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Posts by Jeff Wiggins

The best to ever do it! Best of luck on whatever’s next 🫡🫡

6 days ago 0 0 0 0
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Figured it's been long enough to worry about spoiling these: Some pose sketches for C skins, Yung Cuz skins, and YV Boss, done for the 100th Nuclear Throne update! Based on sprites and character designs all by @pietepiet.com ! @vlambeer.com

6 days ago 271 63 4 0
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nevermind I’ll post it today
#starfox #myart #fanart

1 week ago 7347 2154 27 0
A photo I took of my hand holding the book The Worl[d]s of Yoko Taro

A photo I took of my hand holding the book The Worl[d]s of Yoko Taro

The Wor[l]ds of Yoko Taro —

2 weeks ago 4 0 0 0

A beautiful tribute ❤️

3 weeks ago 0 0 0 0
mahjong player in a red shirt covering their face while holding a cigarette

mahjong player in a red shirt covering their face while holding a cigarette

naki no ryuu - mahjong hisshouden / super famicom
IGS, 1992

4 weeks ago 94 15 1 1
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Trash Day

1 month ago 1738 446 13 0

One day I will go to GDC . . . . . . . . . one day

1 month ago 1 0 0 0
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Article screenshot: 
Others are drowning, attempting sustained thought in environments engineered to prevent it. They sit with laptops open, seven tabs competing for attention, notifications sliding in from three different apps, phones vibrating every few minutes. They’re trying to read serious material while fighting a losing battle against behavioural psychology weaponised at scale. They believe their inability to focus is a personal failure rather than a design problem. They don’t realise they’re trying to think in a space optimised to prevent thinking.

Article screenshot: Others are drowning, attempting sustained thought in environments engineered to prevent it. They sit with laptops open, seven tabs competing for attention, notifications sliding in from three different apps, phones vibrating every few minutes. They’re trying to read serious material while fighting a losing battle against behavioural psychology weaponised at scale. They believe their inability to focus is a personal failure rather than a design problem. They don’t realise they’re trying to think in a space optimised to prevent thinking.

I have worried about what I've seen as my own decreased ability to focus but this article has really shifted my thinking. It's so so interesting. aeon.co/essays/what-...

1 month ago 74 37 5 4
Ratcheteer DX - OUT NOW on Nintendo Switch, PC, & Mac
Ratcheteer DX - OUT NOW on Nintendo Switch, PC, & Mac YouTube video by Panic

Who's ready to release a video game? @panic.com gave me the chance to colorize my little @play.date adventure game Ratcheteer and bring it to a wider audience on Steam and, most exciting to me (and the kids), the Nintendo Switch! It's out today: ratcheteer.com www.youtube.com/watch?v=cy3e...

1 month ago 78 23 4 3

Marathon shaping up to be the most moodboarded game of all time

1 month ago 8 0 0 0
A series of fluorescent green traffic cones on the sidewalk

A series of fluorescent green traffic cones on the sidewalk

Marathon

1 month ago 6 1 0 0
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Alright let's try posting WIP updates here instead of Instagram. For 3 years now, I've been working on a full set of 78 tarot cards. I have 23 cards left. Spent some time tonight chipping away at the Three of Swords.

1 month ago 49 10 1 1

If you’re worried about the future of games, remember that your $ holds enormous sway. Support companies who actually care about the art and craft of making games, who put people first and value their employees & audiences. Support indies especially. The future doesn’t belong to greedy corporations

1 month ago 883 313 9 11
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We've done it. We've just hit the release button on our biggest game yet...

DEMON TIDES IS OUT NOW ON STEAM! AHHHHH!

An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

1 month ago 3389 1172 98 67

So sorry to hear this Saleem 🫂

2 months ago 3 0 0 0
A photo of a plastic Dragon Quest slime toy

A photo of a plastic Dragon Quest slime toy

💧

2 months ago 9 2 0 0
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The cover art for the PC Engine version of Bomberman has probably my favorite example of a minimalist design.

4 months ago 80 34 2 0

Can’t wait for this one

2 months ago 8 0 2 0

Ah man, this is so nice thank you!!

2 months ago 2 0 0 0
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🗣️ I’m available for work 🗣️

I’m looking to take on branding work in video games and tech. Booking projects now, ready to start asap.

🌐 → jeffwiggins.co
📨 → info@jeffwiggins.co

Here’s some of my work ↓

2 months ago 23 2 0 1

Ah man, I’m so sorry for your loss 💔

2 months ago 0 0 0 0

Unreal! Incredible work y’all

2 months ago 2 0 0 0
Text reads: KO_OP is Hiring! 

Our studio mascot, a dark blue genderless humanoid named ini, is at the bottom right corner, holding their face and smiling with hearts floating around their head.

Text reads: KO_OP is Hiring! Our studio mascot, a dark blue genderless humanoid named ini, is at the bottom right corner, holding their face and smiling with hearts floating around their head.

Text reads: Responsibilities

- Working closely with our QA lead, design, tech, and production to understand project goals and build test plans collaboratively.
- Writing and iterating on test cases for a game actively in development, with a live player base.
- Paired testing with other members of the QA department, with a focus on networked multiplayer testing.

Requirements

- Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English.
- Applicants in Canada will be given priority, however applicants outside of Canada are welcome to submit their application should we be unable to fill the role locally.

