Helen’s mysterious castle is so perfect……..
Posts by twewyb
The latest issue of Indiepocalyopse is out!!! My game Nocturne is featured with 9 other amazing games, go take a look and support the zine if you're interested!
Starting off it's 6th year of bringing you monthly highlights of the more unexplored corners of indie games, it's Indiepocalypse #73!
-10 curated games for $15!
-Zine!
-Newly commissioned game by @cmi.bsky.social
-Cover by @alexsiple.bsky.social
pizzapranks.itch.io/indiepocalypse-73
we're so doomed
récemment j'ai sorti un petit RPG dispo gratuitement et j'ai commencé un nouveau projet dans le meme genre que j'aimerai commercialiser, idéalement dans les mois qui viennent
hello je veux bien être rajouté aussi si il reste de la place ? :)
It's a whole genre it's beautiful
Took some time to unpack a few thoughts on Expedition 33.
Watching what I thought was a "pretty good" game get transformed into A Cultural Object has been disheartening.
So I have some thoughts on glitz, glamour, and respectability...
transgamerthoughts.com/post/8027631...
if you don't love ANY bad square rpgs then you don't have a heart. if you love EVERY bad square rpg then you don't have a brain
technique mais en bon landais je l'ai
We're publishing Queens Domain!
Inspired by Dark Souls progenitor King’s Field, it's a damn brutal and stylish retro-fantasy RPG
DEMO OUT NOW
- Fly with your Holy Sword
- 50+ melee weapons
- Eat delicious food
- 100+ enemies, mini bosses & bosses to defeat
- Explore a mysterious labyrinth island
Angeline Era is OUT NOW!!!
🔍Every level hidden in plain sight…
🗺️… chart your own path through the world!
⚔️Tons of thrilling combat, mysterious places…
👼… and a soul-shattering story!
GET IT HERE!!
store.steampowered.com/app/2393920/...
That moment when you push too far, overheat, then pull off a clean regen and perfect block. SacriFire battles are all about timing and nerve.
#jrpg #gamedev #pixelart #ドット絵
attends mais ça a l'air énorme ça
Otto's Basketball Game, version 1.0.0, is now done :--) The game is freeware, and you can play it on (or download it from) Itchio.
ottoojala.itch.io/ottos-basket...
It's a simple one-button basketball game with lots of silly details and a good kind of homemade feel to it.
#godot #solodev #gamedev
I think the only purpose of gbstudio is to make SaGa4
I found the game very surprising, at first it seems really easy and forgiving, with plenty of QoL and sometimes it becomes just hard as hell
maybe you've already answered that before but, why auto-battling ?
> After playing Discover the World, I started to wonder: are these effects really 'mechanics'? We teach people at game design school that games are made up of mechanics, and mechanics are rules that are invented by the game designer to control the flow of play. Of course it sometimes happens that a side-effect of the rules or maybe an unintended effect of the implementation will be enjoyable and will end up being kept. But couldn't someone try to make a project of creating whole games out of 'allowing effects to exist' instead of 'inventing rules to produce specific effects'? I think that would look a lot like your library of work.
bennett foddy posted a deeply insightful comment on @sylviefluff.bsky.social’s games and i think it captures a lot why i found her games so reinvigorating to play.
rather than finding rules to solve problems, why not find funny interactions?
itch.io/post/14821693
Here it Is!
RUIN Ch.0
A Short Narrative Adventure
Please Enjoy, Free, In Browser on Any Device
officialelectric.itch.io/ruin
Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!🕊️🥚
store.steampowered.com/app/2158550/...
i don't think there is such meaning in the distinction but for me it's closer to my experience of gamedev as i prefer just vibing until i run into a problem from a design perspective instead of just starting by creating problem before doing anything
besides all the kill gameplay lore, i remember that japanese people used to call designers "planners" and i think it is more accurate as for me designing is more like creating principles that will shape the game, whereas planning is more about finding the principles that correspond to your game
Forum topic title "UNDERSCORE JAM #1" "in a day"
The forum's first jam will start tomorrow! It'll be very low barrier to entry and there'll be plenty of time, so if you're even thinking about participating, you probably should! Stay tuned to theunderscore.xyz/t/underscore... for when I post the details.
Amazing game!
I released my new game yesterday, it’s free and playable on your browser! #screenshotsaturday
Played and finished it last night, took me like 3 hours. At first il felt like a roguelike of sorts then changed to the most epic turn based boss fights
Try it out if you like RPGs and exploration games
A tour de force of minimalist design! Absolute marvelous exercise in the power of ellipsis! Also? Just really fun!
Cannot recommend this game enough to anyone who wants to see some of the best JRPG designers narrow the genre down to the very core pieces. Amazing, amazing, amazing.