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Posts by lilia

genuinely so sad and disappoined at my ability to code

1 week ago 0 0 0 0

tips on how to keep momentum as godots characterbody3d but allow snappier movement would be appreciated

3 weeks ago 0 0 0 0

makes a really good jump... momentum does not work...
makes momentum work...
the jump is broken now...
makes a really good jump... momentum does not work...

what was i doing again?
oh i need to reverse speed now too when hitting a wall,
every bit does not work

#godot #sideproject #devlog #gamedev

3 weeks ago 7 3 1 0

made food because hungry, i stopped being hungry when the food was done???

who coded this

1 month ago 0 0 0 0

it does but im dumb

1 month ago 0 0 0 0

but what about an input state machine? like could i make a global signal of like pressed up and it would sort itself out via that? having everything just as the input sounds kind of difficult to manage

1 month ago 0 1 1 0

can someone tell me why i cant figure out a singular input system in #godot
i dont want to put the Input. line every single time, i want to allow changing inputs n such and it feels odd it seems so hard to add

#gamedev

1 month ago 5 2 1 0

nvm bubble hehee...

1 month ago 0 0 0 0
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its rly sad internet age history so like, the internet, is like at best depending on hard drives surviving a long time

2 months ago 0 0 0 0

started a #godot project because of an idea at new years and it felt fine at the time, why is godot so hard to use...

2 months ago 0 0 0 0

kinda hate that as an artist i have like 5 or so years to gain a following / portfolio and after that discovery might just be dead because of ai,
not that most people really care

learning to play cello could be cool
but i might just continue making stuff with fun distortions,

oh well, game dev

2 months ago 1 0 1 1

fish

3 months ago 0 0 0 0

basically a "hey this is like a free smaller game you can play if you cant pay for the main one," bcs i at least know the feeling of not having money to buy a game or a version of it

4 months ago 0 0 0 0

i feel like people could take it the wrong way if the demo is jist a different game with the same idea but i also dont want to spoil the real one before you get to it

4 months ago 0 0 1 0

I should probably just make the alle demo first and ship it off with like intentionally impossible puzzles to see what people do to get answers so i can avoid them in the actual game、

but a beach episode as the pilot also sounds very funny

#gamedev #gamedesign #indiedev

4 months ago 4 3 1 0

ok but what if more than a few books..
2 readable books does not a library make.

#gamedev #gamedesign #leveldesign

4 months ago 7 1 0 0
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the days go by so fast! all of the times of day are so mood

im rly happy with getting this working, progress,,

#gamedev #devlog #gamemaker #notahorrorgame

4 months ago 8 2 0 0

day,,??? 15?? of working on the backgrounds code??
its still just white and i cant get the index to not be "-1"

#gamemaker #devlog #gamedev

4 months ago 5 1 0 0

been working on this idea for 6 months, oh am i slow
#gamedev #devlog

5 months ago 6 1 0 0

treating the real world as a big pile of side quests and random events makes leveling more fun

5 months ago 1 0 0 0

i finally made the inputs work

yesssss

#gamedev #devlog

now back to the other prototyping problems......

5 months ago 5 2 0 0

i cant figure out how to do universally applicable event flagging #gamedev #gamemaker #devlog

or the input thing, but music reworking has been fine even as the sound system generally is not working out "easily"

5 months ago 6 2 0 0

i will Inputs.Profile().button_input_jump() right out of the window as i am never getting this way of doing it working

#gamedev #devlog #coding #gamemaker

i fear modular saving will take half of the real dev time to even prototype

5 months ago 7 2 0 0
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fg_valley_strawberryrock.png #gamedev #devlog

5 months ago 8 2 0 0

trying to figure out what way i should do schedules and how things interact if they are in the room with you when the timestates change, maybe like a highlight with a countdown hmm
#gamedev #gamedesign

a store wont stay open for you after closing if you arent in there, usually

6 months ago 6 1 0 0

a job in #gamedev or #music or something would be cool

i would like maybe at some point earn money too

i have a slightly weird art style but maybe that would be something unique or like a "name 5 things you like about yourself" answer, hmm

6 months ago 8 1 0 0

re-microwaved, yesterday's instant noodles taste about the same as the noodles from nearby restaurants

so as a cost saving thing, om nom nom

6 months ago 0 0 0 0
screenshot of a game in which there is a  blue generic sky background, green and grey tiles trying to represent grass and stone along blue tiles pretending to be water and there are red crystals poking out from the stone. the bottom of the screen has clouds

screenshot of a game in which there is a blue generic sky background, green and grey tiles trying to represent grass and stone along blue tiles pretending to be water and there are red crystals poking out from the stone. the bottom of the screen has clouds

250 hours of working on the game πŸŽ‰πŸŽ‰πŸŽ‰ #gamedev #devlog

i still dont understand how people do game jams in like 7 hours...
i might just be a bit dumb

...no this isnt counting time spent on planning or making music...

look at this dumb old planning image

6 months ago 10 2 0 0

The 47 tile autotile -> 9 tile brush-> 1 tile brush -> 16 tile autotile -> 47 tile autotile pipeline is real

#gamemaker #gamedev

6 months ago 9 2 0 0

Im so unbelievably dumb with how i have been making tilesets.

i am crying about it in the corner of my harder than difficult, but also basically useless autotile setup.

#gamemaker #gamedev #devlog

6 months ago 9 2 0 0