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Posts by The Time I Have Left ⏳Demo OUT NOW

Preview
a close up of a cartoon character 's face ALT: a close up of a cartoon character 's face
1 week ago 1 0 0 0
Video

Our RPG battle system is a bit unconventional

Turn-based, 1 vs 1, directional dodges, arena positioning, diegetic ailments… it's a lot to learn at first

After beating the boss in the demo you may think you've seen all it has to offer…

But you haven't seen anything yet πŸ™ŠπŸ™ˆπŸ™‰

#indiegame #RPG

1 week ago 14 3 1 0
Video

Please wishlist the real game here πŸ˜† store.steampowered.com/app/1918830?...

2 weeks ago 1 0 0 0
Video

Rejoice, YELLOW PAINT lovers!
We've decided to add some AAA features to our game!

πŸŸ‘πŸ–ŒοΈπŸͺ£

(We're too busy to make more April Fools' content, so we'll do what any JRPG does to extend the runtime: Backtracking! Maybe next year we'll repost it with a different color palette)

#indiegame #aprilfools

2 weeks ago 4 2 1 0
Video

If you like RPGs with...

Turn-based reactive battles
ψ༼ ΒΊ ΰ·΄ ΒΊ ΰΌ½ ψ ΰ­§(β€’_β€’ )ΰ­§

A mystery + lots of clues to find
(β•­ΰ²°_‒́)Λ–βŒ• Ϋ« . . . @

A protagonist with 6h left to live
β—΄ Ξ£(Β°β–³Β° )

you'll like our game
(probably)

#indiegame #RPG

3 weeks ago 12 3 0 0
Video

Not enough guidance. Game's too obtuse
πŸ†šπŸ†šπŸ†š
There's no hand-holding. Love it!

We got both kinds of feedback with the demo. This point is SO hard to balance

We'll make some changes to ease players in the 1st level, but we still want to keep a sense of "detective-ish" discovery
#indiegame #indiedev

4 weeks ago 10 3 0 0
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There's more to games than raw tech

The look of a game is most of the time the product of artistic intent, even if it's shaped by limitations

Not having realistic graphics in our game may be a blessing in disguise. Because no one is gonna use something like DLSS5…
Right? πŸ‘€ πŸ’¦ #indiedev #indiegame

1 month ago 11 3 0 0
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Thank your for your kind words! We're working on ironing those flaws out πŸ’ͺ

1 month ago 1 0 0 0
Video

A publisher once told me "Releasing your demo in this state was a mistake."

We know some things definitely need improvement (we're still in dev!).

But instead of letting it collect digital dust waiting for a publisher that might never come, we put it out there.

No regrets.

#indiedev #indiegame

1 month ago 17 3 1 0
Video

Looking for a demo this weekend?

If you like RPGs, adventure games, and/or weird games, we have a proposition AND a 2-hour-long demo for you.

( ๑‾̀◑‾́)🀝(‾̀◑‾́ ΰΉ‘)

#indiegame #RPG

πŸ”—πŸ‘‡
store.steampowered.com/app/1918830?...

1 month ago 4 2 0 0

Thank you so much!😳 We went through a lot but the project's not cancelled and there are no plans to😁, we'll keep working on it, one step at a time!

1 month ago 1 0 0 0
Video

Maybe not many of you asked for this game, but we're making it for you anyway

#RPG #turnbased #reactive

ψ ψ (β€’_β€’ )
| ΰΌΌ ΒΊ ΰ·΄ ΒΊ ΰΌ½ | ΰ­§( ΰ­§)
ΰΌΌ ΰΌ½ /οΈΆ\

1 month ago 14 3 0 1

-You can save multiple times during a level
-You don't need to start over a level, you can load a previous file anytime if you feel you've lost too much time
-You can replay a level if you've missed anything
-You can 100% the game in just 1 run
(2/2)

2 months ago 3 0 0 0

To answer some recurring questions we've been getting:
-It's NOT a time-attack game
-Timer alternates between real time, 10x slower and stopped
-Story mode: time stops in combat/menus
-Pause any time
-The exit to each level can be found in a timely manner. Use the rest of the time to explore
(1/2)

2 months ago 3 0 1 0
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Video

Do players really hate time limits?

