Advertisement · 728 × 90

Posts by John Campbell

It's been a long time coming, but I am *very* happy to get Unseen Diplomacy 2 out of early access and into player's hands. The whole team have been amazing and I'm very proud to get some really unique mechanics out there for everyone to play. :)

3 weeks ago 4 3 0 0
The Steam Awards - with Unseen Diplomacy 2 being nominated for each of them

The Steam Awards - with Unseen Diplomacy 2 being nominated for each of them

It'll be lovely if you could ;)
#SteamAwards

4 months ago 4 1 0 0

Looks interesting! I feel there's definitely space for a "p4-like-for-games" for smaller teams where the P4 license is a bit too pricey.

4 months ago 3 0 0 0
Preview
Triangular Pixels highlights accessibility features of Unseen Diplomacy 2 - Can I Play That? Triangular Pixels recently highlighted accessibility features in their VR title Unseen Diplomacy 2, which is currently in early access.

Developer @triangularpixels.com highlighted accessibility features of their VR title Unseen Diplomacy 2, currently in early access.

It includes features to more comfortably play with limited mobility, or with cognitive, audio, and visual accessibility needs.

caniplaythat.com/2025/11/04/t...

5 months ago 7 6 0 0
Video

🕵️ Agents, your next update is live.
Patch v0.2 brings smoother movement, smarter training, and more edible objects (yes, really).
Report to HQ - it’s time to move. 🔗https://unseendiplomacy2.com🔗 #GamingCommunity #IndieGame #IndieDev #NewGame #WishlistWednesday #gamerlife #vrgaming

5 months ago 7 5 0 0

And... out now! Super happy to get this into Early Access where people can actually play it after being under wraps for so long.

6 months ago 2 1 0 0

This has easily been the longest project I've been working on - I am properly excited to actually get it out into the wild and onto player's faces. :)

6 months ago 5 1 0 0

XR_EXT_render_model was the one that caught my eye earlier! Looking forward to chucking out a bunch of api-specific code next project. :)

8 months ago 3 0 1 0
Advertisement

I'm working on texture streaming right now, and the first thing I tried was hardware tile streaming with sampler feedback. And yes, the state of hardware streaming is very sad.
bsky.app/profile/fabr...

8 months ago 15 1 2 0

That's a Jerry Mouse run cycle! Maybe the 'Naruto run' should just be called the 'Reverse Jerry' instead...

8 months ago 0 0 0 0
Video

I had fun times debugging why a computer terminal unit test was failing, and occasionally going to the wrong screen. Turns out an unrelated button was yeeting itself onto the keyboard mid-test about 50% of the time. And due to unit tests running at x100 speed, it's impossible to spot as it happens.

8 months ago 5 1 0 0
Lots of people in a room ready for a talk

Lots of people in a room ready for a talk

Very full room for @daddygame.dev 's talk about procedural level design in #UnseenDiplomacy2! Standing room only!
#developconf

8 months ago 6 3 0 0

Keyring as uberkey, except for passwords, which are pure knowledge so you can just guess the number if you remember your last playthrough

Related - I love how comprehensive the log is; it captures *every* conversation and info screen read so you can always read back to find that password you forgot

9 months ago 1 0 1 0

The Steam Controller works *so* well for mouse-y things but in pad form. I played through the entirety of Stardew Valley with one before the game had pad support and it was great.

9 months ago 2 0 0 0
Video

🎉 We’re delighted to be part of the @womenledgames.com Showcase in partnership with #SummerGameFest! 😍
We're showing #UnseenDiplomacy2 — a spy VR game made by a woman-led team.
➡️https://unseendiplomacy2.com⬅️
🧵(1/5)
#WLGS #IndieGames #MadeWithUnity #WomenInGames #VR

10 months ago 10 7 1 0
Video

#PitchYaGame !
🕵️‍♀️The Immersive Spy Simulator🎮
#UnseenDiplomacy2 casts YOU at the spy to stop evil-doers 💀
💪Leap into action and keep fit in a real-life #VR obstacle course around your real-world room.
Wishlist our #indiegame now! #MetaQuest #SteamVR
➡️https://unseendiplomacy2.com/ ⬅️

10 months ago 23 9 0 0
Advertisement
Post image

Love this

10 months ago 78 12 2 0
Video

Revealed! #UnseenDiplomacy2 !
The INCREDIBLE real-life #VR obstacle course in your living room
Wishlist and store links ➡️ unseendiplomacy2.com
For #MetaQuest & #SteamVR
Follow us for more! #GameDev #IndieDev

10 months ago 84 28 5 10

I tend to think in terms of depth complexity / overdraw / fillrate, which is not strictly what those three items represent, but useful in terms of what I need to optimise or change.

