Introducing Wisp Framework.
A .NET web framework that does not depend on the .NET Web SDK.
github.com/WispFramewor...
#dotnet #framework #aspnet #csharp #webdev
Posts by UTF
Aaand GitHub is down. Again.
As a free user I shouldn't complain... But if I were a business user paying for this shit, I would be very upset...
I just launched the website for KeroPunk. There's not much there yet but it should hopefully give you a general idea of what KeroPunk is.
keropunkgame.com
#gamedev #indiedev #indiegames #factorysim #KeroPunk
#PaperScript v1.0.6-alpha.1 is out...
Fixes:
- a void return statement now works correctly
Features:
- using a reserved keyword for a var name throws an error
github.com/UTF-8x/Paper...
#skyrim #skyrimmmods #nexusmods #modding #papyrus
#PaperScript v1.0.5-alpha.1 is out, adding the following features:
- Array Initializers
- Struct Initializers
github.com/UTF-8x/Paper...
#skyrim #skyrimmmods #nexusmods #modding #papyrus
The McMaster-Carr website is such a masterclass in UX design...
I would like to add Starfield support as well but I don't care for Starfield enough to buy it so if somebody felt like gifting me a copy on steam, that would be great 😆
I'm jac0bas on Steam...
#PaperScript v1.0.4-alpha.1 is out, adding the following features:
- Full Fallout 4 Support
github.com/UTF-8x/Paper...
#skyrim #skyrimmmods #nexusmods #modding #papyrus
#PaperScript plans for v1.0.4
Fallout 4 Papyrus Support
#PaperScript v1.0.3-alpha.1 is out, adding the following features:
- states support
- imports
- multiline comments
- elseif
- negative ints and floats
- casts
- increment / decrement
github.com/UTF-8x/Paper...
#skyrim #skyrimmmods #nexusmods #modding #papyrus
I made a Discord server for PaperScript, if you have feedback, please submit it there.
discord.gg/CfqWDtvKZw
#PaperScript v1.0.2-alpha.1 is out, adding the following features:
- Property, Function, Script and Variable Flags
- Get/Set Properties
github.com/UTF-8x/Paper...
#skyrim #skyrimmmods #nexusmods #modding #papyrus
#PaperScript v1.0.1-alpha.1 is out, adding support for switch blocks!
github.com/UTF-8x/Paper...
#skyrim #skyrimmmods #nexusmods #modding #papyrus
#PaperScript v1.0.1-alpha.1 coming soon with a `switch` statement support!
#skyrim #skyrimmodding #papyrus #creationkit
Hmm, maybe PaperScript should have a human readable IL stage since PEX is basically a bytecode container…
Huh, I think I got that wrong... Creation Kit seems to mainly look at PEX, not the sources, so this should in fact be possible...
I started exploring the Papyrus binary file format and I realised... While being able to compile PaperScript directly into PEX would allow implementing more features, you need the PSC sources for Creation Kit to work properly so I don't think that world work...
The first Aplha of PaperScript is out!
www.nexusmods.com/skyrimspecia...
PaperScript is a modern replacement for Papyrus with developer experience in mind.
#skyrim #skyrimmmods #nexusmods #modding #papyrus