Preferred experience

- Experience with JIRA, Slack, Notion and Unity.
- Experience with network testing and working on Live Service titles.
- Having worked on released titles for Steam and Xbox.
- Experience with Xbox Cert for XBPC, Series XS and Xbox One.

Text reads: Responsibilities - Working closely with our QA lead, design, tech, and production to understand project goals and build test plans collaboratively. - Writing and iterating on test cases for a game actively in development, with a live player base. - Paired testing with other members of the QA department, with a focus on networked multiplayer testing. Requirements - Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English. - Applicants in Canada will be given priority, however applicants outside of Canada are welcome to submit their application should we be unable to fill the role locally. Preferred experience - Experience with JIRA, Slack, Notion and Unity. - Experience with network testing and working on Live Service titles. - Having worked on released titles for Steam and Xbox. - Experience with Xbox Cert for XBPC, Series XS and Xbox One.

Fonctions

- Collaborer étroitement avec notre responsable de l’assurance qualité ainsi que l’équipe de conception, l’équipe technique et l’équipe de production pour comprendre les objectifs du projet et élaborer les plans de mise à l’essai.
- Rédiger et exécuter des scénarios d’essai pour un jeu en cours de développement avec une base active de joueurs.
- Réaliser des essais en collaboration avec d’autres membres du service de l’assurance qualité, notamment des essais de jeux multijoueurs en réseau.

Exigences du poste

- Connaissance de l’anglais (nous formons une petite équipe dont bon nombre des membres se trouvent à l’étranger).
- Nous accorderons la priorité aux candidatures canadiennes. Cependant, les personnes qui résident ailleurs sont également invitées à soumettre la leur, au cas où nous n’arriverions pas à pourvoir le poste localement.

Atouts

- Connaissance de Jira, de Slack, de Notion et d’Unity.
- Expérience avec les essais en réseau et le développement de jeux-services.
- Expérience de travail sur des jeux publiés sur Steam et Xbox.
- Obtention passée de la certification Xbox pour PC, Xbox Série X|S et Xbox One.

Rémunération
- 90 069 $ CA/année (1 732 $/semaine)
- Télétravail uniquement (travail hybride ou au bureau à Montréal, si désiré)
- Semaine de quatre jours et horaire flexible

Il s'agit d'un poste contractuel de six mois. Lien dans la bio pour plus d'informations.

Fonctions - Collaborer étroitement avec notre responsable de l’assurance qualité ainsi que l’équipe de conception, l’équipe technique et l’équipe de production pour comprendre les objectifs du projet et élaborer les plans de mise à l’essai. - Rédiger et exécuter des scénarios d’essai pour un jeu en cours de développement avec une base active de joueurs. - Réaliser des essais en collaboration avec d’autres membres du service de l’assurance qualité, notamment des essais de jeux multijoueurs en réseau. Exigences du poste - Connaissance de l’anglais (nous formons une petite équipe dont bon nombre des membres se trouvent à l’étranger). - Nous accorderons la priorité aux candidatures canadiennes. Cependant, les personnes qui résident ailleurs sont également invitées à soumettre la leur, au cas où nous n’arriverions pas à pourvoir le poste localement. Atouts - Connaissance de Jira, de Slack, de Notion et d’Unity. - Expérience avec les essais en réseau et le développement de jeux-services. - Expérience de travail sur des jeux publiés sur Steam et Xbox. - Obtention passée de la certification Xbox pour PC, Xbox Série X|S et Xbox One. Rémunération - 90 069 $ CA/année (1 732 $/semaine) - Télétravail uniquement (travail hybride ou au bureau à Montréal, si désiré) - Semaine de quatre jours et horaire flexible Il s'agit d'un poste contractuel de six mois. Lien dans la bio pour plus d'informations.

We’re hiring a QA Analyst! $90,069 CAD/year, remote 6-month contract, 4-day work weeks with flexible hours! 🫶

Apply now: www.workwithindies.com/careers/ko-o... ✨

2 months ago 176 143 5 7
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2 months ago 3 0 0 0
Pixel art of various animal themed robot bosses. The tag at the top says MegaGear X

Pixel art of various animal themed robot bosses. The tag at the top says MegaGear X

People keep saying the codenames in Metal Gear Solid sound like Megaman X bosses, so I decided to give them actual designs. Matches the scale of my other X mockups.

Something I've been sitting on for several years that I finally decided to wrap up tonight.
#megaman #pixelart #ドット絵

2 months ago 9207 3787 195 56
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So good 😮‍💨

2 months ago 0 0 0 0
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Tyranitar Great Sword

2 months ago 2861 671 14 0
Polymer clay sculpture of a round bluish fish with orange fins and lips and a white stomach, amidst a leafy plant.

Polymer clay sculpture of a round bluish fish with orange fins and lips and a white stomach, amidst a leafy plant.

Polymer clay sculpture of a round bluish fish with orange fins and lips and a white stomach, in a potted plant with grass.

Polymer clay sculpture of a round bluish fish with orange fins and lips and a white stomach, in a potted plant with grass.

The sculpture from a forward facing angle.

The sculpture from a forward facing angle.

The fish is chilling on a pink couch in front of a wooden table.

The fish is chilling on a pink couch in front of a wooden table.

i sculpted a rip van fish, the sleepy fish from mario world, for some reason

2 months ago 1068 360 5 2