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Posts by Lion

But it removes Copilot!

1 year ago 1 0 1 0

4. If you see VERY* crappy code, then fix it. Rename, refactor and feel good about it.
* VERY crappy code is defined as: "I would rather abandon this project altogether than work with this code"

1 year ago 0 0 0 0

3. If you see crappy code in your old project, leave it. It's not worth it, just add whatever you want on top of it and look away!

1 year ago 0 0 1 0

2. Static typing helps a lot with upgrading the project quickly. Fix compile-time errors and you're good to go! If your old project uses a language that can't do that, freezing the dependencies to the old state is an option.

1 year ago 0 0 1 0

1. Look at the current state of tools the game was originally made with. I used a rather futureproof engine Haxeflixel, which allowed me to do the port rather painlessly. Still, applying 10 years worth of library updates was fun and took a couple of hours to fix breaking changes!

1 year ago 0 0 1 0
Preview
Version 2.0 Released! The game has been abandoned for more than 10 years now, and I think version 2.0 is more than fitting for such a huge update. So, here's what's new: New Features: The game has been ported from Flash to...

This might be the weirdest changelog to a game you've ever seen: lion123.itch.io/slimes-turn/...
1 like = 1 advice for updating old games!
#gamedev

1 year ago 3 0 1 0
Preview
Slime's Turn by lion123 Help a slime enact revenge on players that were killing them for XP for far too long

Ported my 10 year old game "Slime's Turn" from Flash to HTML5. Added a lot of QoL and new content too. Play it in the browser (no mobile support, sorry): lion123.itch.io/slimes-turn
I encourage everyone who has old Flash/Haxe projects to port theirs too!
#haxe #haxeflixel #gamedev

1 year ago 3 0 0 0

"Shortest person goes first" is wild!

1 year ago 0 0 0 0
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Automate processes not because you want to save time, but because you want to save sanity too!

1 year ago 0 0 0 0

@ozone.birb.house Game Dev
(Are these really manual? You must have a lot of work since the whole industry started moving here!)

1 year ago 0 0 0 0

How to be a programmer's friend in game dev: design fair and logical systems!
We love logic and will literally translate your systems one to one into code, leading to (almost) zero bugs. The less exceptions to your rules - the better.

1 year ago 0 0 0 0

I typed the names of every account I follow on Twitter and got a ~50% success rate

1 year ago 2 0 0 0

Animal Well is the perfect example of how much a game can weigh without any bloat. Here are some unhinged metrics:
- 1.33MB per $
- 1.94MB per hour of gameplay*
- 31 minutes of gameplay per MB of game*

*According to HLTB - completionist

1 year ago 1 0 0 0

That makes discovering the hidden elevator early very unlikely, since you won't be looking around the identical area for the second time, discouraged by finding nothing in your first trip.

1 year ago 0 0 0 0

A random game design observation [minor spoilers for Outer Wilds DLC]:
When you first discover the Stranger, you naturally approach it from the side which has a "tutorial" for rafts and a wow effect moment. On your consecutive trips, you approach it from the other side without even realizing it.

1 year ago 1 0 1 0

True, never thought of it that way!

1 year ago 1 0 0 0

Hello, I'm a game dev with a dream to become indie one day!
Programming
Engines
Tech Art
Game Design
Music and SFX
Community Management

1 year ago 5 0 1 0

The Game Director one is the realest of them all ๐Ÿฅฒ

1 year ago 1 0 0 0
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