🆕New EDC article by Adrien Logut, all about how to create PCG blueprint elements and manipulate new point array data in 5.7! Check it out:
dev.epicgames.com/community/le...
Posts by Adrien
Sharing pre-release Mesh Terrain doc
Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.
While experimental, we look forward to feedback and seeing your experiments!
dev.epicgames.com/community/le...
I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!
Yes indeed!
I'll be presenting with the awesome @highlyspammable.bsky.social
at the GDC26!! Come say hi :D
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE
schedule.gdconf.com/session/deve...
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D
See you there :)
www.youtube.com/live/3PQga-2...
🥳New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials
Follow the link on my GitHub to have access to the zipped files of this project :)
github.com/Amathlog/Tut...
My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine
Oof compression is awful, you can find the full res images on this new GitHub repo :)
github.com/Amathlog/PCG...
Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rotation Min/Max for each point, here is a solution!
The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
How did it go?!
We'll have also standalone execution for normal PCG graphs
portal.productboard.com/epicgames/1-...
Indeed this is using PCG under the hood :)
That's the universal answer, I could even argue it replaces "42"
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural
I made a small post for asking your opinion on music on the videos!
It's on YouTube to avoid scattering the poll across multiple platforms
youtube.com/post/UgkxkzC...
A little teaser of the next video that'll arrive next week 👀
You can't go wrong with Daniel, it's an amazing opportunity!!
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.
Hope it helps, enjoy the reading and don't hesitate to share!
dev.epicgames.com/community/le...
Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5!
Check out more information on tickets and the conference at everythingprocedural.com
#everythingproc #ProcGen #UnrealEngine5 #GameDev
Got the first book and it's gold! Go check out the second one!
It's not Europe only on Android ;)
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...
Re-doing the post as I didn't share the official link ^^
Found this little gem, simple but fun and addictive!
danielben.itch.io/dragonsweeper
Ah crap! I'll redo the post with the itch.io version then!