There's also quad overdraw, but for mobile VR I find we're not pushing enough polys for that to be important.

10 months ago 0 0 0 0
An image of John Campbell from Triangular Pixels, highlighting their talk at Develop:Brighton titled "Constraints to Creativity: The Art and Science of Procedural Level Design"

An image of John Campbell from Triangular Pixels, highlighting their talk at Develop:Brighton titled "Constraints to Creativity: The Art and Science of Procedural Level Design"

We'll be joined this year by John Campbell (@daddygame.dev) from @TriangularPixels.com, who will be sharing a data-oriented method for procedural level designs that encourages collaboration, alongside providing insights into dealing with the complexity of a procedural system. #DevelopConf

11 months ago 9 4 0 0
Noodle Noise Official Logo

Noodle Noise Official Logo

Triangular Pixels welcomes @noodlenoiseaudio.bsky.social as our new Sound Designers for Unseen Diplomacy 2! Everyone here at the studio is excited to work with you all.

Make sure to give them a follow if you haven't already to see some of the great work they have done.

#Sound #GameDev #VR

1 year ago 10 4 0 0

You can get cat collars with space for a slip of paper, then write a note explaining it's coming around and ask the owner to contact you and leave your phone number. I've done this previously and had an appreciative owner call me back. Plus you get to find out their real name!

1 year ago 1 0 0 0

And by 'feature complete' I mean the APIs just have big holes in because either someone didn't think about backwards/forwards compatibility, didn't think anyone would ever want to query that thing, or wrapped everything up in a baby-proof-api and hid important details.

1 year ago 3 0 0 0

The entire VR stack has been simultaneously overengineered, under-specified, fragmented and pseudo-consolidated that the early days of OpenVR feel like a breath of fresh air.

In our current project I've got an OpenVR, OVR and OpenXR backends, and OpenVR is the only sane, feature complete one.

1 year ago 16 2 5 0

This is one of those cases where I can't tell if the hoop-jumping to avoid branches actually comes out as an overall win, so something to benchmark later. In particular 'ceil' seems like a wildcard that could go either way, although Shader Playground suggests it's quite cheap.

1 year ago 1 0 0 0
float3 SelectPrimaryAxis(float3 worldNormal)
{
	worldNormal = abs(worldNormal);
	float largest = max(max(worldNormal.x, worldNormal.y), worldNormal.z);
	float epsilon = 0.00001;
	float3 offsetNormal = worldNormal - (largest-epsilon);
	return ceil(offsetNormal);
}

float3 SelectPrimaryAxis(float3 worldNormal) { worldNormal = abs(worldNormal); float largest = max(max(worldNormal.x, worldNormal.y), worldNormal.z); float epsilon = 0.00001; float3 offsetNormal = worldNormal - (largest-epsilon); return ceil(offsetNormal); }

An attempt at converting an arbitrary normal into a primary axis (for cubemap-alike operations) without branches. Pretty sure there's better ways of doing this but tricky to find online as I'm not sure what the 'proper' name for this op is.

1 year ago 0 0 1 0
Advertisement
Katie standing in the middle of a field near the sea while wearing a VR headset.

Katie standing in the middle of a field near the sea while wearing a VR headset.

Creative Director @mrsgame.dev had the exciting opportunity to chat with #BBC radio #Cornwall Katie shared how she broke into the #Games industry, what it was like setting up a new studio ‘Triangular Pixels’ and the origins of the #BAFTA nominated game Unseen Diplomacy
www.bbc.co.uk/sounds/play/...

1 year ago 4 2 0 0

Come join us and make some noise!

1 year ago 3 3 1 0

We all have an emotional support dead famous guy and who he is says a lot about you.

1 year ago 1 0 0 1

I had this a few times, and I blame a good portion of it on Meta's insistance on error messages being "Ooops! Something went wrong! Sowwery!" with zero actionable information. Hell even an opaque error code would be better. As-is, it encorages cargo-cult snake oil fixes to spread on the internet.

1 year ago 0 0 0 0