60 lines of file, using ccache, mold, and precompiled headers
Posts by DeltaWave0x
I find reasoning about value/reference types way, way more difficult than the copy/reference distinction of C/C++
Finally after so many years, can't wait to have them all! Thanks to @t-larc.bsky.social for this wonderful story I've been reading and reading for all this time :D
The giveaway is live! Thank you all for your feedback! I will be giving away 3 pieces to give people more of a chance to win something! You can only win once!
Follow the instructions on the image to get up to 3 entries if you wish to take the extra time. Other places to enter below ^^
The 13 Stages of Learning Vulkan: 1) Everybody must be exaggerating, it can't be that bad 2) *800 lines of code later* Oh good, I cleared the screen 3) *Another 800 lines of code later* You know what, maybe I don't need Vulkan, OpenGL is enough 4) *instant OpenGL regret* 5) People say DirectX12 is less verbose, maybe I should try that 6) The fuck is ComPtr? 7) Oh 8) Oh no 9) Oh god no please PLE- 10) Maybe Vulkan isn't that bad after all 11) OH THAT'S HOW YOU SYNCHRONIZE THINGS 12) I LOVE VALIDATION LAYERS 13) *1900 LINES OF CODES LATER* IT'S OBNOXIOUSLY VERBOSE AND A TAD DIFFICULT TO WRAP YOUR HEAD AROUND AT FIRST, BUT WHEN IT CLICKS EVERYTHING JUST WORKS AND IT'S A REALLY NICE API AFTER ALL
Thank you
I managed to sync blender with my game engine. For now it only syncs transforms, but I can easily sync light values, materials, and so on #gamedev
A smug-ass motherfucker
sex appeal
Dominio personalizzato. Ogni cittadino europeo ha diritto ad averne uno per pochi soldi, l'ho fatto su Aruba lol
che drip il dominio .eu
Inauguriamo l'account