Sketching concept art for the game menu #pixelart #gamedev #indiegame #indiedev
Posts by voidgazerBon
Death Dash Crash ended up 17th in Newgrounds Best Games of March26! #pico8 #gamedev #indiegame
screenshot from newgrounds.com
The Newgrounds front page is yet again ruled by #pico8 games. (At least on mobile :D)
After almost 1 year of snekburd being out, I've made a level editor that people can use to make or share their own levels!
Lexaloffle BBS (best): www.lexaloffle.com/bbs/?tid=156...
itchio : werxzy.itch.io/snekburd
#pico8 #itchio #gamedev #indiedev
I am working on a new prototype in #godot and I am trying to keep it close to #pico8. The Easter theme is purely coincidental :D #gamedev #indiegame #indiedev
Scoundrels, Guns and Vengeance is now on @newgrounds.com with highscore board and medals.
www.newgrounds.com/portal/view/...
#pico8 #indiegame #indiedev #gamedev #videogames
Scoundrels, Guns and Vengeance /// Pico-8 Adventures ::: A #Pico8 #action #puzzle #indiegame by @voidgazerbon.bsky.social #indiedev ::: It's high noon and it's time for vengeance... Let's bring justice to this corner of the wild wild west!
Β» www.youtube.com/watch?v=V-Wt... Β«
That absolutely flew right over my head, sorry π
Your spire editor looks fine. There is probably something wrong with the code.
That is cool. I didn't even know that this was possible. Thank you for putting in the effort!
That is so awesome! π
Scoundrels, Guns and Vengeance is out now!
Play on voidgazerbon.itch.io/scoundrels-g... or www.lexaloffle.com/bbs/?tid=155...
"One hundred bullets. One hundred names."
#pico8 #indiegame #indiedev #gamedev
Fast and Furious meets Walking Dead ππ¨
Or more like exploding dead, and usually ending my runs, but hey, it is a cool game by @voidgazerbon.bsky.social you need to check out now, before they drop a new banger!
www.youtube.com/watch?v=3Jm-...
#indiegames #pico8 #retrogaming
Would you call this a boring "tutorial"? #pico8 #indiegame #gamedev #indiedev
Death Dash Crash /// Pico-8 Adventures ::: A #Pico8 #zombie smashing #action #indiegame by @voidgazerbon.bsky.social #indiedev ::: Rev your engine, it's time to get some zombie guts on your windshield!
Β» www.youtube.com/watch?v=mfhV... Β«
Right now, I am working on a cover art. (WIP) #pico8 #gamedev #pixelart #indiegame #indiedev
JOULE THIEF is out!
You can play it here: ghettobastler.itch.io/joule-thief
The cart is also available on the Lexaloffle BBS: www.lexaloffle.com/bbs/?tid=155...
I hope you enjoy playing it as much as I did making it!
#pico8 #gamedev
Another new prototype in the theme of doing anything other than the bigger project I started half a year ago. #pico8 #indiedev #indiegame #gamedev
Death Dash Crash is now on @newgrounds.com with High score Board and Medals.
www.newgrounds.com/portal/view/...
#pico8 #indiegame #indiedev #gamedev
Death Dash Crash is out now!
Play on www.lexaloffle.com/bbs/?pid=184...
or voidgazerbon.itch.io/death-dash-c...
#pico8 #gamedev #indiegame #zombies #indiedev
That is cool!
Trying to make the player manage the meter: energy gets used up when you accelerate, when you use your "EXPLODE ALL CARS" button, and when you get hit. To balance that I've added energy pellets that the player can gather when cars gets destroyed.
#pico8 #gamedev
New to this platform, so still figuring out how this works.
I've been working on this little game for like a year. This is the first actually sizeable project I started in pico8 and it's about to be released on itch.
#pico8 #indiedev #pixelart
I wanted to make it less "idle" and for example let player to move up and down to avoid bad trades and pick the good ones. The items would have different quality, price ranges and byers would have preferences, etc. After the jam I will probably try to make it into a "full" version.
I tried to make an idle game in 3 hours for #trijam and... sort of failed, but still it was a lot of fun to try #pico8 #gamedev
voidgazerbon.itch.io/shop-around
Yeah exactly. It is sprite stacking and a rotation. You can find example by johanp on BBS.
Any volunteers? #pico8 #gamedev #indiegame #pixelart
Hitting cars now directly increases the speed. This gives the player more control over the difficulty. I've also tried switching the score from distance to speed to give the player an incentive to go faster (thanks @voidgazerbon.bsky.social !)
#pico8 #gamedev
Thank you! I wanted to, in a way, but Iβm having second thoughts as it probably wonβt fit with the rest of the game.