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Posts by Jamie

juiiicy, I love that drop animation with the stretched leg

4 weeks ago 0 0 0 0

Absolutely insane. Seems like this would work well for a hanging rope that coils excess length on the ground too?

4 weeks ago 1 0 1 0

So smooth, looks awesome

1 month ago 0 2 0 0

This looks great! Is the head bone tracking your marker and you move the marker based on the hit? New to ik

1 month ago 1 0 1 0

Really dig the crt display look

1 month ago 1 0 0 0

Those card sounds tho 🥵

1 month ago 1 0 0 0

What does the chart show?

1 month ago 0 0 2 0

Such a charming art style!

1 month ago 1 0 1 0

That trailer is JUICY

1 month ago 1 1 1 0

What do the different colors mean?

1 month ago 0 0 1 0
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That sounds fun! Big fan of your art style

1 month ago 1 0 1 0

Idk what this is but I love it

1 month ago 1 0 1 0

This is beautifully simple, thank you for sharing!!

1 month ago 2 0 0 0

This is sick, can you share a bit about how you map your world position to the mini map position? And how you render the map? I’ve always been curious about how to approach this kind of thing

1 month ago 2 0 1 0

I like how weighty it sounds/feels

4 months ago 2 0 0 0

What’s bsp?

4 months ago 0 0 1 0

Awesome art, and the UI in that last screenshot is super compelling

5 months ago 1 0 0 0

the potion sound is so satisfying

5 months ago 3 0 0 0
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This is looking so good. Have you considered an impact sound effect for the mace? It looks fun to use but I kinda wanna hear it

5 months ago 2 0 1 0
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Paused on combat for a bit to make progress on multiplayer. I’ve been playing around with an order fulfillment mode. Still need to sync up some of the UI elements, but we’re getting there

#godot #indiedev #solodev #coop

5 months ago 6 0 0 0

Core memory unlocked: I loved this kirby mini game as a kid, looks great!

6 months ago 2 0 1 0

Ah, I see and hear it now, that’s clever

6 months ago 2 0 0 0

That color palette 😮‍💨

6 months ago 2 0 0 0

Awesome sounds, this looks so satisfying. Is the player guessing at the combination or are there hints? Seems like a lot of possible combinations

6 months ago 2 0 1 0
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Iterating a bunch on pathfinding. My current approach is to rebake the nav mesh in the background every time a world item (furnace, counter, etc) is moved. Took a while to get right but it’s working fairly well now! Also, enemies fight back

#godot #indiedev #indiegames #solodev

6 months ago 3 0 1 1
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That gun looks so satisfying to shoot

6 months ago 2 0 1 0

Thank you for sharing, super helpful

6 months ago 1 0 0 0

Would love to know what you learned!

6 months ago 1 0 1 0
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This hardly seems fair, next task will be to make the enemies fight back

#godot #indiedev #indiegames #solodev

6 months ago 7 0 1 0
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Started on some AI today. Archers will automatically refill their quivers when empty. Limbo behavior trees are super composable and fun to work with!

#godot #indiedev #indiegames #screenshotsaturday

6 months ago 8 0 1 0