Rustup 1.29.0 has been released! ๐ฆ
Rustup, the tool for installing and updating Rust, will now download files concurrently and unpack them in parallel, which makes updating Rust much faster. โจ
See the blog post for all the changes to rustup: blog.rust-lang.org/2026/03/12/R...
Posts by Dekirisu
thanks! โญ
I can't really focus on #rustlang / bevy development atm, due to some issues - e.g. throwing job applications around, that seemingly land in 'the void'. ๐ถ
Just so u know why there were no updates the past months. ๐ซ
Today I'm giving a talk about Ratatui at RustNation UK! ๐๐ฆ๐
#rustlang #rustnation #rustnationuk #conference
Changing my setup for an undefined timeframe:
๐ง arch linux (btw) -> #nixOS
๐ฆ i3wm -> sway
๐ฌ xfce4-terminal -> foot
Rust 1.93.1 has been released.
This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target.
See the blog post for details: blog.rust-lang.org/2026/02/12/R...
I'm back & decided to change things up! ๐ซ
โ๏ธ ditch QWERTY
โ
๏ธ develop & use my own smol layout
โ
๏ธ use badly cut paper as cover
My #keyboard now looks like a space invader! (unintended) ๐พ
Just 'lost' hours of gamedev progress to PokeRogue.
Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. ๐ฆ
(And the only moves I had left were grassy ๐ซก)
๐๏ธ added environment variables:
๐ temperature, rel. humidity & wind speed
๐ชฟ they directly & indirectly influence various things:
๐ฆซ ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
๐ฅ added tire temperatures
๐ชฟ ..it affects grip & degradation speed
๐ฆซ (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
โ๏ธ foggy winter styling
#rustlang #bevyengine #gamedev
๐ tires now have durability w/ ui
๐ฆ added milage ui
๐ simpler input ui
๐ฆซ harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
๐ new daytime styling
๐ฒ new environment
๐ฆ reworked textures
#rustlang #bevyengine #gamedev
Took a step back to rewrite stuff... โ ๏ธ
#rustlang #bevyengine #gamedev
๐ made a more chill engine sound
...the one before kinda annoyed me over time ๐ซ
#rustlang #bevyengine #gamedev #screenshotsaturday
โจ major shading/style rework
๐ซ (kinda merging all past style tests into one)
๐ฟ๏ธ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
๐ new asphalt style
๐ re-added a simple skybox (just a gradient)
#rustlang #bevyengine #gamedev
๐ first try of skidding SFX
๐ฆ ..and suspension compression SFX
๐ฟ๏ธ (..or however one would call it)
๐ฆ made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
nah, custom shader bindings, a bit like decals but optimized for skids ๐ฆ
๐ finished the first version of skid-marks
#rustlang #bevyengine #gamedev
๐ defined where & when skid-marks should be
#rustlang #bevyengine #gamedev
Worked on deki-drive a bit!
๐ฆ bevy: 0.16 -> 0.17
๐ avian3d: 0.3 -> 0.4
๐ฆ style changes
๐ physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
Rust.
Rust 1.91.1 has been released. This point release fixes two regressions that slipped into in Rust 1.91.0: one that affects Wasm, and one that affects Cargo on illumos.
See the blog post for details: blog.rust-lang.org/2025/11/10/R...
Also migrated my modded GltfPlugin to bevy 0.17
๐ฆ does the same as the original, but:
๐ฟ๏ธ ..has easy access points to change stuff 'on load' through a trait
๐ฑ github.com/dekirisu/bev...
#rustlang #bevyengine
๐ฟ๏ธ changed day/night lighting
#rustlang #bevyengine #gamedev
๐ฆ bevy/mevy UI Hot-Reload Experiment ๐ฆ
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature ๐ฆ
Here's a small test where only position, size & border works. ๐ฆ
#rustlang #bevyengine
I was wondering how it would look like when:
๐ฆ not using bevys pbr material
๐ฆ making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
๐ฆ Mevy now works for #bevyengine v0.17 too
๐ฑ github.com/dekirisu/mevy
Rust 1.91.0 has been released! ๐ ๐ฆ
This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!
Check out the announcement: blog.rust-lang.org/2025/10/30/R...