Just the buttons
Posts by Kenney
I'd love to. Could you give examples of some features that would benefit from certain icons?
Working on an update for Input Prompts, I want it to simply be the best set of icons out there. Adding support for VR, steering wheels, new Steam hardware & much more tweaks. Coming soon ✨
kenney.nl/assets/input...
I take on too many projects at once which overwhelms me a bit, so some clean-up;
• Flag assets soon
• Input Prompts update soon
• s&box game April 28th
• MakeRoom update coming ~ May 20th
• Babylon.js port of Platformer Starter Kit cancelled
• All-in-1 coming to Steam soon
Heya! There's no steering wheel related things yet and honestly never thought of it as an input device which is a shame. I'll be sure to add them soon!
To be honest, I'm just too tired to read into this. I'm using it as a game engine, and so far I've not come across anything that should raise a red flag
Yeah it's super good and clean honestly. There's some UX that can be improved here and there but hey it hasn't even officially released yet so all good
LOOOOOOK I made a game in s&box, it took about an afternoon including creating the assets 🛩️
If you know Unity, you know this - simple as that.
(I'll complete this and get it up to a playable state soon)
That sucks, hope they'll get that resolved because the engine is quite cool
Excited to try out s&box when it launches? Click the little cloud icon, type 'kenney' and boom thousands of Kenney assets at your disposal ✨
Quick tips to stylize your low poly #gameassets!
• Round edges (even 1 segment adds a ton of flair!)
• Taper legs and vertical supports
• Create squircle-like shapes
Hah technically you can do whatever you want so there's some super crafty folks finding the limits of the game 👀 (I did not expect this to happen either)
Some amazing community creations all made in #MakeRoom! MakeRoom is available for PC and Steam Deck and even includes a furniture creator ✨
store.steampowered.com/app/2212670/...
Thanks Doug, much appreciated!
I once remember sending a bug report to Unity because their UI text suddenly became much harder to read. No response. I rallied up some support and they fixed it... for one version, then they reverted to the worse rendering method again. It's tiring
I've add a new VFX category on my website which lists some of my VFX-related game assets; Light masks, splats, foliage, particles and smoke!
kenney.nl/assets/serie... (All free!)
Here's some of the things you can do using light cookies (or masks)! They can be useful for creating flashlights, or window lights - or even water caustics!
Kenney City progress! I'm almost done creating the editor tools for me to easily create new buildings. My personal challenge is to create a whole city where each building is truly unique.
It'll be released as a CC0 asset ✨
New #gameassets ✨
I've created 150+ light cookies/masks compatible with all game engines that support this feature. Includes white on black, black on white and white on transparent backgrounds for each. CC0, public domain, all free!
kenney.nl/assets/light...
Super creative use of @kaylousberg.bsky.social & my assets by Defold!
Sickening, can't believe what I read
All done with these! Across platforms people suggested; water caustics, fans and tree canopies. They'll all be included, total textures is 152.
Stay tuned for Wednesday 🎁
or you know, don't use AI...
Might be best to skip on a game engine entirely if that's what you want. S&box is more or less meant to be Roblox-like, an easy entryway for making (primarily) multiplayer games, so just C# is great
Not sure why that's a bad thing to be honest
Ahead of the launch on April 28th I've added instructions on how to use my game assets in s&box (game engine)!
I hope the process of importing will be made a tiny bit smoother, but all game assets work out of the box 🎁
kenney.nl/knowledge-ba...
Yep, was just working on them hah!
Haven't updated
Good one!