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Posts by Angel

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3D projection - Wikipedia

this is normal 3d perspective projection, like how you eyes work, youre talking about isometric perspective i guess
en.wikipedia.org/wiki/3D_proj...

3 months ago 1 0 0 0

you mean... the concept of perspective?

3 months ago 4 0 0 0

i wish, no decompiling its reading it directly from the vmap, which means it has to handle instances and prefabs and do its own mesh triangulation and projection

1 year ago 0 0 0 0
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Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months.
Much faster and easier to use now, for all your CS2 map radar needs!
radargenerator.github.io

1 year ago 8 1 0 0
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close

1 year ago 5 0 1 0
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HE'S ALIVE

1 year ago 47 9 1 0
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1 year ago 11 0 0 0
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Made some pixel art for the arcade on de_dogtown, ingame ver in the post below

1 year ago 24 0 1 0
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Thought I should share some progress on Timber. Still a long way to go, but I'm slowly getting a feel for it.

1 year ago 18 1 2 0

its simpler than your think! its just a model with an animated texture, the uvs are just blender -> project from view, then the image just aligns itself

1 year ago 2 0 1 0

Kinda, it's several materials being switched dynamically so the animations can play in random order

1 year ago 4 0 0 0
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Working on some animations for the ferris wheel on de_dogtown

1 year ago 50 1 3 0
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3 years ago ive asked gabe to wish gl to my friend snakEZ with mapping, now snakEZ unfortunately cant be offline due to some personal issues so im working on a map alone. Ty both Gabe and snakez for hope in this wicked world, i hope its fine to post the clip now

1 year ago 36 2 0 0

When its done :tm:

1 year ago 3 0 0 0
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Right since everyone is moving over, should post some things I made, in order:

inferno night
dogtown
kz_dima (dima onlyup)
radgen 2.0 (new ui, renderer, project manager)
also a large part of source2-viewer map decompiler

1 year ago 26 1 2 1
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or what about sunset train

1 year ago 13 0 1 0
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sunny and rainy train goes kinda hard not gonna lie, still prefer the gloomy one tho

1 year ago 7 0 0 0
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We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?

1 year ago 331 12 28 5

of course it was you! when i saw this i instantly thought
"this has to be matthew's work", it looks so good, the fact they even shadow correctly is insane

1 year ago 1 0 0 0

๐ŸฆŠ

1 year ago 3 0 0 0