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Posts by Christopher Ferris

The Zium Digest Oratorio is out today! Go listen to this guy read some lovely poems by various Zium contributors.

5 days ago 5 3 0 0

The Zium Digest Oratorio is out today! Go listen to this guy read some lovely poems by various Zium contributors.

5 days ago 5 3 0 0
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🎨📕🏛️ The Zium Digest 🏛️📕🎨
Poetry, Short Fiction, Experimental Fiction
An experimental writing exhibit, in the form of a book.

Available Now
theziumsociety.itch.io/the-zium-digest

6 days ago 22 14 1 4
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Aurora Borealis

⫷Boreal Tenebrae⫸

Our neighbors turn aside

✧ Do you remember me? ✧

Wishlist on Steam ↓

#indiegame #horrorgame #analoghorror #psxstyle #lowpoly #indiedev #gamedev #steamwishlist #indiehorror #weirdcore #liminalspace #surreal

2 weeks ago 30 7 2 0
A medieval styled illustration of the cosmological map of Realis and its thousand moons

A medieval styled illustration of the cosmological map of Realis and its thousand moons

So excited to be finally sharing my cover for @austinwalker.bsky.social ’s upcoming ttrpg ‘REALIS’

Crowdfunding starts soon!
www.kickstarter.com/projects/cru...

2 weeks ago 681 151 19 5

gottem

3 weeks ago 1 0 0 0

It has recently come to my attention that if you've got a custom shadergraph (in Unity w/ URP) and you set the ambient occlusion to 0, materials that use said shader will render completely black when you bake your lightmaps, even you you have "ambient occlusion" unchecked in your lighting settings

3 weeks ago 4 1 2 0

One one hand this seems totally wrong (i.e a bug), but on the other hand I've been able to find absolutely nothing about this on the internet and I can't imagine I'm the only person to ever experience this? So perhaps it is I that am wrong

3 weeks ago 0 0 0 0

It has recently come to my attention that if you've got a custom shadergraph (in Unity w/ URP) and you set the ambient occlusion to 0, materials that use said shader will render completely black when you bake your lightmaps, even you you have "ambient occlusion" unchecked in your lighting settings

3 weeks ago 4 1 2 0
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I recently had the pleasure of designing & coding The Zium Digest Oratorio, a free companion application launching alongside the latest project by the Zium: the Zium Digest. Out on April 15, 2026!

3 weeks ago 51 14 0 0

That's one of the best feelings isn't it, deleting a bunch of code

3 weeks ago 2 0 1 0
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3 weeks ago 12 6 1 1
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I recently had the pleasure of designing & coding The Zium Digest Oratorio, a free companion application launching alongside the latest project by the Zium: the Zium Digest. Out on April 15, 2026!

3 weeks ago 51 14 0 0
Fire Place screenshot showing some logs burning in the Seattle fireplace background

Fire Place screenshot showing some logs burning in the Seattle fireplace background

Viridi screenshot showing a full pot in the Apartment environment

Viridi screenshot showing a full pot in the Apartment environment

Tenderfoot Tactics screenshot showing combat UI

Tenderfoot Tactics screenshot showing combat UI

Tenderfoot Tactics screenshot showing a battle setup without UI elements, with a spirit looking over

Tenderfoot Tactics screenshot showing a battle setup without UI elements, with a spirit looking over

Hello! I'm a programmer and tech artist with some design and production experience, looking for work, ideally with others in Seattle. Good with C#, Unity, Godot, HLSL, Blender.

Resume: docs.google.com/document/d/1...

2 months ago 41 25 2 0

If you're using git then you might be able to get the work back, if it was only the push that got messed up not the actual commit you made locally! I am not sure otherwise, I've only really used git

1 month ago 1 0 0 0
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Bloomington House (incl. closeups).
Had a lovely time working on this recent commission of a cozy childhood home.

1 month ago 42 4 0 0

That's so interesting to learn, I wouldn't have looked at this scene and guessed that there was so little landscape! It all looks so one-off and specific. Thanks for the sage advice!

1 month ago 1 0 0 0

That totally makes sense! For some reason whenever I've attempted to build a scene like that (including currently) I've struggled with the whole thing feeling too stiff & not-cohesive. Maybe I should be modeling the landscape first and then adding modular bits onto it? I'll figure it out eventually!

1 month ago 0 0 1 0
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Bloomington House (incl. closeups).
Had a lovely time working on this recent commission of a cozy childhood home.

1 month ago 42 4 0 0
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Probably a very silly question but I always wonder: how do you usually split up a scene like this asset-wise - i.e, how much of the design/composition is done in-editor and how much is done in a 3D modeling program?

1 month ago 4 0 1 0

Also really admire the designers' dedication to placing enterable, interactable bathrooms in every single level, sometimes multiple times.

2 months ago 6 0 1 0
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Decided this year to play some old games that I have no nostalgia for, starting with the original Deus Ex from 2000. I knew I was going to enjoy it but wasn't expecting to get as engrossed as I did. I'm going to miss this crunchy, often endearingly janky, mysterious world

2 months ago 12 0 1 0
user interface is down the left hand side of the screen, which shows a map button, a question mark, various icons that show ants and spiders, puase, scent, and health meters. to the right is brown earth and a prompt showing an ant hatching from an egg(?), text above reads: you are now a worker!

user interface is down the left hand side of the screen, which shows a map button, a question mark, various icons that show ants and spiders, puase, scent, and health meters. to the right is brown earth and a prompt showing an ant hatching from an egg(?), text above reads: you are now a worker!

simant, magazine screenshot (2004) archive.org/details/Xbox...

1 year ago 1628 422 22 71

Hey there I am at 0:12! Interesting how some communities are so insular they've got a big moat around them - like "Everton Football Club Supporters" and "Salesforce Community Professionals"

2 months ago 2 0 0 0

Thank you! There's a lot more where this came from, you shall soon see

2 months ago 0 0 0 0
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Here's the kind of thing I'm using this for - using the r channel of the vertex color to gradually control the wave intensity of this water

2 months ago 17 2 2 0
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I'm kind of proud of this Blender script I managed to write that creates a vertex color gradient between two colors, starting with the vertices you've selected and ending x distance away. Extremely helpful for a lot of the shader-writing I've been doing lately

2 months ago 30 4 2 0

I'm so happy to see scarecrow still holding it down like this! What a magical place

2 months ago 1 0 0 0
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Here's the kind of thing I'm using this for - using the r channel of the vertex color to gradually control the wave intensity of this water

2 months ago 17 2 2 0
Video

I'm kind of proud of this Blender script I managed to write that creates a vertex color gradient between two colors, starting with the vertices you've selected and ending x distance away. Extremely helpful for a lot of the shader-writing I've been doing lately

2 months ago 30 4 2 0