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Posts by Jesse Burneko

L&O has its own little sub-hobby of Actor Spotting embedded in it.

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Damn, it's a tie. (Also, I'm a damaged human being).

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That last one bothers me in particular. Like, what do you think, "Say what your prep demands" is referring to?

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Haunted by Jesse Burneko A Game About Murder And What Comes After

Haunted: A Game About Murder And What Comes After. GMless slow burn game about a murderer stalked by the ghost of their victim. jburneko.itch.io/haunted

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Some days I hate being an only child… and others I am grateful for it.

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Also “too young“ is relative. I loved it.

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Poltergeist. The first one. When I was 5. In the theater.

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1191.

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If you like mechs blowing things up, you will like Lancer. I don't quite connect with it but I know plenty of people who do!

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Found a bar called “The Wicked Wolf” that doubles as a coffee and tea house during the day. They have a writers meetup on Saturday mornings too.

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On the one hand, I’m glad the developers of Foundry VTT aren’t afraid of making breaking changes and deprecating things. On the other hand, if you’ve built anything custom it’s tough to keep up especially if it’s been a few versions.

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1194. The first genuinely scary thing happens in episode 30!

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What? What?!

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I am making a real effort to get an open roleplaying night going at some public space.

Its going to about playing games and discovery. Not self-promotion, playtesting or *scene building*.

Most free venues have policies against doing any of that, which aligns with my personal ethics on this matter.

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I finally got to play this. I enjoyed it! I'd like to play it again now that I have better handle on how it works.

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The owners of my last company saw Tron: Legacy and Sucker Punch too close in time together and the resulting video game we made no one spoke of except in hushed whispers, eyes diverted in shame.

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I love black cats for this reason. Mysterious.

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Oh no!

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I think Sinners is made up of a lot overlapping ideas, metaphors and symbols that don’t make as unified a thematic vision as people want to believe. BUT I think that’s a strength in this case. It’s a prism. You can look at it from different angles and see many things.

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And for the evening crowd.

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Greg Hellings On Fantasy For Real In which Greg and I discuss: Bringing fresh ideas to player material Setting up other players for character moments Pace of developing a characters motivation Considering other player characters’ motivations when acting. Pushing for the fail moment. Contingency planning or lack there of. Character informing game decisions. The morality of letting an NPC you could save die. Processing the tone of a game. Fantasy For Real as a GM training tool. Having the perfect storm of players and game.

And today’s guest is @greghellings.bsky.social discussing Fantasy For Real.

bloodthornradio.com/@PeopleIPlay...

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We did a double feature of Schindler’s List and Saving Private Ryan last Memorial Day. So I know the feeling.

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Pillars of Eternity – Turn-Based Mode Trailer OUT NOW
Pillars of Eternity – Turn-Based Mode Trailer OUT NOW YouTube video by Obsidian Entertainment

Pillars of Eternity turn-based mode just came out of beta btw:

www.youtube.com/watch?v=Fp9O...

2 weeks ago 574 70 26 12
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Yeah, I think my copy of Wind and the Willows has that forced widescreen thing going on too.

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Watched the Rankin and Bass version of Wind in the Willows last night. It’s one of my favorite films and it is a crime that it is not more widely available.

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I believe it.

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Describe your BlueSky account with a single image.

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The detailing on clothing, skin and muscle! But everyone has PTSD as they stare hauntingly into the middle distance.

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That dead eye look all NPCs have because we have not yet mastered naturalistic eye contact via screens and animation.

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