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Posts by 128 MHz

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Monster groups #indiegame #gamedev

4 months ago 38 4 0 0
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Friendly physics slimes have been added in #gamedev #indiegame

4 months ago 33 7 1 0
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Working on cloud options #gamedev #indiegame

4 months ago 64 9 2 0
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Optimizing pathfinding #gamedev #indiegame

5 months ago 40 6 2 0
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Character formations #gamedev #indiegame

5 months ago 36 6 0 0
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Pathfinding using selected path areas is in! The character avoids the blue cube spaces #gamedev #indiegame

5 months ago 25 5 0 0
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New NPC pathfinding is in

5 months ago 14 0 0 0
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Photography #gamedev #indiegame

5 months ago 60 14 0 0

Point cloud data

5 months ago 1 0 0 0
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The purple area is the preferred path that the pathfinder will try to stick too when moving around. (Ignore the chicken it does not pathfind)

5 months ago 23 0 2 0
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Fishing in different areas of the game world yields different fish #gamedev #indiegame

5 months ago 52 9 1 0
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NPC point cloud data calculation #gamedev

5 months ago 16 3 1 0
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More testing the externalized NPC thread #gamedev

5 months ago 25 3 0 0
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A post that will be of little value to you, but I am very happy about! I have managed calculate point cloud data from the game's physics system into a grid, which then I load into a separate thread at runtime. This allows me to offload character simulation outside of unity!

5 months ago 18 0 0 0
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NPC world traversal calculations #gamedev #indiegame

6 months ago 30 4 1 0

Devlog (1)

Tomorrow I'm trying out a new implementation of a grid navigation system where I'm taking the game worlds physics enabled objects and converting them into a structure the NPCs can use to navigate with on a separate thread.

6 months ago 9 0 0 0
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The chicken is also not 3d #gamedev #indiegame

6 months ago 45 7 2 0

Do you all want daily devlog updates on here? I'm interested in posting my thoughts on the remaining part of Brass Bellow's development.

6 months ago 23 0 4 0
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Thanks!

6 months ago 0 0 0 0

Thanks! I appreciate the support! Its been a journey

6 months ago 1 0 0 0
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The characters are not 3d! #gamedev

6 months ago 38 3 1 0
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Still Fortress #gamedev

6 months ago 54 7 1 0
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Fortress

6 months ago 45 4 0 0
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Working on NPC functionality, so I leave you with a gif of a cave for now.

Have a good day!

#gamedev

6 months ago 27 3 0 0
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Physics objects in the water #gamedev

7 months ago 39 3 0 0
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Boating #gamedev

7 months ago 23 3 0 0
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Brass Bellow on Steam A open world, boat building, RPG, life sim. Experience life in The Grand Pond. Build your boat, battle pirates, and set out on an adventure across the wide open sea!

The steam page is up, please wishlist it!

store.steampowered.com/app/2582940/...

7 months ago 4 0 1 1

Thanks! I'm trying to post on here a lot more, as time goes on it will increase.

7 months ago 2 0 0 0
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STEAM PAGEEEEE IN REVIEW

7 months ago 23 1 1 0
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Optimizing!

7 months ago 46 7 1 0