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Posts by YeahMaybe

Woah, a new update, and less than a year since my last one this time! Version 0.5.1 is a small update with fixes to Dub Mode and QoL improvements to Freestyle Dub Mode, among other things. And starting with this version, the game itself will let you know when a new update is available!

5 days ago 5 1 0 0
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The Choicer Voicer version 0.5, the "Dub Mode" update, is now live! The highlights are: Two versions of Dub Mode (standard and freestyle); clip metadata editor; and new "Chatter" pack type for Twitch streamers, which lets their chat vocalize in-game.

1 month ago 34 9 2 1
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HUGE shoutout to @boons.bsky.social and his community for helping playtest the latest build of version 0.5! It's wild seeing how insane audience chatter can get.

2 months ago 32 8 3 0
A text edit of the "The illusion of free choice" meme. A cow sees two hallways. One is labeled "Sloppily rework the customization page to accept new Chatter Packs", the other "Take the time to create a better customization page from scratch", but both hallways lead to the same door, labeled "Update still not released"

A text edit of the "The illusion of free choice" meme. A cow sees two hallways. One is labeled "Sloppily rework the customization page to accept new Chatter Packs", the other "Take the time to create a better customization page from scratch", but both hallways lead to the same door, labeled "Update still not released"

I believe I'm done adding new features for v0.5. What I've been up to is improving some menus, UI, and script connections. Keeping "bad" past decisions intact, and only fixing what absolutely NEEDS fixing right now.

5 months ago 13 0 0 0
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Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)

6 months ago 12 1 1 1
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Roko - Roko does cognitive behavioral therapy Watch Roko's clip titled

Thank you for the reminder that I should probably remove "CBT samples" from my Itch starter packs lmao www.twitch.tv/roko/clip/Mo...

6 months ago 2 0 0 0

Anyway, new Dub features: with character tags, choose to sort the clips by character, so you can stick to one voice impression at a time. Also, I've added ridiculous difficulty toggles, so you can: mute the clip, hide captions, only allow one take, and randomize the clip order.

6 months ago 5 0 0 0

I JUST want to RELEASE this UPDATE, AAAA. Every time I clear one thing off the todo list, it's replaced by one or two more. All but one big bug has been fixed, but I fear what might be discovered by my playtesters soon.

6 months ago 6 0 2 0

Status update: dub rewatch working in new build; fixed some broken customizations; finally fixed bug with waveforms stretching horizontally; MANY additional small fixes & tweaks.

Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting offโ€ฆ

7 months ago 11 1 1 0

Status update: Dub Mode is fully functioning with the old game modes. You will also be able to tag dub clips with *characters*, and filter for specific characters in a dub pack. Still needs more bug fixes and QoL changes before it'll be out, however. Thank you for your patience.

8 months ago 11 1 1 0
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Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof

8 months ago 11 0 1 0
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Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image.

9 months ago 7 0 0 0
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Remind me to never give time estimates other than "eventually."

I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).

10 months ago 3 0 0 0

The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again.

10 months ago 8 0 1 0

@vinny.vinesauce.com Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out!

11 months ago 16 1 1 0
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Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev

1 year ago 8 2 0 0
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With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via ๐™ฅ๐™ง๐™ค๐™˜๐™š๐™จ๐™จ instead of an animation player wtf #GodotEngine

1 year ago 3 0 0 0
Code documentation that says: "Class name Button Shader Profile extends Resource. Resource that holds all shader parameters for a Shader Material. Because APPARENTLY, duplicating a single goddamn Shader Material costs me a whopping SIXTEEN milliseconds per button!? Very cool, thanks for nothing!

Code documentation that says: "Class name Button Shader Profile extends Resource. Resource that holds all shader parameters for a Shader Material. Because APPARENTLY, duplicating a single goddamn Shader Material costs me a whopping SIXTEEN milliseconds per button!? Very cool, thanks for nothing!

Got a little heated in my documentation :)
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource ๐Ÿ˜•

1 year ago 6 0 0 0
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I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine

1 year ago 7 1 0 0

You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me.

1 year ago 9 0 1 0
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Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine

1 year ago 7 1 0 0
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DAYDREAMER, by azureotsu 8 track album

The Choicer Voicer's musician, @azureotsu.bsky.social, has released a new album! I've been enjoying it while suffering through rewriting button signals.

azureotsu.bandcamp.com/album/daydre...

www.youtube.com/watch?v=fPVI...

1 year ago 6 1 0 0
The Choicer Voicer Packs & References by YeahMaybe

This is a veeery late response (sorry), but there is a basic GLB file available that has the positions and sizes of the screens and judge/player platforms available here: yeahmaybe.itch.io/default-packs
As long as your platforms and screen borders are in those spots, it should line up perfectly.

1 year ago 0 0 0 0
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Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-...

1 year ago 2 0 1 0
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The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14:

1 year ago 3 1 1 0

Do note that, unfortunately, Judge Packs still must be five judges and can't randomize, despite my prior post about it a couple months ago. Too many bugs, rolled it back for now.

1 year ago 1 0 0 0
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I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art!

1 year ago 15 7 2 1
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Rate Debased by YeahMaybe for ShroomJam A number-based puzzle game for the Nov 2024 ShroomJam

I contributed to the Vinesauce #Shroomjam! If only I was prouder of it, lol. Tried making a puzzle game loosely related to the theme of "Corruptions." Problem is most of the puzzles are scuffed first drafts. However, it was great to finally contribute to a jam! itch.io/jam/shroomja...

1 year ago 8 2 0 0
Old, unfinished export ft. untextured wood, shiny grass with broken ambient occlusion maps, and a floating lamppost!

Old, unfinished export ft. untextured wood, shiny grass with broken ambient occlusion maps, and a floating lamppost!

WIP shot: A Halloween themed stage set in a dark, foggy forest. Green mushrooms frame the large center screen, itself decorating the front of a large mushroom, stretching almost as tall as the old, weathered house that sits beside. An arched walkway of alternating, diagonal bricks stretches from one side of the frame to the other, connecting the major landmarks that make up the image.

WIP shot: A Halloween themed stage set in a dark, foggy forest. Green mushrooms frame the large center screen, itself decorating the front of a large mushroom, stretching almost as tall as the old, weathered house that sits beside. An arched walkway of alternating, diagonal bricks stretches from one side of the frame to the other, connecting the major landmarks that make up the image.

Anyone who caught Vinny @vinesauce.bsky.social's Choicer Voicer stream a couple nights ago, I'm actually the artist behind the Halloween studio featured in-game!

though the version on stream was a bit.. unfinished. ๐Ÿ˜…

Here's a newer shot! Just needs some more polishing up!
#art #blender #vinesauce

1 year ago 23 7 1 0
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The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility.

I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs

1 year ago 0 0 0 0