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Posts by Frederic Souchu

je plussois - excellente ambiance 👌

4 days ago 1 0 0 0

🙏

1 week ago 0 0 0 0
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@cranknockout.bsky.social issue of the month features #playdate Power Off
happy to answer further question after you’ve read the article!

1 week ago 12 0 0 1

have you looked at ECS or similar? - plain OOP is not a good solution overall

1 week ago 0 0 0 0

tbh not sure that endless thread is playing with Bluesky on mobile - I simply cannot see replies to a given post 😭

1 week ago 1 0 1 0

60fps? ✅
lisibility? ✅

really nice how you solved how the player can be sure to hit a bonus/malus - the ground goal lines are really 👌

1 week ago 1 0 0 0

any major change to the texturing code?

1 week ago 0 0 1 0

missed that one - nice design indeed (at least playing the demo)

2 weeks ago 1 0 0 0
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‘more console’ is tbh not really a scenario with Playdate…
multiple saves may be interesting, but multiple accounts don’t make sense imho

3 weeks ago 0 0 0 0
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got to try and indeed, makes these little "off the grid" boxes less costly - thanks again for the tip

3 weeks ago 1 0 0 0

nice write up - you may want to read about Celeste/Towerfall physics, demonstrating some of concepts you implemented

3 weeks ago 0 0 1 0

so it’s a deconstruction game? interesting 🤣

4 weeks ago 1 0 0 0

nope - you can even run it on your Playdate

1 month ago 1 0 0 0

impressive collision solving routine 😳

1 month ago 2 0 0 0

oh! thanks - I’ll see if I can fit that giant Gilgamesh statue I wanted 🤣

1 month ago 1 0 0 0

func_detail is outside of the BSP - it requires ad-hoc sorting (or read/write z-buffer), again perf hit is significant (well, assuming your engine supports func_detail, mine doesn't)

1 month ago 0 0 1 0

nice page - func_wall is a double edged sword, it moves static geometry to regular polygon land, not cool imho

1 month ago 0 0 1 0

thanks - poking around, I am missing an artist on this project and it shows 😑

perf-wise, happy to have DM on the subject if you need.

1 month ago 1 0 1 0
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really like your texture work!

1 month ago 1 1 0 0

wpoly?

1 month ago 0 0 1 0
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another radical take - lightmaps only + outlines

1 month ago 20 0 0 0
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POWER OFF by freds72 First Person Shooter for Playdate

totally - if you have a Playdate, you can try it from there:
freds72.itch.io/power-off

1 month ago 5 0 1 0
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POWER OFF by freds72 First Person Shooter for Playdate

hehe :)

you can play with an early version on your @play.date
(without the outline...)

freds72.itch.io/power-off

1 month ago 3 1 0 0

are the chairs brush work?
nice but I don't want to see the subdivisions 😆

1 month ago 1 0 1 0
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Toying with hard edge lines & high contrast, following the tracks of @saffroncr.bsky.social and @lubu.bsky.social
not sold but I don't hate it either...
@play.date

1 month ago 120 12 14 3

désolé - chuis rentré trop tard

1 month ago 1 0 0 0

mon quake est crank-centric 😬

1 month ago 1 0 0 0

oui alors effectivement c’est pas donné et c’est assez fragile, la prise en main est pas top…

mais le concept est pas mal - la manivelle pose des vraies questions sur des choix d’interactions par ex

1 month ago 1 0 1 0
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cheloues? 🤔

1 month ago 0 0 1 0

vraiment sympa - un mix bizarre de puissance et de limites chelous

1 month ago 0 0 1 0