Advertisement · 728 × 90

Posts by saoirse

Preview
LORE - A Lord of the Rings Adventure Game Retroclone _"I would draw some of the great tales in fullness, and leave many only placed in the scheme, and sketched. The cycles should be linked to a majestic whole, and yet leave scope for other minds and hands, wielding paint and music and drama."_ - J.R.R. Tolkien My favorite licensed Tolkien game was published by Iron Crown Enterprises in 1991. It was called _The Lord of the Rings Adventure Game_ (abbreviated, bizarrely, as "LOR"). Because I'm very charmed by the system, I ran some games using an adaptation of it. When I began the Middle-earth Hexcrawl project, I wrote them with an eye towards this adaptation. The more I wrote daily hexes, the more I found myself co-developing a system to use to run the hexcrawl. I've called this system _Lore_. It is a retroclone of _The Lord of the Rings Adventure Game_ , much expanded and elaborated on and with many optional subsystems. It is what I will use to run the Middle-earth Hexcrawl. You can check out the game, here: --- _Click the picture to get the game!_ ### This is entirely a fan work, like a piece of fanfiction published in the Tolkien Society bulletin. My use of the terms, concepts, characters, names, and texts are not a challenge to the trademark or copyright. ### **Art and Cartography** * The Middle-earth Hex Map was created through the research and labor of Idraluna Archive * Art is by Goran Gligovic, used by kind permission ### **Additional Thanks** * Hope, hexcrawling rules, and certain wandering encounter events are sourced from Arnold K. of Goblinpunch's Hex Crawling v3, shared under a CC BY-NC-SA 4.0 license. * When populating hexes, I frequently relied on the bounty of the blog d4caltrops by Ktrey. You might see some results from his wonderful d100 tables here. * Special thanks to Elizabeth for her encouragement. ** ** ** Sprawling, but incomplete** _The Lord of the Rings Adventure Game_ is a simple piece of game design; its rules barely take up 34 pages. Like many old games, it is an imperfect beast but has many good ideas. This adaptation has become swollen—almost bloated like Shelob. It has spoiled the original's simplicity in favour of gluttonously feasting on subsystems that appeal to my sensibilities. Such is the author's prerogative! And yet, this game is incomplete. Not only are there subsystems mentioned (e.g., Downtime) that I haven't finished explaining, but the whole thing is unedited. The entire thing was written in a stream of consciousness to get the ideas onto paper with no thought of clarification or harmonization. But if I didn't stop working and publish this game on my blog in an unfinished state, it would never be seen by anyone besides myself. I am prioritizing sharing the results of my fever dream labours over presenting something that's, well, presentable. I suspect that as I continue to reread the trilogy every year I will continue to return to these rules and worry at it. Check back in sometime. Maybe you will find some improvements! I hope there is something here that is appealing to you, friend. If you end up running the Middle-earth Hexcrawl using these rules, please do let me know.
2 days ago 12 5 0 1
Preview
Chain Stocking the Hex Map — Prismatic Wasteland A new method for procedurally generating the terrain of a hex map that adds some level of “memory” to the otherwise disconnected random tosses of the oracle dice.

Bluesky CENSORED me yesterday by just fucking up and not working, but here is a new blog post where I propose a procedural method for generating hexcrawl terrain, inspired by both Mausritter and the original DMG
#osr #ttrpg

3 days ago 152 42 7 5
Preview
Fullstack Refereeing A framework for thinking about refereeing as Backend, Frontend, and Runtime, so you can diagnose play problems instead of solving the wrong ones.

Resurrected an old draft of mine to prove that I'm still blogging about ttrpgs.

I tried my best to explain it, so you don't have to be a software sicko like me!

elmc.at/fullstack-re...

5 days ago 61 26 6 6

going to test this out in the near future with dolmenwood

1 week ago 1 0 0 0

my first blog post of 2026, as well as my first one in four months!

a few years ago i wanted to run a humans-only campaign, so i turned elves/dwarves/halflings into different human cultures

here's the building blocks of how i did it with elves

3 weeks ago 7 1 0 0

i had what i can only describe as a ttrpg nightmare, which is a first for me

2 weeks ago 3 0 0 0

since i recently mentioned the time two dozen bees stung me as a child, i'll do another one

i ate an entire popsicle stick when i was 15

2 weeks ago 4 0 1 0

april in northern minnesota is a month of microdosing winter against your will

2 weeks ago 3 0 1 0

i wonder how long it'll take me to to recover from the immense psychic damage of last week being 50°f (10°c) to now getting 9 to 15 inches of snow over the next three days