Our game has a 6-hour narrative timer, but each chapter has its own limit and time runs 10x slower in combat/menus.

Should be enough time to find an exit and use what time's left to explore!

How was the demo for you? Did you run out of time?
#indiegame #RPG

2 months ago 16 2 1 0

If you like RPG/adventure games, I'd recommend you try the demo! We've done quite a lot of optimization so everyone can play and it runs well on most PCs (we have a 10-year-old PC and it runs at 1080/60fps without frame generation) πŸ‘

2 months ago 0 0 0 0

Thank you and completely agreed! Throwing assets in an engine without deviating from the standard settings will make for similar-looking games. In our case, we defined the game's look in UE4, so we don't use many of UE5's graphic features, which in turn helps with performance.

2 months ago 1 0 0 0
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"All Unreal Engine games look the same"
I used to think this too. Then I saw Guilty Gear Xrd in motion and it opened my eyes!

We wanted a visual style that could stand out on our very limited #indiedev budget, but it's still a crazy amount of work! πŸ™ƒ

2 months ago 36 7 2 0
Video

Some people hate reactive mechanics in turn-based RPGs.

Our battle system is built around them, so adding the option to auto-dodge/auto-parry would break it 🫠

But in Story Mode you can equip skills (on-screen prompts, one-button dodges, slowed-down attacks) to help with that!
#indiegame #RPG

2 months ago 9 1 0 0

Thanks for the heads-up! I'll definitely look into it!

2 months ago 0 0 0 0
Video

Turn-based RPG? Check βœ…

Battle system with reactive and tactical elements? Check βœ…

A seemingly abandoned city with hundreds of clues and lore to find? Check βœ…

Still working on it after all this time?
OH, YOU BET THAT'S A CHECK βœ…βœ…βœ…

#indiegame #RPG

2 months ago 17 5 1 0
Video

When I crave some golden-era PS1 RPGs... I just switch Aline's color palette!

What other homages should we add?
( β€’ ω‒́ )✧ πŸ–ŒοΈπŸŽ¨

#rpg #indiegame

3 months ago 14 4 0 0

That's the spirit! 🀣

3 months ago 1 0 0 0
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Advice that works in our game that
doubles as New Year's resolutions
─────────˙⋆.✦.⋆˙─────────

-Dodge & counter the bad
-Eat chocolate to heal yourself
-Be curious & explore to learn new skills
-Crush your enemies with a pillar (β‰–β©Šβ‰–)

Happy 2026!

#indiegame

3 months ago 13 2 1 0
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Thank you! Yeah, you can find us on all major social media platforms πŸ˜†

4 months ago 1 0 0 0

Thank you SO much!!☺️

4 months ago 1 0 0 0

Thank you so much for your encouraging words!!!😝

4 months ago 1 0 0 0
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Our game does not use GenAI.

It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way.

Everything you see in this clip? It could be better, but we had a blast making it ourselves! (Λ΅ ‒̀ᴗ‒́ˡ)و

4 months ago 30 12 3 0
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𝕿𝖔 π–‡π–Š 𝖆𝖓 π–Žπ–“π–‰π–Žπ–Š π–Œπ–†π–’π–Š 𝖔𝖗 𝖓𝖔𝖙 𝖙𝖔 π–‡π–Š?
𝕿𝖍𝖆𝖙 π–Žπ–˜ π–™π–π–Š π––π–šπ–Šπ–˜π–™π–Žπ–”π–“ ( β—‘β€Œ_β—‘β€Œ)ΰ©­πŸ’€

With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG?

(bc we are making an ✨indie JRPG✨, just so you know!)

4 months ago 5 1 0 0
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Some say our battle system is boring because you can’t attack.

But you can!

We use the first fights to teach the basics (dodging, parrying, arena interactions…) before introducing the first offensive skill.

Or should we unlock it from the start? 🧐

4 months ago 5 0 0 0