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Posts by Eric Buchholz

Support Kyle Fraser’s Recovery after Two Strokes

Support Kyle Fraser’s Recovery after Two Strokes

Some of you may know I’ve been dealing with a personal matter over the last week. Most of you do not. I consider myself a very private person but I need to ask for help at this time. 

Last week, my partner and best friend, Kyle Fraser, suffered from two strokes in a single day. 

There is a very long and expensive road ahead, and our friends have been gracious enough to help organize a GoFundMe for anyone who wishes to offer their support. On it, we have written up more detail on his condition for anyone curious.  Even a repost or share helps. The link to that is in my bio, my story, highlights - pretty much anywhere. 

Thank you for your thoughts and support at this time. Apologies in advance if I take some time to reply, I’m taking it one day at a time.

Some of you may know I’ve been dealing with a personal matter over the last week. Most of you do not. I consider myself a very private person but I need to ask for help at this time. Last week, my partner and best friend, Kyle Fraser, suffered from two strokes in a single day. There is a very long and expensive road ahead, and our friends have been gracious enough to help organize a GoFundMe for anyone who wishes to offer their support. On it, we have written up more detail on his condition for anyone curious. Even a repost or share helps. The link to that is in my bio, my story, highlights - pretty much anywhere. Thank you for your thoughts and support at this time. Apologies in advance if I take some time to reply, I’m taking it one day at a time.

For those who don’t know him, Kyle is probably the most compassionate person I’ve ever met. He is as gentle and brilliant as much as he is strong and funny. He loves his two cats Poly and Moog, and adopted them with the explicit intention of ‘which cats are you having a hard time adopting?’ Though he can be reserved and introverted, Kyle has a fierce passion for his career and will always offer a helping hand to anyone in need, often taking calls to mentor professionals beginning their career. I’ve become a better person through knowing and loving him.

For those who don’t know him, Kyle is probably the most compassionate person I’ve ever met. He is as gentle and brilliant as much as he is strong and funny. He loves his two cats Poly and Moog, and adopted them with the explicit intention of ‘which cats are you having a hard time adopting?’ Though he can be reserved and introverted, Kyle has a fierce passion for his career and will always offer a helping hand to anyone in need, often taking calls to mentor professionals beginning their career. I’ve become a better person through knowing and loving him.

Photo of Kyle and I early last year

Photo of Kyle and I early last year

My partner and best friend Kyle suffered from two strokes last week. We need your help.

gofund.me/e25c60dfb

Anything helps, a like, a share, a donation. thank you for your support during this difficult time ❤️

1 month ago 176 178 8 14
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New, free TechAudioTools lets you get serious with Unreal's MetaSounds - CDM Create Digital Music MetaSounds is a powerful platform for sound, synthesis, and procedural audio and music. And the price is right (free). But in the past, it had some gaps in out-of-the-box functionality. Epic has quiet...

Cool article from Peter Kirn about TechAudioTools: cdm.link/free-techaud...

1 month ago 113 23 1 0

It's called a Minichord synthesizer and I first saw it here on bsky!

2 months ago 1 2 0 0
Live MetaSound Performance Using MIDI and TechAudioTools Content (GameSoundCon 2025)
Live MetaSound Performance Using MIDI and TechAudioTools Content (GameSoundCon 2025) YouTube video by Eric Buchholz

This was a demo I put together for GameSoundCon last year to showcase some of the possibilities of MetaSound preset widgets.

My widget is forwarding MIDI events from my Minichord device to the MetaSound, analyzing audio bus outputs, and editing a drum sequence.

www.youtube.com/watch?v=9RQn...

2 months ago 13 2 1 1
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TechAudioTools Content TechAudioTools Content is a collection of editor tools and reusable widgets for working with MetaSounds at scale in Unreal Engine 5. It contains editor utilities to support production workflows such a...

Excited to share some MetaSound tools and widgets that @dannthr.bsky.social and I put together! Get the TechAudioTools Content plugin now on Fab for UE 5.7 www.fab.com/listings/d44...

2 months ago 9 3 0 0
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Apply to present at Unreal Fest Chicago 2026 We’re looking for speakers to present at Unreal Fest Chicago 2026. Got a project built with Epic tools to showcase, or technical insights to share? Submit your session proposal today!

Hey #UEAudio and #MetaSound fans, consider submitting a talk proposal for UEFest this year! Deadline is Jan 22nd.

www.unrealengine.com/en-US/news/a...

