Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...
Posts by Daniel Quach
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years π΄).
therealmjp.github.io/posts/ten-ye...
On July 8th, youβll be able to carry the entire ocean in your pocket π
Subnautica is coming to iOS and Android! Pre-order and pre-register today β¬οΈ
π: apps.apple.com/us/app/subna...
π€: play.google.com/store/apps/d...
ποΈ: www.youtube.com/watch?v=YL6H...
Welcome Aboard, Captain! π«‘
Weβre kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage β¬οΈ
ποΈ: youtu.be/i8oqrucfXQo
#Subnautica #Subnautica2
Everyone already probably knows about this but I just found it for the first time and wow, what an incredible resource: www.redblobgames.com/grids/hexago...
#gamedev #indiedev
Showcase image from the blog post titled: "Volumetric light: ON"
"Combining OIT and volumetric fog"
myt.playmorepromode.com/blog/oit_vol...
So what happens when you get punished sometimes for thing that you didn't do... (an example: your mate missed a smite at the baron)
And I haven't mentioned about obscure or delayed punishment caused by obscure metagame (you start without jungler or jungle is at the wrong camp)
Your mate feeds (intentionally or not) => punishment, you gonna fight a harder opponent
You did a move without lane priority and it didn't succeed => bam punishment again, you lose gold & xp
At the end, the game is about not getting punished rather than playing
Because the whole design of the game revolves around punishing your mistake.
Think you need to last hit every creep on your lane as baseline.
You miss a creep => punishment, you miss gold & xp in some cases
A new friend just dropped in to help celebrate Subnautica's 7th birthday today! π₯³π
Calling my peoples! I got tired of journalists repeating the SPUs were difficult without understanding what it means, so I set out to create an easy to understand resource that covers the main issues. Please let me know if I am missing anything you'd want covered
www.maisonikkoku.com/2024/12/07/s...
BRUV! Remove food from your list, I'm sorting you out!
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
I wrote a new article, this time exploring a bit how some games handle refraction.
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering
Picture of my cat in front of a chess board, ready to play.
Hello Bluesky! π
With the end of the year approaching, Iβve decided that 2025 will be my freelancing year! π
#opentowork #webdev #gamedev
More info about me below! π
(Repost always appreciated, and yes, the picture of my cat is here to grab your attention. π±)
I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...
This year at siggraph, they introduced the advances in real time audio rendering track. That was their way of bridging gfx programmers towards audio programmers. Think it might be interesting for you
It's been a long time, how about a graphics study ?
I'm going to look at Forspoken.
(I wanted to look at it exactly because it had a good art direction that wasn't quite delivered on the final image)