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Posts by Morphcat Games

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⭐️ Micro Mages Maker is out now on Steam and Nintendo Switch!

Create your own 2D platformer levels and share them with others! Play them solo or with up to 4 players in local co-op. πŸ§™ πŸ—

Includes original Micro Mages + Second Quest.

Steam: store.steampowered.com/app/3907760/...

2 weeks ago 67 24 2 4
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✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch!

Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. πŸ§™ πŸ—

3 weeks ago 55 21 2 0

oops! done

3 weeks ago 0 0 0 0

Not at all, go ahead! :)

3 weeks ago 1 0 1 0
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Added some compression into the mix et voila! Banks $03 and $05 look way less cramped now, that SHOULD be enough space to carry us through the rest of development :)
#NESdev

3 weeks ago 10 0 0 0
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Successfully spreading files across multiple ROM banks now βœ…

4 weeks ago 13 0 2 0

Thank you ☺️

1 month ago 1 0 0 0

hey that's what I said when starting this project

1 month ago 2 0 0 0
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We haven't posted in a while. Triple Jump is very technical and less visual currently.

But here's how the 512KB MMC1 Triple Jump ROM allocates its space.

The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev

1 month ago 41 7 5 0
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πŸ₯Ί

4 months ago 0 0 0 0
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Bankswitching gone wrong #NESdev

4 months ago 39 4 2 0
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Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev

More in our latest Triple Jump Kickstarter update: www.kickstarter.com/projects/mor...

4 months ago 27 7 0 1
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Coming soon: Micro Mages MAKER! πŸ§™β€β™€οΈπŸ”¨

Steam page: store.steampowered.com/app/3907760/...

Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev

7 months ago 188 56 8 5

It's been 40 years since the NES was released in North America.

And a whopping 50 years for the CPU which powered it: the MOS 6502.

It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev

7 months ago 40 5 1 0
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Grunt work, but gotta get these things right. πŸ€–

Decoupling some moves from their states, making sure they work together gracefully.

E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev

7 months ago 22 8 0 0

Not right now, I don't think. But sounds like Homebrew Factory/Broke Studio are working on a solution, so hopefully it won't stay like this for too long.

7 months ago 0 0 1 0
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When you finally catch a longstanding bug on an emulator recording. #NESdev 😭

Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.

Thanks, @betoux.bsky.social !

8 months ago 31 5 2 0
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An ending screen that didn't make it into the game πŸ‘½ #NESdev

8 months ago 37 4 0 0

Oops, missed this one. Is it too late to reply?

That's definitely a tough choice when in the midst of development.

My half serious take: Always favor speed. Development speed. So everything can fall apart and you'll get to the inevitable rewrite more quickly πŸ˜…

9 months ago 2 0 0 0
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Finally getting to do some optimizations :)

Improved the engine to handle twice as many objects without slowdown. #NESdev

That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...

9 months ago 50 7 1 1
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Update 17: Shipping Delayed / PCB Prototype / Shark Curse / Micro Mages Stock Rediscovered / Homebrew Factory Shoutout Β· Triple Jump: A platformer multi-cartridge for the NES Hi everyone,it's time for an update! June has begun, and we're still deep in the development of Triple Jump.In this Kickstarter update, we’ll talk about the delayed shipping, the prototype PCB, the bo...

You can find more info on Triple Jump's progress in our latest Kickstarter update: www.kickstarter.com/projects/mor...

10 months ago 7 0 0 0
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We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev

He just wants to play. 🦈

10 months ago 21 4 2 0
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Update 16: Bonus Game / Final Labels / Limited Edition Certificate / NES KS Shoutout Β· Triple Jump: A platformer multi-cartridge for the NES Hi everyone,we received new prints for Triple Jump and have been working hard on the bonus game :)πŸ„β€β™‚οΈ Bonus GameWe made a ton of progress on it and the second round of beta-testing should start soon!...

New Triple Jump Kickstarter update #NESdev

www.kickstarter.com/projects/mor...

1 year ago 28 9 1 0

Sounds cool, but we're super busy currently. Let's talk about it later this year once our schedule is clear again :)

1 year ago 2 0 0 0
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I've just added the 100th sound effect to this project. #NESdev

20 items, 7 curses.
45k lines of code. 🫠

(Micro Mages was 22k)

Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)

-Julius

1 year ago 47 8 3 1

Great news for all retro console homebrewers!

Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev

Now they're making cartridge production available to ANYONE.

1 year ago 17 2 1 0

:)))

1 year ago 6 0 0 0

Hello! both cartridge and ROM will be made available

1 year ago 2 0 1 0

Sorry, but the flicker looks completely wrong :-)
The GIF elves strike again

1 year ago 3 0 0 0
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New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev

Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.

1 year ago 21 7 2 0