Advertisement · 728 × 90

Posts by Project Sentinel - Zero Tolerance

Video

Current idle animation for one of the bosses encountered in the game. This hefty lad is one of the larger character sprites.
#gamedev #indiedev #indiegame #pixelart #ドット絵

54 minutes ago 11 3 0 0

Yeah, Helmet Head has really progressed nicely, it's good to see.
I know what you mean with keeping your head down. I probably should have checked in here more often though lol. Development on Sentinel is going great, I even created a website for it. Trailer is in the works now.

1 hour ago 1 0 0 0

Glad to see you got your Steam page up and it looks to be doing rather well too. Great job!

16 hours ago 1 0 1 0
Before

Before

After

After

Before and after on this little section. New lighting, rain effects, fog and updated the background buildings.

I think it's getting closer to the atmosphere now.

#gamedev #indiedev #indiegame #pixelart

16 hours ago 5 2 0 0

It's no problem, I appreciate your interest in it.

7 months ago 0 0 0 0

It's not something I've done yet. I've just been using royalty free assets for now.

7 months ago 0 0 1 0

Leaning more towards an 80s style for that, so similar to Huntdown that went the same route. An Arcade / Mega Drive style soundtrack might work but I'm not entirely sure.

7 months ago 1 0 1 0
Video

I'm still working on the various sprites and animations and progress is going quite well. There are still some placeholder and old sprites here and there, but this shows some of the animation progress so far. #gamedev #indiedev #indiegame #pixelart

7 months ago 19 4 0 0

A bit of both, plus other games too. Watching longplays is helpful as well.

7 months ago 1 0 1 0

Yeah, best to do something fun or simple when that happens.

7 months ago 3 0 1 0
Advertisement

Nice, they're looking good too. I also approve of putting off fixing bugs to add new visuals.

7 months ago 3 0 1 0
Video

More sprite and animation progress. Idles and walk animations for the main block of larger enemies are done. This one got a slight redesign from before as well, not sure if I like it yet. #gamedev #indiedev #indiegame #pixelart #ドット絵 #screenshotsaturday

7 months ago 14 5 0 0

I did spend quite a bit of time in that phase, longer than expected as I tested and learned new things. I got most of the basics in there while it looked like this but in the end it didn't end up straying too far from the original idea, which was mixup of Huntdown and the Robocop arcade game.

7 months ago 1 0 1 0

You're not wrong lol. The prototype phase went pretty well I think. A lot of changes like resolution, UI styles and the basic mechanics. I tested a lot of different things with the main character, different movement speeds, weapon types, armour etc. It was definitely worthwhile.

7 months ago 1 0 1 0

I hope so, there's just a lot of work involved making the trailer and such. I've been at this for well over a year now with some breaks in between. Spent quite a bit of time in the prototype phase testing things out too.

7 months ago 1 0 1 0

It might seem a bit over the top but I don't want to end up putting the steam page out too early and regretting it later.

7 months ago 1 0 1 0

Yeah, I want to get some more of the extra sprite animations done so I can make a trailer that doesn't look bad with all the placeholders. I want to make some more art for it as well. I might be overdoing it, but I want the steam page to be top notch.

7 months ago 1 0 1 0

Well that's the theory at least (it never actually works)😁

7 months ago 1 0 1 0
Advertisement
Post image

Weird, definitely shows as empty for me. Maybe the bots are conspiring against you and breaking your list?

7 months ago 1 0 2 0

Your list seems to be empty for me.

7 months ago 0 0 1 0
Post image

You were definitely right about the text, thanks a lot for that, looks a lot better now. I probably made that harder on myself having the light coming in from the bottom. I like this a lot more now.

7 months ago 1 0 0 0

Hey, yeah I'll give that a go.
I like the top one because it's a bit more cyberpunk looking but I think I lean more towards the bottom one because the blue and yellow matches the characters and has more of a police look to it. Honestly though I hate doing logos, I'm never happy with them lol.

7 months ago 0 0 1 0

There's a few options with this isn't there? Character swiching, different paths etc, I think her having separate levels would probably work better in the long run though. It'll be easier to balance if it's just one character to worry about.

7 months ago 1 0 1 0

Yeah I think so too and it wouldn't be a massive undertaking to add that mechanically and visually. Level design and balancing is where the workload would really come in as her levels would have to be quite a bit different. More platforming I think for her.

7 months ago 1 0 1 0
Logo ideas for Project Sentinel

Logo ideas for Project Sentinel

I've tried a couple of logo ideas out in pixel form for the game. Logos aren't my strong point for sure and I'm not really sure I like either of these. I think the blue and yellow one is the better of the two.

What do you think?
#gamedev #indiedev #indiegame #pixelart

7 months ago 14 4 1 0

The other (well original) plan was to create a new game mode between levels that would play a lot like ChaseHQ and have her shoot from the passenger seat. That was some serious scope creep for the time being though.

7 months ago 1 0 1 0
Advertisement

Yeah exactly. It still works without her too so if it's a little crowded I can take her out or move her a bit.
I do want her to be playable though but I'm not sure how well received that will be as she'd play quite a bit differently to him being faster, a lot weaker but a better weapon.

7 months ago 1 0 1 0

Thanks, there was actually the plan was to add the second character to the orange side of him. His side is colder and blue, while her side is warmer and orange. It's all separate to make the capsule art a bit easier to adjust.

7 months ago 1 0 1 0
Video

I've made more progress on sprite animations. This is the large shotgun grunt. I may still tweak the design on this one. #gamedev #indiedev #indiegame #pixelart #ドット絵

7 months ago 34 12 1 0
Post image

Created a new splash screen design for the game and added the partner character to it. I intend for her to be playable later down the line. #gamedev #indiedev #indiegame #digitalart #cyberpunk #screenshotsaturday

7 months ago 19 2 0 1