A lot of the time it's just catching strays from blocklists because you're 3 degrees of separation away from someone deemed problematic
Posts by Corvus
I'm opening a sketch request sweepstakes for 150 follows! To sign up just repost, follow if you haven't, and fill out this form: forms.gle/Mep7V2GtxYX9...
I will be picking 3 to start, and responses will be picked at random. I would like to thank everyone who helped me get this far!
Now I'm wondering if I should try for 500 stars... 🤔
Advent of Code Day 25: That's All, Folks
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And time!
My goal was to beat them all within 24 hours of release so I'm pretty glad, especially considering that programming in GameMaker is a real struggle at times...
Advent of Code Day 24: Narrowing Down The Culprits
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Had to implement a force-directed graph drawing algorithm in GameMaker of all things just to visualize this nicely lol
Advent of Code Day 23: Max Clique
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Advent of Code Day 22: Bananamaxxing
(Warning: Bright Flashing Colors)
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Advent of Code Day 21: Button Mashing
(Greyed out = memoized the sequence up to that point)
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Solved Day 21, but trying to get the visualization I want right is a doozy
Advent of Code Day 20: Manhattan Distances
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Advent of Code Day 19: Got Any Spare Cache?
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Advent of Code Day 18: Corrupted Pathfinding, up to 2kb
(Warning: Bright Flashing Colors)
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Advent of Code Day 17: Reverse Engineering
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Yep! This is a timelapse of the positions of all my active trials at step N, with green trails eventually reaching the solution
The wrong trails terminate early if they ever reach a [square x direction] combination where a previous trail in the same state had a more optimal score
Advent of Code Day 16: Optimal Path Finding
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I've been doing all the puzzles (and accompanying visuals) in the GameMaker engine this year, just to up the difficulty for myself and to learn how to use the draw/step functions... it does make me miss good old Python and C++ though 😅
Advent of Code Day 15: Block Rearranging
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Advent of Code Day 14: Visuals Now Mandatory (Version 2.0)
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Just realized I could have the robot movements be smooth so gonna go redo it
Advent of Code Day 14: Visuals Now Mandatory
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Advent of Code Day 13: Calculating Valid Intersections
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Yep, it traverses the perimeter of the field itself and records how many times it changes direction, as well as the perimeter of any holes inside the field (which threw me off for quite a bit!)
Advent of Code Day 12: Perimeter Patrolling
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Advent of Code Day 11: Depth-First Blinking (🔴 = Memoized Result)
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Advent of Code Day 10: Breadth-First Hiking
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A digital illustration of a metal band style tshirt design featuring an OC with a bird style beaked mask. The character is holding two scythes, they have their wings up, and the metal style text says “CALVARIA” “MURDER OF CROW”
A Metal band style Tshirt commission I completed for ReaperCrow of one of their OC’s~
This was super fun to design & work on~
#darkart #oc #commissions #birds #metal
Advent of Code Day 9: Defragmentation!
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Advent of Code Day 8: Probing Frequencies
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