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Posts by Chunck Trafagander

Just discovered you through this, love your style and looking forward to Bufo's development / the 3D remakes of your previous titles!

4 months ago 0 0 1 0

๐Ÿคค

5 months ago 2 0 0 0

Can't wait ๐Ÿคค

6 months ago 0 0 0 0

I really gotta learn Ucupaint, it's always looking more and more powerful. Gonna grab that early access when I get a minute ๐Ÿ”ฅ

6 months ago 1 0 1 0

About to be my next obsession, thank you very much!

9 months ago 1 0 1 0

You're a hero ๐Ÿซก

9 months ago 1 0 0 0

Ducking awesome. ๐Ÿ‘€

9 months ago 4 0 0 0

We all do it, you wouldn't be the first! ๐Ÿ˜‚ Good luck!

11 months ago 1 0 0 0

Remember your training and go that pace. Way too easy to get excited and try to pass everyone, just to burn out and have them all pass you again. ๐Ÿ˜‚

11 months ago 1 0 1 0
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Been playing around with #InstaMAT again lately. Taking a break from making trash piles to then pixelate said trash piles. Between the ability to dynamically bake down rigibody simulations and create custom image processing via Atom Graphs, I think I'm in love.

1 year ago 7 1 0 0
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Dude, amazing ๐Ÿคฉ

1 year ago 2 0 0 0
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Lumpy Moss, Chunck Trafagander InstaMAT exploration over the course of an evening, wanted to share the result and how it was built! --- You can grab the material on my Gumroad: https://get-learnt.gumroad.com/l/lumpy-moss

Just released a new material breakdown using #InstaMAT, you can check out the YouTube video here on the Artstation post!

www.artstation.com/artwork/mA1JVE

1 year ago 6 1 0 0

Oooh, he said the thing! ๐Ÿคฃ

1 year ago 1 0 0 0

You have changed the trajectory of my life with this. :o

1 year ago 1 0 1 0

Totally makes sense! Is your game jam public? Would love to check it out!

1 year ago 1 0 1 0

Are you guys interested in freelancers?

1 year ago 1 0 1 0

I'd read it! Love me some Green Day.

1 year ago 1 0 0 0

That is gorgeous, that's just a material?? :o

1 year ago 1 0 1 0

Impressive ๐Ÿ˜ฎ

1 year ago 0 0 0 0
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What's your secret? ๐Ÿค”

1 year ago 0 0 1 0

Had "Node Guy" in my bio with a bunch of Substance Designer related posts, a recruiter kept reaching out about Node.js jobs before I finally had to break the news that I did not know the first thing about Node.js... ๐Ÿ™„

1 year ago 0 0 0 0

Respectfully, yuck, in the best way possible haha.

1 year ago 4 0 0 0

Oh no, that's how I've been saying it this whole time ๐Ÿ˜…

1 year ago 1 0 0 0

Well, these were supposed to be GIFs but I guess Bsky doesn't support that yet. :/

1 year ago 1 0 0 0
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The Plant Nodes work across all input texture channels, and integrate seamlessly with each other. Your graphs have never been quicker to make or looked as clean.

1 year ago 2 0 0 0
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Finally, Plant Press let's us assemble all of our cutouts onto one atlas, easily. Simply plug in up to 4 different cards per node and let Plant Press take care of compositing your maps for you! It even handles bark textures and makes them seamless for you, no manual work required.

1 year ago 3 0 1 0
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Plant Splint helps straighten out any curved or bent foliage cutouts. It can be challenging to map bent cutouts onto 3D models, so Plant Splint aims to make straightening them fit seamlessly into the atlas creation process before you even get to 3D!

1 year ago 0 0 1 0
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Plant Propagate let's you input an existing atlas and outputs an individual cutout with all of the corresponding texture channels.

There's even pixel padding for instances where all you need is a single cutout!

1 year ago 0 0 1 0
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๐ŸŒฟHey Foliage Artists, I've launched 2 more #substancedesigner nodes, streamlining the atlas creation process. More plants, less spaghetti. ๐Ÿ

See the Gumroad and YouTube pages, as well as the thread for more details!

Gumroad: get-learnt.gumroad.com/l/plant_node...

YouTube: youtu.be/AoY9gBSOqGU?...

1 year ago 14 1 2 0
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Thank you! Will post more in the future! โค๏ธ

1 year ago 1 0 0 0