Advertisement · 728 × 90

Posts by Jaiden Gerig

Order Automatica has a demo on GOG now : )

2 days ago 8 2 0 0
Video

Working on a new level with units that create terrain when attacked. You'll have to cleverly play cards to work around their defense mechanism.

#gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike

2 days ago 21 5 0 0
Video

My Unity outline shader is 50% off! It has tons of features :)

assetstore.unity.com/packages/vfx...

6 days ago 18 3 1 1
Post image

In honor of Slay the Spire II EA, and actually being allowed to share these now, I'm going to be posting some of my beta art.

Here's Spite, which was in the trailer, so it felt appropriate to start with it. Ahh, refreshing!

#slaythespire #slaythespire2

1 month ago 9 3 0 1

Part of the experience riding on the first 2-line train across the I-90 bridge:

- Waiting at platform: "Next train to Downtown Redmond in 2 minutes." Crowd cheers
- On the train; "This is the train to DT Redmond." Crowd cheers
- We start moving; "Next stop, Mercer Island." Crowd starts booing 😂

3 weeks ago 15 3 0 0
Video

BIG NEWS‼️🟢 Peglin's 4th and FINAL act is available now, and you know what that means! NEW MUSIC 🎵 Here's a sampler of my favorite parts of the new songs!

GET THE UPDATED OST HERE ⬇️
crashtroid.bandcamp.com/album/peglin...

1 month ago 34 12 1 1

we're still hiring for this role!

can't stress enough what a pleasure it remains to work here. the game is truly exciting and unique, the team is talented and empathetic, & everyone is empowered to great stuff with a healthy work life balance.

share with any talented senior eng managers you know!

1 month ago 93 59 1 1
Video

For Dosa Divas and Thirsty Suitors, we built a custom tool in Unity to layout the flow and structure of the game based on gameplay and story beats. It helps us keep track of all the various scenes, run the game at specific points and speeds up iteration.
store.steampowered.com/app/2950710/...

1 month ago 58 14 1 2
Preview
I Don't Care How Many Games Are Coming Out on Steam Enough stats. Let's game.

Stats chat has had an exclusively negative effect on my career and I'm starting to question the value of it at all for indies:

modecollapse.substack.com/p/i-dont-car...

1 month ago 23 6 1 1

it's crazy that we're all on here pretending like the world didn't radically shift under our feet last week. you just can't deny the technological leap that has happened and those of you who refuse to take advantage of it are going to get left behind. I am of course talking about slay the spire 2

1 month ago 779 65 18 0
Advertisement

Never would have believed someone if they had told me the scariest thing to come out this year would be a live service game from Bungie and not Resident Evil

1 month ago 3 0 0 0
Post image

I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this 😉

1 month ago 4438 1072 70 39
1 month ago 3 0 0 0
The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge.
Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"

The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge. Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"

ANNOUNCING:
PIGCON, the Portland Indie Game Convention
A weekend for indie devs of all kinds to learn, share, and connect
May 30-31 at Norse Hall, Portland, OR
pigcon.pigsquad.com
See you this spring 😉🌟

1 month ago 208 65 9 30
Preview
Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...

our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about ミ🪨 rocks 🪨彡. check it out! www.artstation.com/artwork/AZzrJm

1 month ago 170 50 6 5
1 month ago 2 0 0 0

Demonschool does this... kinda! Our backgrounds ARE full 3D, but for most of the overworld gameplay, we have a fixed camera angle... if there are no moving lights, we can cache the world to a texture and treat the whole world as an impostor, essentially doing runtime 'pre-rendering' i guess.

1 month ago 556 94 8 1
Video

We are thrilled to announce that Flock Around is being funded by Outersloth! (@outersloth.com)
We can't wait to make the game even better thanks to their support!

2 months ago 57 12 6 4
Video

The Spire awakens once more in Steam Early Access on March 5, 2026! ⚔️

New characters, enemies, environments & more await you in Slay the Spire 2, the sequel to the iconic roguelike deckbuilder.

Will you attempt the climb alone... or enlist the aid of your fellow adventurers?

2 months ago 1400 536 39 176
Advertisement

Reminder to other indie dev teams especially new teams. Most of us are happy to share advice and give feedback on publisher/funding/platform deals and terms. There are some shady predatory biz weasels that will take advantage of you as soon as your game starts to pop off. Please reach out.

2 months ago 601 141 4 18

PLAY TOWERBOLT!!!!!!!!!!!!!

2 months ago 1 0 0 0

Most of the R&D projects have animal codenames so likely from one of those

2 months ago 0 0 0 0

all the kinds of modern Indie Games:

-"roguelike" (slot machine)
-feelings
-unlock/tech tree simulator
-"god we hope northernlion plays this"
-crunchy first person shooter
-morrowind built by a single lunatic

2 months ago 2126 404 28 42
Video

FIVE DAYS until my game Towerbolt comes out!

⚡Lovingly made by a solo dev
⚡Made for newcomer platformer players and speedrunners alike
⚡Features a very cool owl 🦉

Wishlist the game below!
store.steampowered.com/app/2559220?...

#indiegame #platformer #steam

2 months ago 12 6 1 0
Video

I owe you an apology, Amber Glenn. I wasn't really familiar with your Magic: The Gathering Game.

2 months ago 2132 430 7 115
Post image
2 months ago 6 0 0 0
Preview
Towerbolt - Press and Content Creator Sign-Up for Early Keys Towerbolt is a fast paced vertical platformer set in the year 239X. Race and escape to the top of an impossibly tall cyberpunk tower prison, while outrunning deadly rising lasers on every floor! ⚡ A...

⚡ Hey folks, Towerbolt comes out in TWO WEEKS! ⚡

If you're press, a streamer or content creator and would like an early key, please fill out this form to get a key before the game's launch on Feb 18th!  Thank you so much for your interest and support!

docs.google.com/forms/d/e/1F...

#indiegame

2 months ago 7 5 0 0

You'll get different definitions at different studios but here's mine: a person who helps individual contributors (ICs) and leads work with each other to make workflows better/easier/[Radiohead voice] more productive. They should be like oil: reducing friction and energy required to get things done.

2 months ago 197 18 5 2
Advertisement
Preview
Notes on level design workflow for the 3D platformer Big Hops A behind-the-scenes look at some of the tooling, level design methods, and metrics use for this cartoony 3D exploration game I helped make.

new blog post: notes on level design workflows for the 3D platformer Big Hops www.blog.radiator.debacle.us/2026/01/note...

2 months ago 320 87 9 4
Video

Hi!👋I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details 😊

3 months ago 107 31 1 0