3 months ago 1 2 0 0
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◢◤ CULTIVATOR is live now on @play.date Catalog! ◥◣

I started this project making a bunch of crazy 1-bit visual effects to go along with my music. Over the past year I've ended up building a short narrative farming sim experience around it.

play.date/games/cultiv...
#playdate #gamedev #indiedev

3 months ago 34 9 0 0

Thanks!! I haven’t been keeping up with her streams lately but her video essays and presentations are the best! I feel like I actually understand quaternions now (maybe?) 🥹

3 months ago 0 1 0 0

it’s a bottomless pit of awesome things to learn, so I’m sure you’d love it! this year I want to spend more time learning VFX and animation

3 months ago 2 0 1 0
UE 5.8 Experimental - MetaSound Document Configuration Sneak Peek
UE 5.8 Experimental - MetaSound Document Configuration Sneak Peek YouTube video by Eric Buchholz

New video for those looking to try out the newest metasound feature to hit ue5-main

3 months ago 10 1 1 1
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Wednesday, October 29th
Advanced Systems Design in Ghost of Yötei
Sound Design & Technology
© 2:45 PM - 3:45 PM
• Academy 3
Description
This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems.
We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game.
Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows.
Speakers
• Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director
• Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

Wednesday, October 29th Advanced Systems Design in Ghost of Yötei Sound Design & Technology © 2:45 PM - 3:45 PM • Academy 3 Description This talk will highlight some of the key ways the audio team at Sucker Punch strove to push the soundscape of Ghost of Yötei through calculated tool development and systems design. Using Ghost of Tsushima as a jumping off point, we will describe the ways we improved on our existing systems and how we focused our work on doing more with less. We will highlight some of the core systems that were drastically overhauled and improved for this sequel, and do a mini-deep dive into each system, giving audience members a glimpse into our workflow, and ideas to improve their own systems. We will pinpoint how these new systems improvements came to be, why we chose them for scrutiny, and how we overhauled them to create simpler systems that sounded better, and were easier to implement, than the previous game. Systems explored will include: situational ambience, foley, combat, and waterways. The talk will also explore how the evolution of systems propagated further and further out as the project progressed. What started as one change in one system, spidered out to add functionality across other areas of the game. Takeaway: Audience members should come away from this talk with an understanding of how the Sucker Punch audio team crafted the soundscape of Ghost of Yotei, and have some inspirational ideas for how to roll some of these concepts into their own workflows. Speakers • Rev. Dr. Bradley_D Meyer, Sucker Punch Productions, Audio Director • Josh Lord, Sucker Punch Productions - Playstation, Senior Staff

If you’re going to #gamesoundcon this year you do not want to miss Josh Lord & @audiogre.bsky.social’s talk about some of the amazing tools and systems that helped our audio team bring the immersive soundscape in #GhostOfYotei to life ⚔️
#gameaudio #sounddesign #gamedev

7 months ago 23 5 1 0
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happy none pizza left beef day!! it's been 18 years and is now old enough to vote

6 months ago 5210 2251 36 87
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SURPRISE ITS KPOP DEMON HUNTERS HAHAHAHHAHA

I heard "What It Sounds Like" and just knew it needed the epic low brass treatment, so...here we are!

I do like the whole thing which is over on YouTube--enjoy :)

📺 : youtu.be/hEdZDCxFNGk

6 months ago 21 5 1 0
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marblophone! free download, mac/pc.

tapesclub.itch.io/marblophone

i’ve demoed this at a couple conferences but happy to finally release a build (uses the #unrealengine motion graphics tools, so wasn’t possible until 5.6).

try it out and lemme know what you think 🥂

7 months ago 48 14 4 0

Now I want to hear a dial-up modem in metasounds 🤔

8 months ago 2 0 2 0

Here’s a great starting point for any tech audio folks who want to start building custom tools and widgets in UE5!

9 months ago 5 1 0 0

Awesome! Can confirm that the spin box works very nicely once set up! Hit me up if you need any help 🤘

10 months ago 1 0 1 0
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Messing around with the Tech Audio Tools plugin in #UnrealEngine 5.6 -- not quite ready to save presets here since binding a SpinBox doesn't seem to be as straightforward, but hey it's making noises...

(thanks @ebuch.bsky.social @dannthr.bsky.social for the tutorial stream a few weeks back!!)

10 months ago 7 2 2 0
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Tech Audio Chat (feat. Eric Buchholz) Episode 05 - Previewing UE 5.6 YouTube video by Dan Reynolds Audio

Hey #GameAudio fam,

@ebuch.bsky.social and I spent tonight looking over some of the cool new stuff in UE 5.6!

#UnrealEngine #UE5 #Sound #MetaDataExhaustion

www.youtube.com/live/qT_vOJ0...

10 months ago 19 4 0 0

Drop by this week to see how I’m creating widget interfaces that we’ll use to author presets for our MetaSound SFX generator!

1 year ago 6 1 0 0
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Technical Audio Chat Episode 02: SFX Generator Promo
Technical Audio Chat Episode 02: SFX Generator Promo YouTube video by Dan Reynolds Audio

Hey #GameAudio friends, @ebuch.bsky.social and I will be returning this Thursday to hopefully finish up our SFX generator! I made a quick video showcasing the kind of sounds our prototype can make: www.youtube.com/watch?v=Ft4E...

1 year ago 9 2 0 2

Come and hang out with Dan and me on Thursday!

1 year ago 8 1 0 0

I’ll have some stuff to share soon!

1 year ago 3 0 1 0

Definitely not a social media expert but I mostly reply to folks and eventually they start replying back. Gotta go both ways!

1 year ago 2 0 1 0

Arcane is a masterpiece—bravo to the whole team! ✨😭

1 year ago 3 0 0 0