Advertisement · 728 × 90

Posts by zjiang27

I spent most of my time on gameplay, which was quite a struggle. I also spent far more time on modeling than I had anticipated. I’m used to creating high-poly models in ZBrush, but it’s not ideal for low-poly work, so I spent a long time debating between ZBrush and Maya.

1 week ago 1 0 0 0
Post image

The image shows a portion of the GDD, which primarily refines the game mechanics. In addition, the art bible has been updated.

1 week ago 1 0 0 0
Post image Post image

I made a model of a seagull.

1 week ago 1 0 0 0
Post image

AI was used to assist with the design of some NPC concept art, which served as the basis for the NPC models.

1 week ago 2 0 0 0
Video

We came up with the game’s name-seagulls being seagulls and designed the “company” logo, and we also created an animation for the logo.

1 week ago 1 0 0 0

Develog 1: Seagulls Being Seagulls
After forming the game development team, we divided up the tasks. Below are the tasks we set for Sprint 1 and the process by which we completed them.

1 week ago 2 0 5 0