juiiicy, I love that drop animation with the stretched leg
Posts by Jamie
Absolutely insane. Seems like this would work well for a hanging rope that coils excess length on the ground too?
So smooth, looks awesome
This looks great! Is the head bone tracking your marker and you move the marker based on the hit? New to ik
Really dig the crt display look
Those card sounds tho 🥵
What does the chart show?
Such a charming art style!
That trailer is JUICY
What do the different colors mean?
That sounds fun! Big fan of your art style
Idk what this is but I love it
This is beautifully simple, thank you for sharing!!
This is sick, can you share a bit about how you map your world position to the mini map position? And how you render the map? I’ve always been curious about how to approach this kind of thing
I like how weighty it sounds/feels
What’s bsp?
Awesome art, and the UI in that last screenshot is super compelling
the potion sound is so satisfying
This is looking so good. Have you considered an impact sound effect for the mace? It looks fun to use but I kinda wanna hear it
Paused on combat for a bit to make progress on multiplayer. I’ve been playing around with an order fulfillment mode. Still need to sync up some of the UI elements, but we’re getting there
#godot #indiedev #solodev #coop
Core memory unlocked: I loved this kirby mini game as a kid, looks great!
Ah, I see and hear it now, that’s clever
That color palette 😮💨
Awesome sounds, this looks so satisfying. Is the player guessing at the combination or are there hints? Seems like a lot of possible combinations
Iterating a bunch on pathfinding. My current approach is to rebake the nav mesh in the background every time a world item (furnace, counter, etc) is moved. Took a while to get right but it’s working fairly well now! Also, enemies fight back
#godot #indiedev #indiegames #solodev
That gun looks so satisfying to shoot
Thank you for sharing, super helpful
Would love to know what you learned!
This hardly seems fair, next task will be to make the enemies fight back
#godot #indiedev #indiegames #solodev
Started on some AI today. Archers will automatically refill their quivers when empty. Limbo behavior trees are super composable and fun to work with!
#godot #indiedev #indiegames #screenshotsaturday