STARWEAVE devlog time! today i mull over the game's influences and mechanical design
store.steampowered.com/news/app/220...
Posts by koloquials
another STARWEAVE devlog, today Emily Sun and @violetfairy.bsky.social speak on the characters, from casting and vocal performance, to the nitty gritty of narrative implementation
store.steampowered.com/news/app/220...
Houseki no Kuni maid themed stamp rally featuring Azolitmin and Pemprika for Sakura-con 2026. Graphic shows a heart-shaped doily with pink ribbon accents on the title and border.
Bundle prize includes pearl linen postcards and glitter stickers featuring characters Phos and Shinsha from Houseki no Kuni.
Close up of two glitter stickers based on the series, Houseki no Kuni. Top rectangular sticker by Azolitmin shows Phos melting into their gold alloy as Shinsha mops their gold. Bottom oval sticker by Pemprika shows Shinsha dusting Phos's face.
We're hosting a Houseki no Kuni Maid-themed stamp rally at Sakura-con!! 🪞⛅️🌕🥀🌹💎Our prize includes a set of pearl linen prints + glitter stickers 🥺💐
🎀 artists:
🌷 @azolitmin.bsky.social 2811
🌹 @pemprika.bsky.social 3423 (prize pickup)
#sakuracon #sakuracon2026 #housekinokuni
aw thank you!! i love how vibrant poscas can be theyre a lot of fun!!
i also likely will be transitioning to local consignment after this year just to reduce the number of irons in the fire i’ve got going on, so swing by!
if you see some guy who brought a whole extra table to the cowboy (not in a yeehaw way) ranch furiously crosshatching markers. That Is Me
i will be at sakuracon EXHIBIT HALL 217 peddling my paper wares and taking posca comms, see you there 🌸
did mori hit anyone though
planner project update btw: manu is delivering to us by the end of the month! we’re on course to start shipping orders out by mid-April :)
hiiii have u been before? what’s the vibe? 👁️👁️
Steam News letterhead that reads the following message: Wow. I’m writing these final words before we press the big scary Release button on STARWEAVE and finally see our efforts presented to the world. I can only hope, as I usually do, that my work, our work, finds purchase in the hearts of our players the same way its earnest bid for the world gripped the team as we developed it. We want STARWEAVE to be a story that touches hearts, that acts as a light in what is resigned to always feel like dark, cruel times. May our game convince you to create little revolutions of your own, to get out there and put action to compassion, to change the brutal systems that ordain our lives. I hope our game changes something, however small, about the way you think about the world around you: the capacity you have to see our complicated and contradictory world from the eyes of another, to wholeheartedly understand the circumstances behind why we lob hatred and scorn towards those we find other, to hold a burning and impelled compassion for all that is broken and unfair about the cycles that control us, and to do something to end them. Donate, protest, speak up, act, and strive for revolution. Workers’ rights, human rights, peace for the war-torn, equity for the disadvantaged, unapologetic social justice. In a world where shortsighted complacency is easy and safe, do the hard thing and truly consider what binds us to a life that could be better in as short as tomorrow. Refuse the status quo and strive for what broken Beacons could beget us, how much kinder the world might be if we forged a revolution with our compassion. Thank you, children of the stars. Remember what progress each past generation has granted us, and what we can grant to everyone who still comes after us.
and lastly, some final words on STARWEAVE from myself. ⭐
the writing of dawntrail just feels so badly like it suffers from being too afraid to not give all the scions a little bit of the screentime pie and so they just all feel so diluted and like their presence is just an obligation. sophomore work stiff characterization syndrome 😔
wait………….. i just might
store.steampowered.com/news/app/220...
Thank you for playing, reviewing, sharing, and letting the game affect you. That's the deepest desire of any artist; that what we wanted to say reached the hearts we wanted to reach.
Keep an eye trained on every developer involved, and what we make next.
Steam News letterhead that reads the following message: Wow. I’m writing these final words before we press the big scary Release button on STARWEAVE and finally see our efforts presented to the world. I can only hope, as I usually do, that my work, our work, finds purchase in the hearts of our players the same way its earnest bid for the world gripped the team as we developed it. We want STARWEAVE to be a story that touches hearts, that acts as a light in what is resigned to always feel like dark, cruel times. May our game convince you to create little revolutions of your own, to get out there and put action to compassion, to change the brutal systems that ordain our lives. I hope our game changes something, however small, about the way you think about the world around you: the capacity you have to see our complicated and contradictory world from the eyes of another, to wholeheartedly understand the circumstances behind why we lob hatred and scorn towards those we find other, to hold a burning and impelled compassion for all that is broken and unfair about the cycles that control us, and to do something to end them. Donate, protest, speak up, act, and strive for revolution. Workers’ rights, human rights, peace for the war-torn, equity for the disadvantaged, unapologetic social justice. In a world where shortsighted complacency is easy and safe, do the hard thing and truly consider what binds us to a life that could be better in as short as tomorrow. Refuse the status quo and strive for what broken Beacons could beget us, how much kinder the world might be if we forged a revolution with our compassion. Thank you, children of the stars. Remember what progress each past generation has granted us, and what we can grant to everyone who still comes after us.
and lastly, some final words on STARWEAVE from myself. ⭐
🎶
www.youtube.com/watch?v=Hlly...
yesterday, STARWEAVE’s extensive and marvelous Audio Team chatted about the sounds that makes Lucid come alive — including a music visualizer 🎵
store.steampowered.com/news/app/220...
jumbo-sized STARWEAVE narrative devlog today, by Teddy Sullivan and @io13.bsky.social — the hot pink slides are from a very unserious slideshow party i did about the story's childhood origins
store.steampowered.com/news/app/220...
ahh thank you so much kon! i definitely had fun with the paneling here, it's been a bit but i'd love to do some interesting comic compositions again sometime!
the epic highs and lows of teenage sacrificial dreams..............
back with another STARWEAVE devlog! Sammy Chuang details the highs and lows of the game's engineering. store.steampowered.com/news/app/220...
thank you to everyone who’s given STARWEAVE two or three hours of your time!
steam reviews and word-of-mouth are invaluable to us, so if it mattered even a bit to you, please shout it out!
another STARWEAVE devlog! not by me today but
@starriewing.bsky.social on some of the game's art process. 'deranged' is a word that comes to mind...
store.steampowered.com/news/app/220...
✦🌟NEW SPEEDPAINT: DEEP DREAMING ✦
╰ www.youtube.com/watch?v=c-tcWCMHn8U
wrote a proper post because i had some more thoughts i wanted to elaborate on but didn't want to make this into a very long thread
tnywndr.cafe/office/2026-...
omg idk but she must be so cool and funny and awesome and pretty…
omg... thank you for following along for all these years! we finally did it.. STARWEAVE is indeed out!!