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Posts by Beshr

The text in these screenshots feels too much like AI generated crap itself to be honest. I wonder if they’re just stirring up shit to see how people react and then back off a little with something else. It’s too much gibberish.

2 days ago 3 0 0 0

Working on a little music box project for my little daughter and Tidal’s API is probably the best I’ve ever seen for a music streaming service. Auth is simple, and just the fact that you can get direct media URLs for streaming is awesome.

3 days ago 0 0 0 0

Thanks for checking it out! Just read through VDD. Real overlap in the generate-verify loop. Ossature starts from human-written specs before any code, while VDD's decomposition comes from the LLM itself. The adversarial review idea is cool though! Will have to see what more I can learn from VDD!

2 weeks ago 1 0 1 0
Introducing Ossature: Spec-Driven Code Generation — Ossature Blog Ossature is an open-source harness for spec-driven code generation. Write specs, validate, audit, review the build plan, and generate code with full control at every step.

Wrote about the background and thinking behind Ossature, a proper intro for what I’ve been thinking about with Ossature ossature.dev/blog/introdu...

3 weeks ago 0 0 0 0

Yeah, the solution is somewhere in the middle, compared to prompt and pray. For greenfield it’s probably straightforward, but for existing projects it’s a bit tricky. I do think that specs should be the source of truth though, if we continue on this path where some of the code is disposable at least

1 month ago 1 0 1 0

That’s exactly what I’m trying to solve with Ossature. Checksums for specs and executed tasks are what decides which tasks get invalidated and which parts of the spec really need to be rebuilt.

1 month ago 0 0 0 0
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Ossature — Spec-Driven Code Generation An open-source harness for spec-driven code generation.

My take on spec-driven LLM code generation: write specs, review the build plan, execute step by step. When a task fails, fix it and keep going instead of starting over.

It's called Ossature. Open source, v0.0.1.

ossature.dev

1 month ago 3 1 2 0
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What Do We Really Know About the Back Button?
What Do We Really Know About the Back Button? YouTube video by Interface Studies

Published a new video on "Interface Studies"

What Do We Really Know About the Back Button? This video traces the concept of "back" across five distinct systems. Each system makes a different wager on what kind of past should be available to the user. youtu.be/Z4cS2Ivg2-M?...

2 months ago 23 3 0 2
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GroupTab v1.4.1 is now available, with various bug fixes.

Check the details at beshr.com/grouptab/rel... and docs at beshr.com/grouptab/docs/.

Get it from the macOS App Store: apps.apple.com/us/app/group...

#macos #apps

2 months ago 3 0 0 0
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GroupTab - Grouped App Switcher for macOS Organize your macOS apps into groups and switch between them instantly with GroupTab, a better alternative to the default Command-Tab switcher.

GroupTab v1.4 is now available with snappier tab switching, quick number-based navigation, and various fixes: beshr.com/grouptab/

3 months ago 2 0 0 0
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‎Sudecku ‎Experience Sudoku like never before! Sudecku combines the timeless logic of Sudoku with the strategic depth of a deck-building card game. Challenge your mind in a whole new way. The goal is simple: ...

Very happy to finally share Sudecku, a deck-builder Sudoku! If you're into puzzle and card games, you might like this!

On the App Store: apps.apple.com/app/sudecku/...

Main Website: sudecku.com

#sudoku #puzzle #cards #ios

7 months ago 2 2 0 0
Notes on Swift From Building an iOS Game | The Log

Notes on Swift From Building an iOS Game log.beshr.com/notes-on-swi...

8 months ago 1 0 0 0