Miss Cellania posts about her radio-style blogging technique. This is a good general method to follow for anyone trying to post regular, engaging content on some platform. Even if you're just a hobbyist, if you want to do things 'properly', take a look.
misscellania.blogspot.com/2026/04/radi...
Posts by Simons Mith
I bet YOU noticed. And I bet you noticed what an improvement it was.
Yeah, I try to run cinematic stuff. In cinematic stuff, once it's clear how things are going to turn out, the scene shifts.
that's the line of thinking I immediately set off down. The combo of "three rounds max" and "zero damage possible" lead nicely to it.
after three rounds, regardless, therefore /characters only have three rounds to get a decisive result/.
The bit in italics will be what drives the tone of the game; the other stuff is the game rules that operate in support of that.
This example might not be what you want, but given what you said
Round one, posturing, bluffing and approach
Round two, the core melee
Round three, the fight seems to have swung in one side's favour, opponents break off
This interacts with highest roll -1, because highest roll -1 could be zero damage. Meaning an ineffectual attack. But the breakoff still happens
Game mechanically, if highest die too much, lowest die too little, how about highest die - 1?
A target duration of 3 rounds for combat is a tuning issue, and will require a bit of work.
Or, impose a game rule that fights ALWAYS end after three rounds, regardless of what the combatants intend.
I bet looking for loopholes is going to be a big part of the year for quite a lot of people ;-)
A balrogi is a super-extra-spicy pierogi.
This is where J.R.R. Tolkein got the inspiration for the demonic balrog creature in the Lord of the Rings stories. Gandalf's line "You shall not pass!" is an in-joke because after ingesting a balrogi, /everything/ passes, very, very quickly.
#dailylie
Poor old syphilis would be starving
In fairness, that's what kings are for nowadays. Ego-stroking foreign bumpkins who are susceptible to that type of flattery. That and tourism.
I like Crash Cloud!
Maybe?
I was thinking perhaps a glum, grey raincloud
But it has to have a good name too
I suppose Bluesky needs its own version of the fail whale for when things go a bit tits-up
On March 20th 2026, Amelia Hambottom, owned by the Laurel family of Wigan, won the prestigious £5,000 Galloway Award for Most Nonplussed Pig. The family say they will spend the prize money on extending the animal's sty and adding a hat rack.
#dailylie
(I had fun with some online friends coming up with a load of new suggestions for them, but I don't think we covered soda pop.)
The Daily Mail has been involved in a noble and decade-spanning project to divide all of reality into That Which Causes Cancer, and That Which Cures Cancer. We should share this new datum with them.
Reposting to comment:
Showing one or more works in progress (stills or timelapse) is a really really really good way to show you're not AI, and it's fascinating and educational. And connects your viewers to you as an artist. I strongly think that's the best pro tip in Aimee's list
I have seen 'referee' used in LARP. GM is the best generic term for RPGs, IMO, and if you go for something custom, that's a /branding/ choice and needs to be a defined term.
Unfortunately the best possible custom term has already been taken by the Wizards and Lizards game, which has a /Monitor/.
Types of editor include: copy editor, rules editor, development editor. This may be several hats on one person, but development editing is near the start of a project, while copy editing is near the end
Editors can proofread, but proofreading is a different category again
An Editor would be looking at wording, phrasing, consistency, while a proofreader is looking at the nitty-gritty of typography, styling and that stuff. An online search for proofreader's marks shows the bits proofreaders look for.
Figure 1: A stone statue of a cat sitting down, looking at an empty beer can on its plinth. The cat looks a bit like a lioness, and its tail is curled in a spiral along its left flank. The tail may have a tail-tuft on the end, hard to be certain. In the background is the green lawn of a park, a few trees, and distant picnickers. Figure 1/Figure 2 interstitial (not shown): The beer can blinks. Figure 2: The beer can is now lying on the ground, having been pushed off the plinth. The cat is looking at it in its new position. See, not even stone cats can be trusted.
No cat has ever been a member of the Society for Putting Things on Top of Other Things. (see figs. 1 and 2)
#completelytrue
The stuff we're trying to simulate isn't realistic, so the rules have to be intentionally bent to match what would happen in the setting, not what would happen in boring and deadly real life.
Swashbuckling in all its forms almost always gets dramatic licence in my games because yes, in practice, the most tactically effective thing to do /is/ to be boring. IMO most RPGs should be set up to reward panache rather than realism unless they're striving to be an accurate squad-level wargame.
describe a series of simple steps that get you what you want without needing a roll, then you can just do them. (Although, yes, you might still be forced to roll to /quantify/ the success.)
I tried to address the problem by specifying the opposite resolution order. That is, roll first, that's what you get. If you want something different, you have to roleplay to a better/different result.
If you roleplay, and the GM doesn't ask for any rolls, then rolling at all is optional. If you can
Definite pro tip here - planets are quite heavy and will exceed most characters' encumbrance limits. So using a nearby one is almost always more efficient.
Reminds me of a Wookiee quote: "I shall hit him on the head with a PLANET!"
GM: You're... carrying a planet around with you, are you...?
Wookiee: No, but there's usually one floating around somewhere...
Looks left...
Looks right...
Looks up...
Looks down...
A-HA!
Mayybe, but I'm not a fan of tables.
Also, spot the looming game design rabbit-hole: 'You' don't want X, so you do Y as an alternative. But Y doesn't quite work, so you add Z. Z has a few annoying edge cases, which are fixed with W...
That's how you end up with D6 Star Wars Second Edition.
0.000g of brain?