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Posts by Giuseppe "Juice" Modarelli ๐Ÿน Tides of Revival RPG

LLM Policy? ยท Issue #15350 ยท libsdl-org/SDL I've noticed the use of Copilot within a few reviews (13277 and 12730) which concerns me given the vast amount of issues associated with this technology (ethical, environmental, copyright, health, ...

The SDL organization has an official position on LLMs and generative AI now: don't use it.

github.com/libsdl-org/S...

5 days ago 79 21 0 0

Don't do it ๐Ÿฅฒ

2 weeks ago 0 0 1 0

About 6 months ago, I publicly announced that I would be boycotting #SIGGRAPHAsia 2026. Today, I released a video explaining my rationale and calling on others to do the same, because I believe it is important. Here it is:
youtu.be/bZ6s0-EQp8M

3 weeks ago 36 9 0 0

It still holds up to this day!

3 weeks ago 0 0 0 0

Nothing can stop pizza! Bravo <3

1 month ago 2 0 0 0
Preview
a baby in a diaper is dancing on a wooden floor in a room . ALT: a baby in a diaper is dancing on a wooden floor in a room .

Nothing can stop me now

1 month ago 2 0 0 0

I might be wrong but I remember us having a beer in their back garden! Maybe it was another place ๐Ÿ˜…

1 month ago 0 0 0 0
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Oh, I remember that place!

1 month ago 0 0 1 0

This is great, I ordered one as well ๐Ÿ˜

1 month ago 1 0 0 0

that's some strong capillary action right there!

2 months ago 3 0 0 0
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Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

2 months ago 88 18 5 2

Ordered the Deluxe Edition! Can't wait to read it <3

2 months ago 1 0 0 0

This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are.

I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!

2 months ago 90 42 6 0

Itโ€™s difficult not to lose faith when so much of the system is rigged against support for Palestine in the UK, but god damn, this feels like a massive, vital win.

2 months ago 423 73 1 0
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๐ŸŽจ Weโ€™re hiring an Art Lead / Art Director!

๐Ÿ“ Hybrid role based in Valencia, Spain
ย ๐Ÿงญ Define and own the visual direction of our games
ย ๐ŸŽฎ Hands-on work in Unreal Engine.
ย ๐Ÿ’ผ 35-hour work week + flexible hours and great perks

๐Ÿ‘‰ Apply now or tell a friend! ๐Ÿ‘ˆ

2 months ago 10 6 1 0

How can I fascinate my lactose-intolerant wife? Does the book have any suggestion for my situation?

2 months ago 0 0 1 0
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Great art style! I'm already looking forward to the Artstation Art Blast <3

2 months ago 1 0 0 0

There is a pretty good way to evaluate if a producer is good:

Are they offloading work from the team and making sure they can focus on the development..

..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.

2 months ago 120 14 2 2

Time for my semi annual reshare of this starter pack of ADs who hire artists!

If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk.

go.bsky.app/RSV4VwA

2 months ago 411 179 12 2

There's much more that I need to do before I can ship this system, so it'll have to wait for a future release of Tides sometimes in 2026. By that time I hope to also test out Work Graphs and see if I can use them to replace the complicated bits of my Compute and Execute Indirect setup. 3/3

2 months ago 1 0 0 0

The only inputs to the system are the camera position and the area around it where I want to scatter objects. Based on that a compute shader fetches the required terrain heightmaps (bindless resources in Tides), calculates the object height and orientation and performs frustum culling. 2/3

2 months ago 2 0 1 0

I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3

2 months ago 11 1 1 0
Large distance view of a forest in the world of Tides of Revival

Large distance view of a forest in the world of Tides of Revival

Large distance view of a forest in the world of Tides of Revival

Large distance view of a forest in the world of Tides of Revival

I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these ๐Ÿ’šIt wouldn't have been possible without the help of @srekel.net

3 months ago 13 1 1 2
Tides of Revival: 2025-2026 Update
Tides of Revival: 2025-2026 Update YouTube video by Tides of Revival

I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world!

www.youtube.com/watch?v=e1nE...

3 months ago 9 2 1 0

Congrats ๐ŸŽ‰

3 months ago 1 0 1 0

I can taste that picture ๐Ÿฅน

3 months ago 2 0 0 0
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For my holiday break project Iโ€™ve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.

3 months ago 49 3 1 0
Alex Tardif: Graphics Programmer

New post up!

Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...

3 months ago 66 18 1 1