Advertisement · 728 × 90

Posts by Adrien

Preview
PCG Blueprint Elements in 5.7 | Knowledge base Information on how to create blueprint elements in 5.7 for PCG and how to manipulate the new point array data.

🆕New EDC article by Adrien Logut, all about how to create PCG blueprint elements and manipulate new point array data in 5.7! Check it out:
dev.epicgames.com/community/le...

2 weeks ago 8 1 1 0
Preview
Introduction to Mesh Terrain | Knowledge base Introduction to the new experimental Mesh Terrain plugin and its core features.

Sharing pre-release Mesh Terrain doc

Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.

While experimental, we look forward to feedback and seeing your experiments!

dev.epicgames.com/community/le...

1 month ago 11 4 0 0
Preview
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!

1 month ago 17 2 0 1

Yes indeed!

1 month ago 0 0 0 0
Preview
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

I'll be presenting with the awesome @highlyspammable.bsky.social
at the GDC26!! Come say hi :D

Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE

schedule.gdconf.com/session/deve...

2 months ago 7 3 0 0
Preview
Unreal Engine 5.7 Feature Overview | Inside Unreal Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...

Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D

See you there :)

www.youtube.com/live/3PQga-2...

5 months ago 20 5 2 0
Video

🥳New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️

5 months ago 39 7 1 0
Preview
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.

📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials

5 months ago 13 2 0 0
Preview
GitHub - Amathlog/TutorialPCG: Repository for PCG Tutorial in Unreal 5.6 Repository for PCG Tutorial in Unreal 5.6. Contribute to Amathlog/TutorialPCG development by creating an account on GitHub.

Follow the link on my GitHub to have access to the zipped files of this project :)
github.com/Amathlog/Tut...

5 months ago 0 0 0 0
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut YouTube video by Everything Procedural

My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine

5 months ago 5 1 1 0
Advertisement
Preview
GitHub - Amathlog/PCGTips: Gathering of PCG tips in Unreal Engine published on socials Gathering of PCG tips in Unreal Engine published on socials - Amathlog/PCGTips

Oof compression is awful, you can find the full res images on this new GitHub repo :)
github.com/Amathlog/PCG...

5 months ago 0 0 0 0
Post image Post image Post image

Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rotation Min/Max for each point, here is a solution!
The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!

5 months ago 7 0 2 0
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture YouTube video by Adrien Logut

Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural

5 months ago 12 1 0 0

How did it go?!

6 months ago 0 0 1 0

We'll have also standalone execution for normal PCG graphs
portal.productboard.com/epicgames/1-...

7 months ago 1 0 0 0

Indeed this is using PCG under the hood :)

7 months ago 3 0 0 0

That's the universal answer, I could even argue it replaces "42"

7 months ago 3 0 1 0
Advertisement
Preview
GitHub - Amathlog/TutorialPCG: Repository for PCG Tutorial in Unreal 5.4 Repository for PCG Tutorial in Unreal 5.4. Contribute to Amathlog/TutorialPCG development by creating an account on GitHub.

As usual, the project files are available here: github.com/Amathlog/Tut...

8 months ago 0 0 0 0
Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU
Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU YouTube video by Adrien Logut

Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural

8 months ago 11 1 1 0

I made a small post for asking your opinion on music on the videos!

It's on YouTube to avoid scattering the poll across multiple platforms
youtube.com/post/UgkxkzC...

9 months ago 1 0 0 0
Post image

A little teaser of the next video that'll arrive next week 👀

9 months ago 4 0 1 0

You can't go wrong with Daniel, it's an amazing opportunity!!

9 months ago 2 0 0 0
Preview
Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.

What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...

10 months ago 18 4 0 0
Preview
World Building Guide | Knowledge base This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...

The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...

10 months ago 32 9 2 0
Video

Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5!

Check out more information on tickets and the conference at everythingprocedural.com

#everythingproc #ProcGen #UnrealEngine5 #GameDev

1 year ago 6 2 0 0
Advertisement

Got the first book and it's gold! Go check out the second one!

1 year ago 2 1 1 0

It's not Europe only on Android ;)

1 year ago 2 0 0 0
Preview
Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game! Hey indie devs! 👋 Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...

'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...

1 year ago 7 1 0 0
Preview
Dragonsweeper by Daniel Benmergui A roguelike minesweeper adventure

Re-doing the post as I didn't share the official link ^^
Found this little gem, simple but fun and addictive!
danielben.itch.io/dragonsweeper

1 year ago 1 0 0 0

Ah crap! I'll redo the post with the itch.io version then!

1 year ago 2 0 0 0