2 weeks ago 4 0 1 0

psi*run is a huge influence of mine. from the concept of first say to the really tight otherkind dice outcomes that reinforce the genre themes, it's an exemplar of story games.

if any of that peaks your interest, check this out

3 weeks ago 6 1 0 0
Advertisement
three adventurers sneak out of an arched corridor into a large stone hall, the walls of which are dotted with banners, paintings, shields and a stone grotesque face. a rectangular pool of liquid flows in the centre of the floor before them. above them, stairs lead up to a mezzanine and balcony, guarded by a statue-like figure of magically-animated plate armour with a glowing, horned helmet and wielding an enormous trident. also there's what looks like a spike trap on the landing halfway up the stairs

three adventurers sneak out of an arched corridor into a large stone hall, the walls of which are dotted with banners, paintings, shields and a stone grotesque face. a rectangular pool of liquid flows in the centre of the floor before them. above them, stairs lead up to a mezzanine and balcony, guarded by a statue-like figure of magically-animated plate armour with a glowing, horned helmet and wielding an enormous trident. also there's what looks like a spike trap on the landing halfway up the stairs

in the manse of siqis

#dungeoncrawl #dungeon #wizardtower #fantasyart #fantasy #osr #nsr #ttrpgart #rpgart #art

3 weeks ago 94 21 1 2

i'm just glad i'm not allergic to bees so we all get to find out the answer to "what if the kid from My Girl was built different?"

(yes i've made that joke before. i kinda looked like him when i was a kid, it'll never stop being funny to me)

3 weeks ago 3 0 0 0

you'd think getting stung by a couple dozen bees as a kid would have made me afraid of them, but it's the opposite. now i'm so relaxed when i see a bee. what's he gonna do, go get 20 or 30 of his friends? big whoop

3 weeks ago 5 0 1 0
3 weeks ago 42 8 0 0

thank you!!

3 weeks ago 1 0 0 0

my first blog post of 2026, as well as my first one in four months!

a few years ago i wanted to run a humans-only campaign, so i turned elves/dwarves/halflings into different human cultures

here's the building blocks of how i did it with elves

3 weeks ago 7 1 0 0
Preview
Beast Dream Crystal Ashcan by Zargo Games A new way to befriend monsters and go on grand adventures

I just released a new #ttrpg game for the first time in almost two years! It's the ashcan version of my new, simplified version of Beast Dream, called Beast Dream Crystal! I hope to be able to afford art, layout, and editing for it in the near future zargogames.itch.io/beast-dream-...

4 weeks ago 6 9 2 3

they said i could never finish a draft that was half a year old, but i live to prove my haters wrong

4 weeks ago 6 1 1 0

they said i could never finish a draft that was half a year old, but i live to prove my haters wrong

4 weeks ago 6 1 1 0

thank you!

4 weeks ago 1 0 0 0
Advertisement
Just Make 'em Human: Elves This one's about re-imagining elves as a human culture.  One of the issues I have with fantasyland, and oh there are many, is that humans ar...

i finally finished a blog post i started writing last september

what if elves were human?

4 weeks ago 13 1 2 2

they all feel pretty much the same in quality now, but back when the only video games you had ever played in your life were those atari games, the differences between them felt like miles instead of inches

it's a testament to the pervasiveness of received wisdom that the reputation stuck

4 weeks ago 1 0 1 0
Figures of Light
Figures of Light YouTube video by Crash of Rhinos - Topic

wouldn't have guessed in a million years that i'd be listening to a new crash of rhinos song, yet here we are

1 month ago 2 0 0 0

one of the greatest to ever do it

1 month ago 1 0 1 0

a bunch of ttrpg enthusiasts/creators follow me on here bc of my osr sicko shit (blog, supplement for od&d) and i just hope they realize i am also a little freak about story and trad games too

1 month ago 7 0 0 0

finally, i can stop playing games while looking at them through my phone's camera and an instagram filter

1 month ago 1 1 0 0

the word itself or what the spell does?

not sure about the latter, but it's a latin word that means "defender, protector; former master (of a freed slave); advocate"

1 month ago 2 0 0 0

something nobody warns you about is that if you listen to powerman 5000 or watch a certain smashing pumpkins music video at an impressionable age, you might grow up to love steampunk

1 month ago 3 0 0 0
Advertisement

i also think it'd be cool if more games took a shadow of yesterday/into the wild blue wonder approach to characters and dice

no reason whatsoever this is a reply to the above post

1 month ago 0 0 0 0

i would like to see more ttrpgs that have both binary and tiered rolls. sometimes the obvious outcomes are succeed or fail, and other times it's apparent what degrees of success/failure are in play

anyway, you'll never guess what i was working on this morning

1 month ago 2 0 1 0