampowered.com/sale/turnbas...
Thank you everyone who participated, found great games & spread the word! It makes a big difference for a ton of indie devs; helps the quality & innovation in turn-based games keep growing!
For moreโฆ๐ (๐งต1/2)
Day 6: Slightly improved UI. #Godot progress bar is percentile only, so I used a label to show actual HP and shield values. I cleaned up the code quite a bit. Lots of design work on ICE subroutines and how they work, stay tuned!!
#GameDev #IndieGame #Cyberpunk #DeckBuilding #Idler
Same! Bluesky doesn't have a mechanism for tracking them, as far as I know. It's the responsibility of each pack admin to keep advertising them.
The kids are asleep. The house is tidy. The bourbon has been poured.
Time to do some coding.
#GameDev #IndieDev #GameDesign
You mean pack members, or people who subscribe to a pack?
RUNtime starting to look like an actual game ๐ Bastion is the ICE you're hacking (grey block up top). Your cards tick down and fire automatically. The game sits in the corner of your screenโchip away at corporate defenses while you live your life! #IndieGame #Cyberpunk #Deckbuilding #Idler
Are starter packs still a "thing"?
During the big #Bluesky migration last year, there were many of them popping up for a wide variety of domains. They were a great tool for finding new or smaller creators.
I did some searches and they seemed to have died down, but I might be missing something.
an excellent starter pack for anyone wanting to keep tabs on upcoming games!
#indiegame #indiedev #gamedev
Day 4: Game UX hasn't changed and yet I couldn't be happier!!!
I decoupled game logic from the UX and tidied up the signaling chain. For example, hand mgr โ game mgr โ scene, INSTEAD of scene reaching into game_mgr.hand_mgr ๐ต
#GameDev #IndieDev #Godot #DeckBuilding #Idler
We're on the front page of Steam! ๐๐๐
If you enjoy any kind of turn-based game, don't miss our massive festival featuring 450+ hand-picked games. From discounts on massive genre-defining hits to discovery of unique, innovative #IndieGames, we've got something for everyone.
RUNtime day 2: we have some cards, they fire sequentially, and they're on cooldown! Huzzah! #IndieGame #Godot #Cyberpunk #DeckBuilding #Idler
Time for a new game, I suppose. #Godot #IndieDev #GameDev #Cyberpunk #Netrunner Wish me luck ๐ผ
#TurnBasedThursdayFest is NOW LIVE!! Go check it out on Steam for some of the based turn-based #IndieGame out there ๐ฅณ๐ฎ
"#TurnBasedThursdayFest Trailer Showcase" promo image for a video game showcase featuring new RPGs, roguelikes, city builders, deck builders, turn-based tactics, 4X games, and more.
Our Featured Reveals Show trailer showcase is starting now!!
www.youtube.com/watch?v=PtaT...
25 exclusive game announcements kicking off our 7-day festival celebrating all kinds of turn-based video games! Come watch live on @turnbasedlovers.bsky.social's YouTube.
#TurnBasedThursdayFest #Gaming
Steam sale page screenshots for this year's #TurnBasedThursdayFest -- "Celebrating everyone who makes, plays, and loves turn-based video games!"
๐จ #TurnBasedThursdayFest's Steam Sale is LIVE! ๐จ
store.steampowered.com/sale/TurnBas...
๐ฎ 450+ featured games
๐ Hand-curated selections & hidden gems
๐ค Great deals up to 90%-off!
RPGs, sims, grand strategy, deckbuilders, 4X, roguelikes, puzzlers, city buildersโฆ find your next favorite!
I'm still going to use Godot Claude for some cursory tasks. I'm a solo developer, and it does half-decent PR reviews, it's nice to have the AI checking my code. Based on my anecdotal experience, though, I am not seeing AI autonomously building high-quality games. Indie or otherwise. 6/6
My hypothesis is that Sonnet (and probably other foundation models) had a huge amount of web dev code to train on, since so much of it is open source. OTOH, not as much Godot code, nor probably other game dev engines. 5/6
Asked it to solve a bug: quest gives a powerful Bonus City, but trigger was called before map was populated w/ cities. Bonus City did not init correctly.
Claude's solution? Copy the init code into the quest trigger, instead of ... just calling the trigger in the right place. 4/6
I was thoroughly disappointed. Claude failed on the most basic of tasks. For example, given something like
```
var x = 0
[2-line loop to increase x on some condition]
if x > 0: do something
```
Claude reported that `x` will *always* be greater than 0, so the `if` statement is unnecessary. 3/6
I set up Claude Code in the repository for my #strategy game Flocking Hell. There are a few bugs I've been meaning to address, so this seemed like a good opportunity. 2/6
#AI thread incoming. Skip if you're tired of the topic.
I've been using Claude Code in my day job, which is entirely web dev. The company has been seeing some major successes there, so I was curious whether I could replicate them in the context of #GameDev with #Godot. #IndieDev 1/6
Haha! Just saw two indie games by fellow devs I know from BlueSky featured on a YouTube channel. Love seeing that! =]
Flocking Hell by @sextantstudios.bsky.social
Iron Village by @mgruar.bsky.social
Links to the videos below. Go check them out! ^_~
#GameDev #IndieGame #IndieGameDev
Check out this article! It talks about my feelings on the Trump administration (I don't hold back), and why I decided to take the plunge to full-time design & dev work, even in light of tariffs & the current economy.
I had the honor of playtesting some of Connie's upcoming designs. I can't wait to have these games on my shelf!! She's a genius designer with incredible work ethics, and one of the kindest people in this hobby ๐