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Posts by Lee Cobb

Preview
Menu Starter pack preview by ConstructGames Web preview of a upcoming Menu starter pack coming soon to Fab​

Been itching to make more plugins recently and started working on a menu plugin that is mostly drop and play, handles game settings & Saves, skip cutscene with slots for things like level selection and credits.
constructgames.itch.io/menu-starter...
#screenshotsaturday #unrealengine #gamedev

1 month ago 3 2 0 0
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Save 40% on 15 Minutes on Steam Reality shifts. Time loops. You're trapped underground with only 15 minutes and something’s changing the rules. Spot the anomalies. Find the way out before the mines turn against you or you might just...

And we are live!
#unrealengine #indiegame 15 Minutes is out now over at:
store.steampowered.com/app/3387100/...

5 months ago 2 3 0 0
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15 Minutes on Steam Reality shifts. Time loops. You're trapped underground with only 15 minutes and something’s changing the rules. Spot the anomalies. Find the way out before the mines turn against you or you might just...

Not long now before #anomaly #indiegame 15 Minutes releases!
Been busy the past few days making sure the game is ready and added localizations.

store.steampowered.com/app/3387100/...

5 months ago 3 3 0 0
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We are live!
#Steam #Nextfest is here and with #indiegame 15 Minutes launching on the 23rd you can get a sneak peek a what B9 has in store with the demo over at
store.steampowered.com/app/4013640/...

5 months ago 5 2 0 1

Glad to hear you're home safe and sound, hopefully the flight went alright.

6 months ago 1 0 1 0

#Demo is finally out for #indiegame 15 Minutes!
Gearing up towards its release with a solid slice of the game
Looking forward to seeing what people think as time goes on.

🔁Retweets greatly appreciated! 📷https://store.steampowered.com/app/3387100/15_Minutes #indiedev #solodev #horror

6 months ago 6 1 0 0
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Some strange stuff happening down in the mines, Take your bodycam, Investigate what is causing it, Escape in #horror #indiegame 15 Minutes
#screenshotsaturday

6 months ago 7 2 0 0
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Watching the frankenstein like build server rumble to life as it prepares the latest demo and retail builds in preparation for next months release of #indiegame #anomaly 15 Minutes always gives me a pause.
Might not be a good gaming machine but oh man does it crunch shaders and anything compute.

6 months ago 6 2 2 0
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Test Dummies are the unsung heroes of safety testing.
But what happens when they turn bad?

Blink and You might just find out!

🔁Retweets greatly appreciated! 📷https://store.steampowered.com/app/3387100/15_Minutes #indiedev #solodev #screenshotsaturday

6 months ago 4 1 0 0
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Petition: Repeal the Online Safety Act We want the Government to repeal the Online Safety act.

If you care about your online safety, privacy or both, worth signing this. Each year there are thousands of database leaks containing private information and being forced to hand over financial details to every online service should not be a common occurance.
petition.parliament.uk/petitions/72...

8 months ago 0 0 0 0
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I refuse to give data brokers an inch when it comes to my personal data, I'm pretty certain there are others who still care about their rights under ECHR A8, A9, A10 and DPA 2018 #ukParliament as a whole can crush rocks, Most devices have some form of PG to help protect kids, this is an abdication

8 months ago 0 0 0 0

2 years ago I applied as a #Unreal engineer for what has become Halo Studios and after seeing what has happened in our industry this past week, I'm glad it never went through.
Wishing all the best for those hit by recent layoffs the best and hope to meet those who took the same path in going #indie

8 months ago 1 0 0 0

Glad I could be of some help, anytime

9 months ago 1 0 0 0
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Warbound Demo on Steam Master time itself in this rogue-like auto-battler! Build defenses, unleash ancient armies and futuristic drones, and crush enemies across evolving battlefields. Upgrade, adapt, and dominate before th...

After a slight #Steam #NextFest hiccup earlier this week, The update for the demo of #rts #indiegame Warbound is live!
store.steampowered.com/app/3597810/...

9 months ago 5 3 0 0
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After a little mishap this week recording footage I think i've found a angle to follow for #horror #anomaly #indie #game 15 Minutes, Adding some #lostfootage visuals in.
The Entities watch as you search for an exit before time runs out. #screenshotsaturday
store.steampowered.com/app/3387100/...

