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Posts by dstears

Concordia is great! I think there is an optional rule where you do a mid-game round of scoring for your exact reasoning.

3 weeks ago 0 0 0 0

What a wonderful mane and tail. I love the color choices.

1 month ago 1 0 0 0

Wonderful work on the lighting!

2 months ago 1 0 0 0

Fantastic!

2 months ago 1 0 0 0
Two sketches of the robot janitor MAC. One is a neutral pose and the other is the iconic Sonic Adventure pose.

Two sketches of the robot janitor MAC. One is a neutral pose and the other is the iconic Sonic Adventure pose.

Here's a few production sketches of MAC that I made while I was figuring out what he looked like in non-pixel form.

Just a reminder, Clockwork Cleanup is available now for free on Steam and itch!
store.steampowered.com/app/4158400/...

#gamedev #indiegame

4 months ago 49 12 1 0
Preview
Clockwork Cleanup by dstears Pipe-routing auto-battler

The game is also available on itch.io
This is an updated version of a game jam game I worked on in 2024 called Aetheric Twilight. This was supposed to be a 1-2 month project to clean that up, but it took a bit longer than expected...

dstears.itch.io/clockwork-cl...

4 months ago 10 2 0 0
Video

The 2025 game I've been working on, Clockwork Cleanup, is now available (for free)!
It's a puzzle autobattler where you place tiles in a grid to control combat. Each tile needs to be connected to sources of elemental energy via pipes.
store.steampowered.com/app/4158400/...
#indiegame #godot #gamedev

4 months ago 31 9 1 0
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Thanks for playing!
And thank you for the suggestion, I can certainly understand wanting to see the fruits of your labor :)

4 months ago 1 0 0 0

Congrats! Thanks for playing!

4 months ago 1 0 0 0

Oh man, I put the wrong tag. I'm releasing a new game next Monday that was made in Godot and I guess I was thinking of that one. Sorry about that.

4 months ago 1 0 0 0

Oops, I put the wrong tag on this post. This game was made in Unity, not Godot.

4 months ago 7 0 0 0

Everyone always tries to manually paint the first screen :) While it is likely possible to paint everything manually once you unlock enough movement options, it's easier to clear each stage which will repaint the entire section.

4 months ago 2 0 1 0
Video

Hi everyone! I'm reposting this trailer because Pigment is now available for free on Steam. There's been a few bugfixes and QoL changes since the original release, but no new content.
Have fun!
store.steampowered.com/app/4160320/...

#gamedev #godot #indiegame

4 months ago 202 73 8 2

The lighting on Opera is fantastic!

7 months ago 1 0 0 0

I guess it's time to repost this.
#silksong

8 months ago 27 2 0 0

This design looks great. Excellent work!

8 months ago 0 0 0 0

Happy Birthday Myke!

8 months ago 3 0 1 0
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This was my desktop background for many years. Lovely.

8 months ago 4 0 0 0

Neat! what sort of pathfinding are they using?

9 months ago 1 0 0 0

Istanbul is really good! I've never played another game with mechanics like it has.

9 months ago 3 0 0 0

I like the motion on the tail. well done.

10 months ago 1 0 0 0

Thanks so much!

1 year ago 1 0 0 0

Thanks!

1 year ago 1 0 0 0

These are great! I love the expressions!

1 year ago 2 0 0 0
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Thanks for sharing my game with everyone!

Since I wanted the game to emphasize air mobility, I really wanted the player to use the movement tools to regain health. During dev I had a way to stand still and attract the pigments, but it felt unsatisfying to just stand still and hold a button.

1 year ago 0 0 0 0

Speedrunners truly are the best QA.

When skipping that one I force a bunch of state like making the roof solid and moving the player to the nearest ground. You can probably guess what happened :)

I uploaded v0.3.2.c to fix it. This also moves the pause menu so it isn't affected by screen fade.

1 year ago 1 0 1 0

Looks like the flag reset happened as part of the end-of-level cutscene. So if you skipped the cutscene, then the boss phase state would not reset.
I've uploaded v0.3.2b to the itch page which fixes this issue.

1 year ago 1 0 1 0

That, uh, does not seem intended. I must have forgotten to clear a flag somewhere. Thanks for the bug report! I'll look into it.

1 year ago 1 0 1 0

Great! Glad to hear it works well on the deck. And I'm glad you had fun time with it!

1 year ago 1 0 0 0

I honestly don't know. I see that itch.io has a process for getting games on the deck, but I don't have one myself so I haven't tried it.
I started the process of getting Pigment added directly to Steam, but I kinda procrastinating on finishing that work :)

1 year ago 1 0 1 0