The SDL organization has an official position on LLMs and generative AI now: don't use it.
github.com/libsdl-org/S...
Posts by Giuseppe "Juice" Modarelli ๐น Tides of Revival RPG
Don't do it ๐ฅฒ
About 6 months ago, I publicly announced that I would be boycotting #SIGGRAPHAsia 2026. Today, I released a video explaining my rationale and calling on others to do the same, because I believe it is important. Here it is:
youtu.be/bZ6s0-EQp8M
It still holds up to this day!
Nothing can stop pizza! Bravo <3
I might be wrong but I remember us having a beer in their back garden! Maybe it was another place ๐
Oh, I remember that place!
This is great, I ordered one as well ๐
that's some strong capillary action right there!
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
Ordered the Deluxe Edition! Can't wait to read it <3
This is a big moment! I never imagined I'd release a game that would be out on consoles, but here we are.
I'd appreciate a little love and re-skeets if you're willing -- Vampire Therapist has changed my life but it's a tough sell of a game sometimes, therapy being a scary thing for many!
Itโs difficult not to lose faith when so much of the system is rigged against support for Palestine in the UK, but god damn, this feels like a massive, vital win.
๐จ Weโre hiring an Art Lead / Art Director!
๐ Hybrid role based in Valencia, Spain
ย ๐งญ Define and own the visual direction of our games
ย ๐ฎ Hands-on work in Unreal Engine.
ย ๐ผ 35-hour work week + flexible hours and great perks
๐ Apply now or tell a friend! ๐
How can I fascinate my lactose-intolerant wife? Does the book have any suggestion for my situation?
Great art style! I'm already looking forward to the Artstation Art Blast <3
There is a pretty good way to evaluate if a producer is good:
Are they offloading work from the team and making sure they can focus on the development..
..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
Time for my semi annual reshare of this starter pack of ADs who hire artists!
If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk.
go.bsky.app/RSV4VwA
There's much more that I need to do before I can ship this system, so it'll have to wait for a future release of Tides sometimes in 2026. By that time I hope to also test out Work Graphs and see if I can use them to replace the complicated bits of my Compute and Execute Indirect setup. 3/3
The only inputs to the system are the camera position and the area around it where I want to scatter objects. Based on that a compute shader fetches the required terrain heightmaps (bindless resources in Tides), calculates the object height and orientation and performs frustum culling. 2/3
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
Large distance view of a forest in the world of Tides of Revival
Large distance view of a forest in the world of Tides of Revival
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these ๐It wouldn't have been possible without the help of @srekel.net
I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world!
www.youtube.com/watch?v=e1nE...
Congrats ๐
I can taste that picture ๐ฅน
For my holiday break project Iโve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.