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Posts by Alkemist

Oh, didn't realize #AdventOfCode only has 12 puzzles this year...
Even though there's still only a day between them, I think this is better because you don't have to finish one each day!

4 months ago 2 0 0 0

Learning Godot control nodes:

Oh! I get it, this is just like CSS! ๐Ÿ˜„

This is just like CSS โ˜น๏ธ

8 months ago 3 0 0 0
Post image

World 2 is done ๐Ÿ™ planning to have some friends playtest the game to see if its going good so far

1 year ago 1 1 0 1
Jonas Tyroller:
Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Jonas Tyroller: Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!!

1 year ago 4 1 0 0
Jonas Tyroller:
Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Jonas Tyroller: Got 30750 points. In the first runs I had a bit of trouble finding out why I am losing immediately. Maybe the first timer could be a bit longer than 3 seconds. It also took me an embarrassingly long time to see that I need to balance the weight on the boat correctly to stop it from falling over. Faster feedback for misplaced robots would likely feel more satisfying (immediate explosion instead of waiting for them to grow). All in all great little game. Enjoyable.

Oh my goodness, Jonas Tyroller (developer of "Will You Snail?") played my game!!!

1 year ago 4 1 0 0

What's up with those accounts that seem to automatically like and repost every gamedev related post? Are they bots or just people with too much time on their hands?

1 year ago 4 0 0 0

I'm so good at accidentally naming variables the same as built in functions

1 year ago 2 0 0 0

The best way to motivate yourself is to post about your project on the internet, then people will shame you when you don't finish!

#GameDev

1 year ago 7 3 1 0

Making this post to bring attention to some of my games!

alkemist0.itch.io/robo-boat

alkemist0.itch.io/stop-corp

alkemist0.itch.io/night-light

They all take just a few minutes to play. I'm still learning game development so I'd like any advice on them!

#Godot #GameDev

1 year ago 7 4 0 0

Working on a game for Godot Wild Jam with @m1n3c4rt.github.io!

It's a roguelike deckbuilder, with dice instead of cards!

#Godot #GameDev #GameJam

1 year ago 15 3 0 0
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Screenshot of a beach level from an 8-bit GameBoy 2D platformer I am developing solo

Screenshot of a beach level from an 8-bit GameBoy 2D platformer I am developing solo

Game development is going swimmingly ๐ŸŸ๐Ÿฅซ

1 year ago 5 1 0 0

Making this post to bring attention to some of my games!

alkemist0.itch.io/robo-boat

alkemist0.itch.io/stop-corp

alkemist0.itch.io/night-light

They all take just a few minutes to play. I'm still learning game development so I'd like any advice on them!

#Godot #GameDev

1 year ago 7 4 0 0
Preview
Tidal Treasure by Alkemist Lead your fish to safety in this underwater maze!

Secret Santa Game Jam update! The jam has been over for a week, and I just finished ๐Ÿ˜…. It took me a while just for one level. I'll continue to update it over the next month or so, adding more levels and some cool features as well. alkemist0.itch.io/tidal-treasure

#GameDev #Godot #GameJam

1 year ago 10 1 0 0
Tidal Treasure by Alkemist Lead your fish to safety in this underwater, Pikmin-inspired maze!

Secret Santa Game Jam update! I wasn't able to finish the game within the deadline, but I'll keep working on it!

Expect to be able to play the full version before December 31.

For now, you can still play the demo at alkemist0.itch.io/tidal-treasure

#Godot #GameDev #GameJam

1 year ago 10 2 0 0

Bluesky seems to have added jpeg compression to my .png files. Great feature!

1 year ago 1 0 0 0
Pixel art of a blue fish

Pixel art of a blue fish

Pixel art of a red fish

Pixel art of a red fish

Secret Santa Game Jam update! Started working on art finally. Got the red and the blue fish done. Any advice would be greatly appreciated!

#GameDev #GameJam #PixelArt

1 year ago 10 2 1 0
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Secret Santa Game Jam Update! It ends in a week. Got most of the game working. Now just need to make UI, and actual levels. I am still looking for a pixel artist, if you're interested, please reply with some of your work. It's not a paid position, just for fun.

#Godot #GameDev #GameJam

1 year ago 9 0 0 0
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A screenshot of the Godot Asset Library

A screenshot of the Godot Asset Library

There are templates in the Asset Library section of the Project Manager

1 year ago 3 0 0 0

No, it's just for a game jam.

1 year ago 2 0 1 0
Video

Bonus: The system working with 100 followers

#Godot #GameDev #GameJam

1 year ago 13 1 1 0
Video

Secret Santa Game Jam Update! I've reworked the followers to use Godot's NavigationAgents rather than Physics. It's a lot more stable and smooth now.

I am also looking for a pixel artist for this game. If you're interested, reply with some of your work.

#Godot #GameDev #GameJam #PixelArt

1 year ago 21 1 2 0

Honestly my code is just "move toward the big one and move away from the other ones"

1 year ago 2 0 0 0
Video

Secret Santa Game Jam progress update! Not sure if I should keep collisions between them or let them pass through each other. I think keeping collision will make it look better, but the physics is just too buggy for it to make sense. What do you all think?

#Godot #GameDev #GameJam

1 year ago 14 2 2 0

@steinmakesgames.bsky.social Could you make a Godot feed that sorts by newest posts instead of popular posts?

1 year ago 3 0 1 1

Yup! move_toward just moves the value at the rate specified. I just multiply by the delta so that the speed is per second rather than per frame.

1 year ago 1 0 0 0

Also useful for this: `move_toward`!

I find this useful for movement acceleration or to smoothly move to another value. For example, in the `_process` function:
```
velocity.move_toward(target_velocity, speed * delta)
```
This changes the velocity at a linear rate.

#Godot #GameDev

1 year ago 13 1 2 0
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Video

My progress from today on the Secret Santa game jam! It's going to be an underwater maze where you have to lead a group of smaller fishes to safety. Sort of a successor to alkemist0.itch.io/red-fish

#Godot #GameDev #GameJam

1 year ago 17 2 1 0

@gameengines.bsky.social
I would like the Godot label please!

1 year ago 2 0 0 0

I think the black outline in A is enough. Maybe use B if the item is selected.

1 year ago 0 0 0 0

Hello world! I'm on Bluesky now! I'll post game updates here. Currently working on the Secret Santa game jam.

#godot #gamedev

1 year ago 21 3 5 0