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Posts by Gunnar Kafel

I SUPPORT LGBT

LIQUOR
GUNS
BEER
TRUCKS

LIKE IF U AGREE #yupimatruckfreak i love ber e ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ

10 months ago 3 1 0 0
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Abandoned chapel

#urbex #urbanexploring #abandoned #abandonedplaces #Wales #Cymru

1 year ago 27 1 2 0
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Making hanging variants is shockingly easy too!

1 year ago 12 0 0 0
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Tarps are starting to pop off

1 year ago 10 1 0 0

truuuu lmao

1 year ago 2 0 0 0

For stuff I want to be lit on fire I have an ignitable script on that entity. There's a trigger on the flare that calls the script function "Ignite" on anything it touches.

1 year ago 1 0 0 0

um

1 year ago 26562 5802 477 300
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why did they add this guy to indiana jones??? wtf were they thinking???

1 year ago 2 1 0 0
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Made a couch!

1 year ago 15 1 1 0
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another old one from the archives. I wanted to create a character that couldโ€™ve been a part of TLoU universe. A lifetime ago :D

#3dart #zbrush #gameart #3d

1 year ago 36 6 2 0
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The #1 feature requested during playtests of Shelter was "Can the hostage be a dog?"

Initially, I wasn't able to figure out a solution that worked.

Well after a recent tip from another designer, I finally got it working.

I present, the "Dogstage."

#counter-strike #cs2 #source2 #leveldesign

1 year ago 19 2 1 1

3D Soviet Fishies breakdown thread ๐Ÿงต๐Ÿ‘‡
(Blender, Unity Shadergraph, Substance, Online Tools)

1 year ago 46 10 1 0

WHERE

1 year ago 1 0 0 0

You know it's getting hardcore when you need to crack open desmos

1 year ago 2 0 0 0
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Can burn folk now

1 year ago 13 0 2 0
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Humble beginnings of a working road flare, can strike it against surfaces to light it

1 year ago 18 1 1 0
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We want to use the headcrab canisters as a storytelling element as well, you probably won't see these launched at you in the shipping level but I might be an asshole and chuck a headcrab out of one

1 year ago 3 0 0 0
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We're also planning on bringing some of the classic HL2 favorites to HLA, some more functional than others.

1 year ago 10 0 1 0
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Trying to feel out the vibes some more, the main level won't be ready for art for a while so I'm having fun making stuff off the ref the team is throwing in

1 year ago 32 0 1 0
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1 year ago 4 0 0 0
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Trying to lean into some different lighting styles too, I feel like a lot of my early stuff in Alyx relied on things being geometrically complex instead of putting more careful thought into composition

1 year ago 6 0 1 0
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Gobsmackingly wip interior styleguide for the island project, refreshing to break away back to my roots of ambiently lit abandoned spaces

1 year ago 18 2 3 0
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Super early stuff for a new Alyx mod I'm working on. It's set on a frigid island so I wanted to see if I could experiment with showing the players breath! I really want to experiment with making this dynamic as well, so if the players moving their hands and head a lot the breaths will react!

1 year ago 25 3 4 0

EPIC

1 year ago 1 0 0 0
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Reposting from the bird site, but here's a screensaver I made for the terminals in "You Have Been Deleted"

1 year ago 44 5 2 0
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Took a break from Rail and I think I'm finally getting in the groove on Mid

1 year ago 12 0 0 0
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got the cold start

1 year ago 1 0 0 0
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Yep!! Right now it's hard coded in a list but I'm planning to have it just read from a text file

1 year ago 2 0 1 0
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Got so pissed off using accents on Windows that I made a radial wheel overlay in Imgui

1 year ago 15 2 2 0
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Steam Workshop::Marnamai's Half-Life 2 levels Steam Workshop: Half-Life 2. A collection of custom Half-Life 2 maps I made over the years.

To celebrate the 20th birthday of #Half-Life2

I 've put all (read: most, more soon) my old Half-Life 2 levels on the workshop and created a collection.

steamcommunity.com/sharedfiles/...

1 year ago 48 14 0 1