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Posts by donno

no idea why the audio sounds like that towards the end ๐Ÿคจ

11 months ago 1 0 0 0
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long time no update, don't worry I'm still alive :)

been cleaning up the combat mechanics a lot more now that I have a solid direction to move in

11 months ago 0 0 1 0

Just gave myself hiccups recording "hurt" effects for my game

1 year ago 0 0 0 0

I MESSED UP THE #unity TAG AGAIN

1 year ago 1 0 1 0
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ok I lied, outline shader done, NOW I'll get to work on new systems #indiedev #gamedev #unitt

1 year ago 11 3 1 0
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Messing around with the visuals a little bit more, more system implementation stuff coming this week (items next I think)

1 year ago 2 0 0 0

man I misspelled the #unity tag

1 year ago 0 0 0 0
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Added the ability to 'scroll' through enemies when locked-on and made some UI elements for the special attack + heals. Combat's feeling really smooth, I think it's time to start focusing on items and map generation next #indiedev #gamedev #unitt

1 year ago 6 1 1 0
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Implemented a spin attack and changed up the ranged enemy look (need to update their projectile too) #gamedev #indiedev #unity

1 year ago 14 3 0 0
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wanted to switch gears a little bit and get some shader experience, so I made a little cel-shader in shader graph. It also has dithering and fresnel lighting! #indiedev #gamedev #unity

(more exciting updates coming this weekend lol)

1 year ago 7 1 0 0
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apple a day keeps the doctor away ๐ŸŽ #indiedev #gamedev #unity

1 year ago 10 2 0 0
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Tweaked the enemy AI a bit, now instead of going straight to the player's position they'll try to go to set positions around the player (visualized by the spheres). This helps prevent the enemies from clumping together when pursuing and attacking #indiedev #gamedev #unity

1 year ago 8 1 0 0

I was trying to figure out a way to do this just the other day. This is super helpful!

1 year ago 0 0 0 0
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map generation is working! now I just need to make like a bajillion different tiles...

1 year ago 1 0 0 0
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got the player model added in and fixed up some hit VFX #indiedev #gamedev

1 year ago 6 1 0 0

Might need to look more into existing map generation techniques, thought I had something pretty decent figured out but it goes back and forth on giving me results I like ๐Ÿค”

1 year ago 0 0 0 0

Thank you! Hoping to smooth things out even more with some upcoming visual changes

1 year ago 0 0 0 0
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overall I think my current project is in a really good state, next steps from a technical level are probably map generation (was thinking of them being Gungeon style, big open labyrinths) and items (probably my own take on the Risk of Rain style of item design)

1 year ago 0 0 0 0
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got the first texture pass for the "dwarf" enemy done, might work on replacing the player visuals next #indiedev #gamedev

1 year ago 6 2 1 0
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getting the placeholder models/animations swapped out โ›๏ธ #indiedev #gamedev

1 year ago 11 5 1 0

I really need to get around to playing the Insomniac Spider-Man games, they look like they have REALLY solid movement and combat mechanics

1 year ago 0 0 0 0
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flying enemies means you need air attacks #indiedev #gamedev

1 year ago 18 3 1 0
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Progress update on my RPG; been working on Claire's Firearm command. Most of the skills in the game will be more traditional but each playable character class will have a unique input for their normal attack.

All the UI, SFX and VFX are very early so please be nice T^T

#gamedev #indiedev #godot

1 year ago 127 21 13 0
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some more progress on the game, got attack combos and a little "infinite arena" working so my friends can playtest the combat mechanics #indiedev #gamedev

1 year ago 10 2 0 0
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#art #onepiece

1 year ago 828 169 5 2
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little roguelike zelda-y game I'm working on, hoping to have a demo ready soon! #gamedev #indiedev

1 year ago 12 1 0 0