9 months ago 6 1 0 0

This is really only the beginning, this seems like it only became an issue for Epic because the sheer volume rode roughshod over the algo, say what people will about steam but that $100 fee per app would have cost $4.1M to publish so many items which proves that fee does help filter content.

10 months ago 0 0 0 0

I started in the #gamedev industry being a #unreal market seller in 2016 and have seen it change a lot over the years, all these promises for features some of which are still missing nearly 10 years later with this iteration of #Fab and it's mindblowing that basic anti spam features do not exit

10 months ago 2 1 0 0
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Update on products generated with AI A Fab creator recently published over 41,000+ AI-generated assets in a short timeframe, overwhelming the system we have for managing and surfacing content. We’re sorry for the degradation of the Fab e...

Sharing this because it really does lay out a major issue in the #gamedev industry right now.
A single user managed to list over 41,000 items on #Fab in a short period of time, if this was a daily thing from launch that would be 220 items a day..
forums.unrealengine.com/t/update-on-...

10 months ago 4 1 2 0
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Something entirely different for this weeks #screenshotsaturday, Trapped in a mineshaft and need to escape in #unrealengine #indiegame #15minutes store.steampowered.com/app/3387100/...

10 months ago 7 3 1 0
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#screenshotsaturday
It's been quite a week!
Demo for #indiegame Warbound is nearing shipping state, Menus are complete, Localization is in process now all of the text has been gathered and It's been a busy few days getting the word out to media. #gamedev

11 months ago 7 3 0 0
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This weeks #screenshotsaturday, Been working on new library #gameart for #indiegame Warbound this past week as well as a large number of quality of life changes for everything from menu interactions to visual effects. #gamedev

11 months ago 9 5 0 0
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This little guy in Warbound is as green as they come but is proving to be an interesting one to balance as they can quickly turn a match
#gamedev #solodev

11 months ago 8 3 0 0
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What a difference a week makes, Demo build for #unrealengine #indiegame Warbound is shaping up fast, adding in audio settings this weekend and then the demo should be nearly ready for the end of the month #screenshotsaturday
store.steampowered.com/app/3078030/...

11 months ago 8 2 0 0
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Warbound on Steam A Rogue-like, Tower Defense Auto-Battler. Raise the dead, battle knights and wage war with fleets of advanced futuristic Drones as you battle across the eras in this strategic combat simulator. Upgrad...

I'm planning to start running a playtest in the coming months to get some feedback store.steampowered.com/app/3078030/...

11 months ago 0 0 0 0
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Redesigned the menu system this week following extensive testing with the Steamdeck and made some pretty major changes in the NPC balancing.
Working on updating the #Steam page to reflect all of the changes in the past few weeks
#unrealengine #indiegame #screenshotsaturday #gaming

11 months ago 8 4 0 0
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Time to start performance tracking on different configs, first up is #steamdeck #gaming.
added a couple of major tweaks to Warbounds NPCs so units will start to defer to higher tiers and make formations around them to def/atk and each era now has ranged units.
#screenshotsaturday

1 year ago 1 1 0 0
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Been busy this past weekend updating the different NPC units and giving them new attacks, Updated the progress bar to also reflect the enemy base level up progression
#gaming #indiegame #unrealengine

1 year ago 3 0 0 0
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For reference, Nvidia was on their Geforce 2 GTS for 4th gen Rasterization and AMD were still ATI with their 7000 series, is it really any wonder that advanced techniques like ray traced global illumination and reflection have such a huge performance cost given that kind of lense? 3/3

1 year ago 0 0 0 0

We're on 4th gen for RTX and AMD is on 2nd gen. We had the same kind of discussion going on back when Rasterized graphics became a thing, same again when deferred rendering started going mainstream.
2/3

1 year ago 0 0 1 0

#gaming #raytracing #history
Every now and then I see comments or videos about "[engine or feature] is the reason gaming is dying!" Usually it's related to Ray tracing or the implementation therof.
I feel as though people forget just how early we are, 1/?

1 year ago 0 0 2 0