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Posts by Dekirisu

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Announcing rustup 1.29.0 | Rust Blog Empowering everyone to build reliable and efficient software.

Rustup 1.29.0 has been released! ๐Ÿฆ€

Rustup, the tool for installing and updating Rust, will now download files concurrently and unpack them in parallel, which makes updating Rust much faster. โœจ

See the blog post for all the changes to rustup: blog.rust-lang.org/2026/03/12/R...

4 weeks ago 120 20 0 0

thanks! โญ

1 month ago 1 0 0 0
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I can't really focus on #rustlang / bevy development atm, due to some issues - e.g. throwing job applications around, that seemingly land in 'the void'. ๐Ÿ˜ถ

Just so u know why there were no updates the past months. ๐Ÿซ 

1 month ago 22 0 1 0
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Today I'm giving a talk about Ratatui at RustNation UK! ๐ŸŽ‰๐Ÿฆ€๐Ÿ

#rustlang #rustnation #rustnationuk #conference

1 month ago 37 5 3 0

Changing my setup for an undefined timeframe:
๐Ÿง arch linux (btw) -> #nixOS
๐Ÿฆ† i3wm -> sway
๐Ÿฌ xfce4-terminal -> foot

1 month ago 7 0 0 0
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Announcing Rust 1.93.1 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.93.1 has been released.

This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target.

See the blog post for details: blog.rust-lang.org/2026/02/12/R...

1 month ago 85 17 0 0
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I'm back & decided to change things up! ๐Ÿซ 

โŒ๏ธ ditch QWERTY
โœ…๏ธ develop & use my own smol layout
โœ…๏ธ use badly cut paper as cover

My #keyboard now looks like a space invader! (unintended) ๐Ÿ‘พ

2 months ago 3 1 0 0
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Just 'lost' hours of gamedev progress to PokeRogue.

Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. ๐Ÿฆ†

(And the only moves I had left were grassy ๐Ÿซก)

4 months ago 3 0 0 0
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๐Ÿž๏ธ added environment variables:
๐Ÿƒ temperature, rel. humidity & wind speed
๐Ÿชฟ they directly & indirectly influence various things:
๐Ÿฆซ ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.

#rustlang #bevyengine #gamedev #indiegame

4 months ago 31 4 1 0
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๐Ÿ”ฅ added tire temperatures
๐Ÿชฟ ..it affects grip & degradation speed
๐Ÿฆซ (..and indirectly other things)

#rustlang #bevyengine #gamedev #screenshotsaturday

4 months ago 24 5 0 0
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โ„๏ธ foggy winter styling

#rustlang #bevyengine #gamedev

4 months ago 27 5 0 0
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๐Ÿ›ž tires now have durability w/ ui
๐Ÿฆ† added milage ui
๐Ÿ‡ simpler input ui
๐Ÿฆซ harsh keyboard inputs can be smoothed

#rustlang #bevyengine #gamedev

4 months ago 43 9 0 0
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๐ŸŒ„ new daytime styling
๐ŸŒฒ new environment
๐Ÿฆœ reworked textures

#rustlang #bevyengine #gamedev

4 months ago 48 6 0 0
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Took a step back to rewrite stuff... โ˜ ๏ธ
#rustlang #bevyengine #gamedev

4 months ago 28 7 1 0
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๐Ÿ‘‚ made a more chill engine sound

...the one before kinda annoyed me over time ๐Ÿซ 

#rustlang #bevyengine #gamedev #screenshotsaturday

4 months ago 24 4 0 0
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โœจ major shading/style rework
๐Ÿ’ซ (kinda merging all past style tests into one)
๐Ÿฟ๏ธ rework of a few track barriers (the glassy ones)

#rustlang #bevyengine #gamedev

4 months ago 26 6 0 0
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๐Ÿš— new asphalt style
๐ŸŒ„ re-added a simple skybox (just a gradient)

#rustlang #bevyengine #gamedev

4 months ago 16 4 1 0
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๐Ÿ‘‚ first try of skidding SFX
๐Ÿฆ† ..and suspension compression SFX
๐Ÿฟ๏ธ (..or however one would call it)
๐Ÿฆ made the engine sound more 'futuristic'

#rustlang #bevyengine #gamedev #sounddesign

4 months ago 17 3 0 0

nah, custom shader bindings, a bit like decals but optimized for skids ๐Ÿฆ†

4 months ago 0 0 0 0
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๐Ÿ›ž finished the first version of skid-marks

#rustlang #bevyengine #gamedev

4 months ago 37 5 2 0
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๐Ÿ›ž defined where & when skid-marks should be

#rustlang #bevyengine #gamedev

4 months ago 21 4 1 0
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Worked on deki-drive a bit!
๐Ÿฆ bevy: 0.16 -> 0.17
๐Ÿƒ avian3d: 0.3 -> 0.4
๐Ÿฆœ style changes
๐Ÿ›ž physics changes

#rustlang #bevyengine #gamedev #screenshotsaturday

4 months ago 27 4 0 0

Rust.

4 months ago 7 0 1 0
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Announcing Rust 1.91.1 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.91.1 has been released. This point release fixes two regressions that slipped into in Rust 1.91.0: one that affects Wasm, and one that affects Cargo on illumos.

See the blog post for details: blog.rust-lang.org/2025/11/10/R...

5 months ago 82 6 0 1
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Also migrated my modded GltfPlugin to bevy 0.17
๐Ÿฆœ does the same as the original, but:
๐Ÿฟ๏ธ ..has easy access points to change stuff 'on load' through a trait

๐Ÿฑ github.com/dekirisu/bev...

#rustlang #bevyengine

5 months ago 5 1 0 0
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๐Ÿฟ๏ธ changed day/night lighting

#rustlang #bevyengine #gamedev

5 months ago 18 3 0 0
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๐Ÿฆ€ bevy/mevy UI Hot-Reload Experiment ๐Ÿฆ

Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature ๐Ÿฆ†

Here's a small test where only position, size & border works. ๐Ÿฆ€

#rustlang #bevyengine

5 months ago 20 2 0 0
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I was wondering how it would look like when:
๐Ÿฆž not using bevys pbr material
๐Ÿฆœ making my own material (the darker looking one)

(would 'lose' lighting/reflections etc.)

#rustlang #bevyengine #gamedev

5 months ago 16 3 2 0
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GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy

๐Ÿฆ Mevy now works for #bevyengine v0.17 too
๐Ÿฑ github.com/dekirisu/mevy

5 months ago 14 2 1 0
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Announcing Rust 1.91.0 | Rust Blog Empowering everyone to build reliable and efficient software.

Rust 1.91.0 has been released! ๐ŸŒˆ ๐Ÿฆ€

This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!

Check out the announcement: blog.rust-lang.org/2025/10/30/R...

5 months ago 188 43 0 3